From 'Cool Hand Luke' - " What we have here is a failure to communicate"
Interesting thread, a first time poster generates 4 pages of folks talking past each other.
While both sides definitely agree on subjects, they seemingly can't focus on other points to work them out.
Can we agree that 'world persistence' will add to the longevity of the game? If not there is nothing to discuss.
If the game doesn't have 'world persistence' I personally don't see the game lasting. It will just be death match after death match, when the next f2p game of the month comes out folks will move on.
If you are interested in a longer playing campaign supply lines become a factor, one method of dealing with them could be buying ammo, the other method could be simply not having ammo.
@Peer - how do propose to deal with supply lines?
As to a game for all types of players, at this time we have been told there are 2 types of matches, Deathmatch and Dropship, Dropship may be the 'persistent world' where players do have to plan, they may have to buy ammo, deal with supply lines, etc. Deathmatch may be the easy casual gamer I don't have to deal with it mode of the game. At some point the casual players may want to venture into the 'I have to plan more area', if they don't want to there is no need, it's a matter of preference.
As to Mechs being totally destroyed, and having to buy a new one. Unless a car in the junk yard has be run through the grinder or compressed, they can typically be rebuilt, It is a matter of repairs and laying out the cash. Many a wreak has been pulled from the junk yard and brought back to life, it shouldn't be any different with a Mech, repairs are repairs, salvage is salvage, unless you have nothing left to work from you really should not have a start from scratch.
Edited by Romulus Stahl, 26 July 2012 - 03:53 AM.