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Dwf Gone?


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#21 ArmageddonKnight

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Posted 19 May 2017 - 09:08 AM

The problem i have with mech quirks is how they are specific to full omi pods sets on Clan mechs.

I dont run full sets, i mix and match to suit my builds. I find being limited to a full set for the Op quirks kidna defeats the purpose of the omni pods.

#22 MischiefSC

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Posted 19 May 2017 - 09:09 AM

View PostSummon3r, on 19 May 2017 - 08:44 AM, said:


um wut?

View PostQuicksilver Kalasa, on 19 May 2017 - 08:50 AM, said:

Poptarts still wreck KDK-3s especially since the Night Gyr got even better. Gauss/PPC just struggles without all that mobility (because you have to protect that side).


You mean the Prime right? The C is for 4 cLPL spam. Posted Image
You can't brawl, but it is really strong, I'm very well aware of the power of the Warhawk.


No, I mean the C.

View PostQuicksilver Kalasa, on 19 May 2017 - 08:53 AM, said:

XL400 is overrated and no one should be running it one the KDK-3 unless you are running JUST 2 UAC10/UAC5. Even before the ghost heat change.


Now it's better to still go down to the XL375 and put some lasers (SPL or ERSL to taste) for when you push or to deal with lights, humping your leg where you can't deflect down and are using UAC spam. Just no reason to put the 400 on.

So many wasted cbills....

#23 Requiemking

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Posted 19 May 2017 - 09:11 AM

View Postmogs01gt, on 19 May 2017 - 08:10 AM, said:

I'll say something that this community will hate.....If lights werent so nimble, fast and had such high DPS, we'd see more 100ts with tons of nodes selected from the Survival tree. Dumping into the Mobility tree for 100ts doesnt give them much gains.
You do realize that speed, agility, and dps is all Lights have going for them right? Even then, the dps part is just a side effect of boating fast-firing, low-damage and range weapons. They use those because they can't boat anything else.

#24 Quicksilver Aberration

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Posted 19 May 2017 - 09:12 AM

View PostMischiefSC, on 19 May 2017 - 09:09 AM, said:

Now it's better to still go down to the XL375 and put some lasers (SPL or ERSL to taste) for when you push or to deal with lights, humping your leg where you can't deflect down and are using UAC spam. Just no reason to put the 400 on.

So many wasted cbills....

I agree, but not everyone did that. Just a note, never go ERSL, SPLs are hands down better unless you really need that 35 extra meter range (which I guarantee you don't).

Edited by Quicksilver Kalasa, 19 May 2017 - 09:13 AM.


#25 Quicksilver Aberration

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Posted 19 May 2017 - 09:17 AM

View PostMischiefSC, on 19 May 2017 - 09:09 AM, said:

No, I mean the C.

I see what you mean, hadn't looked at the quirks to see they somehow ended up making the C the hands-down best variant now.

#26 Andi Nagasia

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Posted 19 May 2017 - 09:17 AM

View PostQuicksilver Kalasa, on 19 May 2017 - 08:53 AM, said:

XL400 is overrated and no one should be running it one the KDK-3 unless you are running JUST 2 UAC10/UAC5. Even before the ghost heat change.

the 2UAC5/10 build is still strong and does hol them in high mounts its still very viable,

View PostCrazywolf77, on 19 May 2017 - 09:05 AM, said:

That said: The problem is you have to put alot of points into the mobility tree to make him move like prepatch. But then you have to neglect one of the other trees. But even with mobility maxed out you are still a big slow moving target and if you lack the points in the survival tree you are dead fast.

If you skip the mobility tree completely you are a slowmotion moving big fat target that even can't torso twist and turn propperly.

personally i feel the DWF would be Great with +20CT Structure(no ST Structure)
giving it lots of CT structure will extend the DWFs life with out making it OP,
it would be harder to kill with out being harder to disarm,

#27 Quicksilver Aberration

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Posted 19 May 2017 - 09:22 AM

View PostAndi Nagasia, on 19 May 2017 - 09:17 AM, said:

the 2UAC5/10 build is still strong and does hol them in high mounts its still very viable,

Not really that strong given that is not really impressive firepower for a mech that is as easy to catch out now. I'd prefer the 2 LPL/6 ERML MAD-IIC over it at this point. I'd also prefer the 4 cAC10 (ghost heat penalty is extremely low for cAC10s) and ERPPC Kodiak over that build.

Edited by Quicksilver Kalasa, 19 May 2017 - 09:23 AM.


#28 Summon3r

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Posted 19 May 2017 - 09:28 AM

View PostQuicksilver Kalasa, on 19 May 2017 - 09:17 AM, said:

I see what you mean, hadn't looked at the quirks to see they somehow ended up making the C the hands-down best variant now.


like wise i just looked and ended up putting it together lol... that said brawling with cerppc i dunno about that :P

#29 Quicksilver Aberration

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Posted 19 May 2017 - 09:29 AM

View PostSummon3r, on 19 May 2017 - 09:28 AM, said:


like wise i just looked and ended up putting it together lol... that said brawling with cerppc i dunno about that Posted Image

No, I wouldn't go that far, but it probably is much better at receiving pushes than it used to be.

#30 Summon3r

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Posted 19 May 2017 - 09:30 AM

View PostAndi Nagasia, on 19 May 2017 - 09:17 AM, said:

the 2UAC5/10 build is still strong and does hol them in high mounts its still very viable,


personally i feel the DWF would be Great with +20CT Structure(no ST Structure)
giving it lots of CT structure will extend the DWFs life with out making it OP,
it would be harder to kill with out being harder to disarm,


thats part ofthe problem with it though the st's are SOOOOOO easy to take out, id rather see st buffs then ct

#31 mogs01gt

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Posted 19 May 2017 - 09:31 AM

View PostRequiemking, on 19 May 2017 - 09:11 AM, said:

You do realize that speed, agility, and dps is all Lights have going for them right? Even then, the dps part is just a side effect of boating fast-firing, low-damage and range weapons. They use those because they can't boat anything else.

The opposite argument can be said for 100ts. All they have is HP, Armor and firepower. When their mobility equates to a yacht, why take them?

#32 Andi Nagasia

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Posted 19 May 2017 - 09:36 AM

View PostSummon3r, on 19 May 2017 - 09:30 AM, said:

thats part ofthe problem with it though the st's are SOOOOOO easy to take out, id rather see st buffs then ct

the problem is that every time ive suggested a Buff to the DWFs STs i get(Clan Apologist want EZ mode)
personally i think the DWF should perhaps get the WHKs buffs(+11CT +18ST) but thats abit of a pipedream now, Posted Image

Edited by Andi Nagasia, 19 May 2017 - 09:36 AM.


#33 ArmageddonKnight

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Posted 19 May 2017 - 09:44 AM

Give the DWF more ST and CT Base Armor (maybe 15%), increase torse yaw(twist) angle so it can reach 90 degrees when fully skilled, and its good to go.
Dont use quirks, as u loose them as soon as u swap omipods.

Its still gunna be a primary target due to its size but u may survive a tad logner and be able to move aroudn easier.

Edited by ArmageddonKnight, 19 May 2017 - 09:45 AM.


#34 Imperius

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Posted 19 May 2017 - 10:40 AM

They won't buff the dire wolf. Until it's too late and all the assault pilots quit. I'm still doing ok in the mech, but that doesn't mean each match isn't frustrating to play. Eventually I'll just stop.

#35 Lightfoot

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Posted 19 May 2017 - 10:50 AM

In theory, if you give an Assault the full armor tree it will gain more armor per ton because it is a percentage of the total points. This would be mandatory for any 100 ton mech now.

#36 ArmageddonKnight

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Posted 19 May 2017 - 11:13 AM

View PostLightfoot, on 19 May 2017 - 10:50 AM, said:

In theory, if you give an Assault the full armor tree it will gain more armor per ton because it is a percentage of the total points. This would be mandatory for any 100 ton mech now.


But Assaults only get 10% max from armor tree. Which even on a front armor loaded CT on a Dire, is only 11 points of armor.

#37 Exilyth

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Posted 19 May 2017 - 01:17 PM

6x C-AC2, C-ER-LL, all the cooldown nodes and what is this speed and agility other people seem to require? Posted Image

#38 Athom83

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Posted 19 May 2017 - 01:19 PM

I seem to be seeing 2-3 of them most matches for the past few days.

#39 CanadianCyrus

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Posted 19 May 2017 - 02:06 PM

Tried playing with DWF last night and the two games I played with it, definitely shows I'm gonna have to adjust to how they play now. Either way I'll play more DWF if only as practice for when I get my hands on the Annihilator in two months Posted Image

#40 xXBagheeraXx

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Posted 19 May 2017 - 02:54 PM

100 tonners are mostly obsolete with this patch Whales and Kodiaks got nerfed ages ago.





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