KingCobra, on 27 May 2017 - 08:06 AM, said:
First off a solo FP needs to be (no units)(no sync dropping) allowed. Benefits of having a solo FP below.
#1 players are not focus fired upon by 12 organized players.
#2 players can have time to learn the maps and game modes.
#3 players can have time to have fun and enjoy FP battles.
#4 players can learn from better players.
#5 players can learn from better players how to make better builds.
#6 players can learn then be a asset to units when recruited.
And with time the community could rebuild by retaining more new and old returning players with this and a new Social lobby system.
The FP system we have now should be turned into a competitive unit Vs unit only drops with there own reward system no pugs allowed in a 2v2-12v12 format.
P.S a new player FP tutorial should be done so new players understand what FP is and how to use all the functions build drop decks ETC.
Do you mean no groups? because no units would exclude a majority of the population. Also there is nothing capable of stopping players from sync dropping.
#1 There is nothing stopping a team from using the in-game VOIP to call targets and that whole focus fire thing is part of the game.
#2 Players can also learn all the maps by going into testing grounds, not a valid reason.
#3 If players aren't having fun simply because they have to fight groups then perhaps the problem is them playing Faction Play instead of something else like... Quick Play or something. That silly game mode that is already solo friendly.
#4 I doubt it, if you remove groups and all they have to learn from is the LRM Atlas player who sits in the back.
#5 They can already do that, builds are easy to come by and I don't see why you need a solo queue for that.
#6 How when the entire purpose is to exclude those players from the said units and their recruitment.
Also with what population is this new Faction Play going to be using? Group vs group queue sounds awesome to me until the reality sets in and majority of the units struggle to field the 12 players to queue and there is only 1 or a few groups actually playing until one better group repeat stomps the others until they quit.
Then everybody just starts flooding the solo queue just to get games and everything is back to normal. Good players beating up bad players, coordinated teams beating up uncoordinated teams. Maybe if I keep repeating the fact Faction Play doesn't have the population for a split queue it will finally sink in but I doubt it.