#1
Posted 20 May 2017 - 07:18 AM
Why is this so? The answer is simple. Every LRM boat will get the skills to improve their main/only weapon system. LRM play is focused on offense, and LRM boats often skip investment in agility or other defensive skills/items. That means they all get a good target decay value to keep their locks long enough to pound an enemy even after they break LOS.
On the other hand, many mech pilots do not want to spend the large number of skill points needed to drill down and get the Radar Deprivation skills needed to counter the advantage that every LRM boat is going to have. Also the previous base range of ECM has been reduced if the ECM mech does not spend lots of skill points to enhance it. So LRM spamming mercs will have more juicy targets without ecm or Radar Deprevation to protect them. The result: Easy C-bills for the LRM boats, and frustration for everyone else.
Oh, and the poor non LRM mech on the receiving end of the yellow rain (I think that is the color I see when LRM's are raining on me) can't accelerate fast enough to charge the LRM boat before he is blasted by the now fully enhanced capabilities given to the LRM boats in the game. He didn't have enough skill points to get all the kinetic burst and speed tweaks. And the LRM boat doesn't need speed, armor, jump jets, etc. His singular role fits perfectly into the new meta focused on narrow specialization. All other mechs have to face real trade offs.
The solution is simple. Just remove both the target decay and radar deprivation skills from the game. Make LRM's lose lock-on if LOS is broken. This would greatly help the current imbalance in PUG play which is where new players start and where many of us long time players like to make a few drops when we have limited time to play.
Groups and Teams can easily include some fast, ecm equipped, "anti-LRM boat mechs" and counter the LRM menace. However, the more common PUG's in quick play are going to either switch to LRM boats to make easy c-bills, or quit due to frustration.
#2
Posted 20 May 2017 - 07:21 AM
When laser ams hits with new tech I bet a lot of people will start using this.
Edited by Monkey Lover, 20 May 2017 - 07:22 AM.
#3
Posted 20 May 2017 - 07:22 AM
The only time post patch I've died to LRM's was on Polar Highlands where the enemy team had lots more LRM's and was better coordinated. Our team, for some dumb reason, decided that standing around in the center Domination cap zone trying to poke the LRM mechs to death was a great idea... of course, the LRM's kept falling even while the poking mechs couldn't see the target. Duh. A simple push would have won that match, but it didn't happen.
Yes, LRM's are useful now, sometimes. So? PPFLD is useful always on every map. Give it a week or two when people finally figure out that taking Radar Derp skills might be a good idea and LRM's will go back to be mostly useless.
#4
Posted 20 May 2017 - 07:24 AM
#5
Posted 20 May 2017 - 07:30 AM
-k
#6
Posted 20 May 2017 - 07:36 AM
#7
Posted 20 May 2017 - 07:41 AM
I pulled my old Awesome R out of mothballs and see that LRMs have been given a lot of love here. Most in higher tiers are not as aware yet as they generally distain LRM usage. I am guessing it may change after they test out that systems current new effectiveness. What is interesting, with the increase in ammo due to the skill tree, you can actually devote more room to secondary weapons as you can remove a few tons of that ammo.
Edited by Foxwalker, 20 May 2017 - 07:42 AM.
#8
Posted 20 May 2017 - 07:58 AM
El Bandito, on 19 May 2017 - 08:43 AM, said:
LRMs are weaksauce enough as is.
Foxwalker, on 20 May 2017 - 07:41 AM, said:
At most two tons per ten tons of ammo. Not terribly impressive.
Edited by El Bandito, 20 May 2017 - 08:04 AM.
#9
Posted 20 May 2017 - 08:06 AM
#11
Posted 20 May 2017 - 08:13 AM
El Bandito, on 20 May 2017 - 07:58 AM, said:
At most two tons per ten tons of ammo. Not terribly impressive.
Agreed. I ran 45 LRMs on my warhawk last night just to see if there was any significant improvements from the patch.
Nope. In fact, the weapon is even more inefficient in racking up kills due to less range and beefed up armor on the targets. So, back to SRMs I went. LRMs remain a non-issue in terms of balance.
#12
Posted 20 May 2017 - 08:19 AM
#14
Posted 20 May 2017 - 08:34 AM
Edited by roekenny, 20 May 2017 - 08:47 AM.
#15
Posted 20 May 2017 - 08:39 AM
Edited by JackalBeast, 20 May 2017 - 08:40 AM.
#16
Posted 20 May 2017 - 08:43 AM
Edited by PharmEcis, 20 May 2017 - 08:44 AM.
#17
Posted 20 May 2017 - 08:45 AM
#18
Posted 20 May 2017 - 08:49 AM
PharmEcis, on 20 May 2017 - 08:43 AM, said:
Mauler LRM? You should have died. Their Lights were sleeping at the switch. Why can't I get games with sleeping Lights when I bring LRMs?
Edited by Lightfoot, 20 May 2017 - 08:50 AM.
#19
Posted 20 May 2017 - 08:52 AM
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