KHAN ATTAKHAN, on 27 May 2017 - 07:04 PM, said:
Yeah, kinda agree.
xe N on, on 27 May 2017 - 10:57 PM, said:
It simply distract too many resource from more important things.
So make QP worse is your solution?
Insanity09, on 27 May 2017 - 11:31 PM, said:
Mentoring has been tried, the problems with that are:
- Not everyone wants to do it, either mentor or be mentored. Just cannot force people.
- Some people who want to mentor shouldn't.
- Usually told you need TS. TS doesn't work for everyone, I have had problems getting mine to work, was one of a few reasons I avoided Tukayyid 3.
xX PUG Xx, on 27 May 2017 - 11:44 PM, said:
With the Invasion features, PGI should revamp Siege Mode.
- Should now be possible to make destroyable gates so you do not need to but could as an option shoot the generator.
- Instead of having terrain that chokes Attackers into certain paths, change terrain and add those destroyable walls.
- Get rid of those features provided by Scouting Mode, instead add in thsoe 3 towers providing bonuses to defenders but they have to maintain them.
- Change Scouting Mode to provide a bonus like CB based on how many of those little Towers you capture. Call it Raid Mode.