MischiefSC, on 09 June 2017 - 12:34 PM, said:
Put the FP content, maps/modes, in QP. Already a MM and queue split there. People who just want to play the content and derp can and then rage about how it's always someone elses fault when they lose can play it there. A forum like this is not an environment where you're going to teach self-respect, personal accountability and the desire to achieve to anyone. It's a game, for some people any amount of 'effort' isn't fun. Participation trophies didn't get created on a lark, they exist to fill a need for a significant segment of the human population.
The whole issue around 'teams are so mean' isn't something anyone here is going to fix. The real question is how do you make FW compelling at an energy/effort/investment level PGI would be willing to take a shot at. Some form of concrete faction identity, be that loyalist or merc. Something to 'be invested in'. Some form of faction level logistics - not so that players have to spend a crap ton of time out of match doing accounting but having fights that really matter winning or losing and that give those 'factions' tools (ideally slightly individually unique tools) to drive their populations and other populations to shift to win the fights that matter or recover from losing the ones that matter.
That would get units back. It would go a long way toward making FW more like what was promised years ago that got everyone excited about the idea originally.
all of that is cool and interesting stuff, but until we get people who go into faction play to, and i quote from the pgi written steam description, "assume the role of an elite MechWarrior, fighting for supremacy over the galaxy," until we get people coming to the game for that to stop feeling like npc lvl 1 rats in runescape, then fw will not grow. mischief, you need people interested enough in the game and the mode to be there in order to do any of those things.