James Argent, on 07 June 2017 - 08:12 AM, said:
Here's what I'm reading:
"PUGs need to GTFO of FW."
The point is not to just kick people out. Most people arguing in this thread think that Pugs should come to FW. BUT, they need to be prepared to struggle. This is a tougher environment than QP and players need to know that they should have good builds if they want to succeed. Being decent at QP does not translate into success in Faction play. You can't come into this mode and complain about losing to good players and demand change.
The solo sniper is such a good example of this. Its those dadgum Shadowcat or Raven snipers that stay alive for 3 waves feeling that they are doing great only to be farmed at the end. In QP, those guys get to pick apart broken mechs at the end of the match and are rewarded for the tactic. In FP more waves come in and the snipers team is frequently out gunned and out armored. FP vets understand how to work together and how to build decks that good for team play.
James Argent, on 07 June 2017 - 08:12 AM, said:
To which my answer is: But you were able to put in this work in the absence of a PUG farming regime. Everybody was learning and improving at the same time.
Again, this is not true. Many players started at the steam launch and played on through the current "pug farming regime." I am one such player. I started playing this game in Jan 2016, and to be clear, they have made it much easier on pugs from when I started: there are QP maps, they struck down OP mechs (do you remember the days when battlemasters had 15% and 25% energy range buffs? Boreal was a ***** against those quirks), combined the cues to cut wait times and virtually eliminate ghost drops, they added the Scouting cue to give people a less intense FP, heck they even worked on getting rid of bot players.
James Argent, on 07 June 2017 - 08:12 AM, said:
Those days no longer exist and you can't stubbornly refuse to allow your behavior to be modified by changing the mode to account for an entrenched minority effectively ruining the mode for what should be the majority.
The entrenchment goes the other way. This game has an absurd number of players that hate "meta-cheese builds." They literally mock people for using smart and effective strategies. They won't use teamspeak because it is glitchy or out-dated, but then complain when they face a 12 man. They dont do FP because they are "comp" and only pilot light and medium mechs (yes, I have been told that by 2 separate players). I am sorry, but the stubborn group is the QP crowd.
Most of the players you are berating in here are open to changes, but skeptical of most ideas that are put forth.
James Argent, on 07 June 2017 - 08:12 AM, said:
Today's event includes FW, and it's just a one-day challenge. Shortly after the event opened it took me 20 minutes to get matched on a team for each FW match. To meet the requirements of the 'challenge' you don't have to win or even score a single point of damage...you just have to participate twice. Yet still, hardly anybody was queueing for FW when it should've been hopping. People simply aren't playing it the way it is.
Ummmmm, ok. I solo dropped 3 FP matches between 5pm and 7pm (the first two hours the event was live) and I had instadrops all three times. People seemed to be cuing up just fine.