Appogee, on 23 May 2017 - 03:44 AM, said:
I've occasionally seen members of my unit on the opposing team when we've been PUGing outside of peak hours.
In those cases, it's usually the opposite of collusion ... we either ignore each other or have fun actively trying to kill each other.
We would never give away competitive information to help the other team win.
I'm not in a unit ("guild" ... seriously?

), but it's the same for me with friends.
Helping the "other" team win would be completely pointless to begin with.
Which team? His or mine?
Why one and not the other?
What would be gained for the two "allied" players by winning ONE quickplay PUG match? Especially if one of them gets a defeat as a result of the cooperation?
Why would we set up such an additional coordination effort just to get one of us a definite defeat?
You don't even know who you're gonna end up with, so it's not even possible to, say, try to ruin one particular player's fun or something like that.
Nothing about such a suspicion makes sense.
It's actually quite the opposite: If I see a friend in my team, we're happy to play together by chance. If he's in the opposite team, then the fun is even greater

.
So this thread is 100% a classic example of
Or more like
Edited by Paigan, 23 May 2017 - 04:02 AM.