MadBadger, on 26 May 2017 - 08:49 AM, said:
Well, for actually new players, they have 5 million CB right off the bat from completing the tutorial, and (iirc) 8 million from their Cadet bonus, first 25 matches.
That said, I've been messaged by a couple new players who spent their bonus C-bills on one or two mechs and upgrades (like DHS), and are now looking for the cheapest/most cost effective way to skill up their mechs. Because 8,000 Exp and 450,000 C-bills doesn't go very far in the new tree.
The Exp and C-Bill definitely slows them down a bit (compared to previous system). They'll be slower acquiring and skilling up new mechs. Whether this is a good or bad thing remains to be seen.
As a newer player, this is absolutely wrong. Pre skill tree you would essentially basic only buying chassis you were comfortable with and trying to see if it'd be worth it to you to master. If we're talking utilitarian, then mastery was pushed off almost indefinitely. Also newer players don't get mech bays like candy. The only way you mastered something as a newer player was a) spending real money or
finding the chassis of your dreams through trial mechs and literally using up your mech bays practically to master that one chassis right off the bat and eschew the idea of having a mech for each weight class.
I now have multiple other chassis mastered which would have taken me far longer since I do not have their variants, nor any c-bills to buy them. Overall this allows us to buy and master quickly a diverse selection of mechs. If anything, this seems uncommonly good natured toward new players in a freemium game since I no longer have many reasons to double dip on mechs and save c-bills for many different mechs as opposed to the massive c-bill sink that was the Rule of 3 which probably would have forced me to spend money to achieve the kind of progression I wanted...
EDIT: One last piece of info too - on the mechs I don't have mastered yet (and probably wont any time soon) I simply bought enough SP to affix them with proper cooling, radar deprivation, seismic (as needed), and/or a bit of agility if it needed it. There's no reason to fully master a mech if you don't intend on playing it much, much like previously you didn't need to master a mech you played too occasionally enough to consider buying 2 more chassis and potentially modules.
Edited by Rusty Metal Skullgun, 26 May 2017 - 09:16 AM.