I'm pretty happy with it as it is. I just think it needs some minor tweaks.
A couple of things about your polls though:
1) Your questions are leading, particularly the "salvageable" comment. That's really a poor poll construction and you let your bias show through very clearly.
2) Your comment about incorporating skills into Mech skills has already been done. PGI even provided and easy-to-understand example comparing the Blackjack and the Phoenix Hawk. The Phoenix had agility quirks that the BJ didn't. Even though the quirks themselves are gone, their stat effects were migrated into the Phoenix's base stats. In the end, the Phoenix still has the same stats that it had while quirked, so this poll question is misleading and redundant.
Edit: Something else to consider regarding the economics of the new Skill Tree (re-posted from a Steam thread):
This is no different from the previous system. Any "rich MechWarrior" could turn his XP into GXP and then just unlock all the old skills on his three Mechs. This is actually cheaper now.
Look at it this way:
New system:
C-Bills required to Master 91 nodes = 4,095,000
XP required to Master 91 nodes = 72,800
Old system:
XP required to Master 13 nodes = 57,250
XP required to Basic two other Mechs so that you could Master one Mech = 28,500
Total XP required to Master one Mech = 85,750
MC required if using all GXP = 3,430 (if not done on a GXP Conversion sale)
*Note: This does not include the cost of purchasing three Mechs. That would probably be in the ballpark of 30 million C-bills though, not including costs to outfit them.
Now for the numbers:
https://docs.google....dit?usp=sharing
Under the old system, at a cost of 25 GXP per 1 MC (not during GXP conversion sale) it would cost you $22 or about 9 hours to Master one Mech, depending on whether you did a straight MC/GXP conversion or if you ground it all out. Under the new system, it will require about 4 hours to grind it all out, or $15 to do it with an MC/GXP conversion (not during GXP conversion sale).
The new system helps the poorer players by cutting their grind times down by a half and halving the MC cost for GXP conversion. That's without even taking the cost of purchasing three Mechs into consideration, which is something you had to do under the old tree.
In terms of economics, this new tree is substantially better than the old one.
Edited by Nightmare1, 20 May 2017 - 09:20 AM.