The Lost Art Of Pressing The "r" Button
#1
Posted 31 May 2017 - 05:57 PM
Targeting the enemy by pressing the R button really does help the team. When an enemy is targeted by a friendly because this friendly pressed the R button, that targeted enemy shows up on every players minimaps even if all other players are not in line of sight to the targeted enemy player. Just because you visually see a mech does not mean your whole team does. One has to press R to have this enemy mech show up on everyone elses minimaps.
What helps even more is pressing the R button, then scanning the horizon as one continues to press R, highlighting all the enemies in line of sight. This is so your teamates do not walk into firing lines and it helps the team see where the enemy is at. When I view players after I die, it appears many players do not do this.
The first thing every players should do when they see an enemy player is press the R button if possible (not being fired at the moment). It should simply be good habit and not really even thought about. Like turning the turn signal on when you switch lanes in your car. Shouldnt even be a thought, should be automatic and just habit.
Unfortunately, this practice, this habit, seems to be used less and less as the years go on.
I propose giving a higher incentive (both C bills and general XP skill) to the players that do this (press R to target enemy mechs throughout the game).
Right now, this skill is called "scouting" and every player, even if not a light can get a scouting bonus each time they successfully press the R button and target the enemy. It does not matter if you are in a light or an assault or any weight class in between. All weight classes get the scouting bonus for each succesful mech targeted by pressing the R button. I propose making the rewards much higher for each "scouted" mech targeted.
Also, I propose giving a bonus on top of the regular "scouting" bonus. If a player successfully "scouts" or rather, presses the R button to target the enemy, they should get an additional incentive/bonus on top of the regular scouting bonus if the targeted mech gets hit from a friendly teammate.
I really do not know how else to get people to contribute very important info to the rest of the team by just simply pressing the R button.
#2
Posted 31 May 2017 - 06:47 PM
If you starve the buzzards long enough, they move on to scavenge somewhere else.
#3
Posted 31 May 2017 - 08:03 PM
#4
Posted 31 May 2017 - 08:07 PM
Wraith31, on 31 May 2017 - 06:47 PM, said:
If you starve the buzzards long enough, they move on to scavenge somewhere else.
That's like cutting off your nose to spite your face.
#6
Posted 31 May 2017 - 08:13 PM
#7
Posted 31 May 2017 - 08:18 PM
Wraith31, on 31 May 2017 - 08:08 PM, said:
No, you are lowering your team's win chance by intentionally preventing friendly LRMs from hitting the target.
And, you have less idea on the enemy's actual weak point. You could be shooting a perfectly healthy torso when the one right next to it is red.
Edited by El Bandito, 31 May 2017 - 08:20 PM.
#8
Posted 31 May 2017 - 08:35 PM
El Bandito, on 31 May 2017 - 08:18 PM, said:
No, you are lowering your team's win chance by intentionally preventing friendly LRMs from hitting the target.
And, you have less idea on the enemy's actual weak point. You could be shooting a perfectly healthy torso when the one right next to it is red.
I am also preventing them from hitting me in the back while they try to kill the target I spent all the time killing...
#9
Posted 31 May 2017 - 08:37 PM
#10
Posted 31 May 2017 - 08:39 PM
Wraith31, on 31 May 2017 - 08:35 PM, said:
That only happens if you are hugging the target from certain angle. And what's wrong about kill securing? I'm sure you have done enough securing as well.
Edited by El Bandito, 31 May 2017 - 08:40 PM.
#11
Posted 31 May 2017 - 08:49 PM
Wraith31, on 31 May 2017 - 08:35 PM, said:
I am also preventing them from hitting me in the back while they try to kill the target I spent all the time killing...
You're also blinding your team, and preventing them from assessing the tactical situation properly. This hurts more than lrmboats, your dumb ego trip strat hurts your entire team and greatly reduces your chances of winning. But hey, at least you got that one solo kill bro. Sick.
#12
Posted 31 May 2017 - 08:57 PM
El Bandito, on 31 May 2017 - 08:39 PM, said:
That only happens if you are hugging the target from certain angle. And what's wrong about kill securing? I'm sure you have done enough securing as well.
I secure my own kills...I do not want help with that...especially from someone not sharing armor.
#13
Posted 31 May 2017 - 08:57 PM
#14
Posted 31 May 2017 - 08:59 PM
#15
Posted 31 May 2017 - 09:05 PM
#18
Posted 31 May 2017 - 09:23 PM
On the other hand I have more and more lurmers which cry out because people switch targets with "r" too fast for them. I have no sympathy for those people because often it is necessary for me to get the information while that dude hangs out safely in the back instead of getting locks himself
Edited by Bush Hopper, 31 May 2017 - 09:27 PM.
#19
Posted 31 May 2017 - 09:28 PM
Wraith31, on 31 May 2017 - 06:47 PM, said:
If you starve the buzzards long enough, they move on to scavenge somewhere else.
I remember this was pretty common before. We would get a thread asking why no one presses R. And people would actually answer with this. One time in a match someone asked for locks and someone berated them saying they can get their own damn locks. LOL
I don't condone it. Why screw yourself and your team over. But it's funny how spiteful people are.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users