Lights shouldnt have to sacrifice skill points to be better at scouting. They should be inherently better at scouting than other weight classes. A lot of the sensor skills, particularly sensor range, should be migrated onto light mechs for free.
And the few valuable skills in the sensor tree like advanced zoom, seismic, radar derp, etc... can simply be moved to the operations tree tree instead. The operations tree has too many useless skills as is and moving the useful skills from the sensor tree to the operations tree would allow for the removal of many useless skills from the operations tree. Combining the best skill nodes from both the operations/sensor tree and removing all the bad skills would eliminate the walling and greatly improve player options.
ECM
ECM should also not be balanced around forcing people to spend additional skill points. ECM shouldnt be overpowered in the first place. ECM stealth should be removed and it should no longer block missile locks. Guardian ECM does neither of those things in Battletech.
What ECM should do is disrupt sensor sharing like it used to do. It should cut people off from being able to share sensor information with teammates. ECM should also have a new mode called Ghost Mode that can create false radar contacts. You could also require skill nodes in the operations tree to unlock those new functions for ECM, thatd be fine too.
Sensor Suites
Instead of the sensor skill tree all mechs should just have basic, intermediate, or advanced sensor suites in their sensors cockpit slot.
basic sensors would be equipped on most heavies/assaults. basic would have a 600m range and no bonus to targeting info.
intermediate sensors would be equipped on most mediums/lights and some heavies/assaults with better than normal sensors like the Cyclops. intermediate would have 800m range and a 25% bonus to target info gathering
advanced sensors would be equipped on mediums/lights that are dedicated scout mechs like the Raven. advanced sensors would have 1000m range and a 50% bonus to target info gathering.
Thats nice and simple and it achieves the goal of lights/mediums having inherently better sensors than heavies/assaults. Which is how it should be.
Expanded Info Warfare
This idea is optional. One of the problems the game has is that sensor locks arnt really all that important. So the idea is to make all weapons do zero damage beyond optimum range unless you have a sensor lock. And also give lights a reward for any damage done beyond optimum range to mechs theyve spotted and locked onto.
That encourages lights to go out and spot enemy mechs. And it makes holding sensor locks an important part of the game because without sensor locks your teammates wont be able to do damage beyond their optimum range. Sensors are suddenly important. And lights by extension are more important because they have the best sensors.
Additionally lights should be given some other tools to conduct information warfare. Like the additional ECM functions that I mentioned above. But there should be new consumables too. Like a probe you can plant into the ground that create fake radar contacts. Or probes that you stick into the ground that have a seismic detection radius.
Lastly we need active/passive radar modes. Instead of ECM granting stealth, which it shouldnt do at all, the most rudimentary form of stealth should come from passive radar mode. And the most advanced forms of stealth would come from the combination of passive radar mode + stealth armor.
active radar mode would essentially the same thing we have now.
passive radar mode would turn off your active sensors off completely, you wouldnt be able to target mechs, get locks, see detailed target info, or share sensor information at all. but it would also reduce the range you could be detected at by 25%. So a mech with intermediate sensors (800m) would now only detect you at 600m.
stealth armor would reduce your detection range by 50% when active. And the combination of passive sensors + stealth armor would reduce the range youre detected at by 75%. So intermediate sensors would only detect you at 200m, which is the same as fully skilled ECM now.
Edited by Khobai, 19 May 2017 - 06:23 AM.