Pat Kell, on 29 May 2017 - 10:32 PM, said:
To be honest, ques are not really the problem, it's people facing adversity and deciding to quit instead of putting any serious effort into fixing what is causing them to lose. You are all just dancing around the real issue here. Make solo ques and I promise you that there will be players who rise to the top and rule solo que every bit as much as KCom or any other good unit does and people will still quit because they came up against adversity and didn't take action to fix it. That is well within their right to do so but being clear about what the real problem is, is pretty vital to this discussion.
No one is dancing around this issue, it's well known. The reason why no one mentions it anymore is that it won't change.
Bottom line is, CW needs help. That is given.
The big question is "how to help CW". The problem you are adressing (which, basically roots all back to the fact that MWOs playerbase is, on average, highly casual and low skilled) is something PGI
can't fix. Hence it doesn't need to come up in discussions anymore, because there is no possible solution to it.
People have been preaching "git gud and join a unit" for years now. It didn't stop CWs bleeding. People wont git gud and they won't join a unit, no matter how often it is repeated like a broken record. They simply stop playing CW. The fact that MWOs playerbase, as a whole, is
highly casual is something we can't fix. It will simply never change. Hence this point can't be part of a solution to CW lacking playerbase.
Once people accept that the vast majority of MWO players will neither improve their skills nor join a unit, a solution to the problem can be searched for on basis of this fact.
Now, for the solo queue. Can it be done with the current playerbase CW has? No it can't, not enough players. What i'm predicting though (based on my time spent in CW and the number of large premades i meet compared to pure PUG drops) is that units would actually draw the short stick if PGI did a "true" soloqueue (not the "no unit tag" abomination they did). But it doesn't really matter, because we can't split queues at the moment anyway.
CW is currently in a stalemate: It does not have enough players to split the queue, but plenty of the missing players aren't playing it
because the queues are not split.
What i would propose is this:
PGI should do a testrun. True solo queue / group queue split (if anyone is about to write "but they did this", i will have to punch your face, no they didn't). Since people grew so aversive to CW, a simply "hey guys we did split the queues" won't make them touch CW with a 20ft pole again.
Therefor this has to be combined with a
massive CW event, with rewards so good it basically forces people to play CW (The start of Civil war would be the perfect time for this).
After the event, the queue split stays in place for like... one more week or something. PGI monitors the queue numbers and decides if enough people are in CW to keep the queues split.
If the playerbase of CW drops back down to like 10% of the MWOs playerbase, we got our answer: People simply hate CW for the gamedesign, the lack of matchmaking is not an issue. If CW stabilizes at a much larger playerbase, we got our solution, people enjoy CW and don't play it currently because of the lacking matchmaker.
It seems like a shot in the dark, but given how CW is (once again) pretty much dead, i would say PGI should take the risk. IMO, both units and solos would benefit from a working queue split. 48:6, 8-12man vs. 12 pugs matches aren't fun for anyone, yet they are pretty much everyday business in CW.
Pat Kell, on 29 May 2017 - 10:32 PM, said:
Make solo ques and I promise you that there will be players who rise to the top and rule solo que
This would be a non issue if you ask me. Just look at QP. Proton rules the solo queue in every way one could imagine. The difference betwee him and your average T1 player is about as big as the difference from an average T1 player to a T5. Still you don't see posts like "put top tier comp players in their own queue" every second day. It makes a difference for poeple whether they lose against a better team of solo players or against a 12man. Losing against premades just "feels" worse because they think they weren't give a chance in first place.
The solo queue has plenty of players that are head and shoulders above anyone else in T1. Still, i don't see as much crying about the fact that you have to play against them all few matches.
Edited by meteorol, 29 May 2017 - 11:28 PM.