Summer Blast Personal Challenge Event
#301
Posted 22 June 2017 - 06:59 AM
Events should have a meaning in the FW context and they should at least try to make a minimum of sense.
This statistic-hunting is useless all the way and back. But this is not going to change and FW will not be revived any time soon. PGI concentrates on creating "Comp" stuff instead of giving any sense to FW.
In my opinion the whole "Comp"-Fail (and this absolutely includes the WC 2016!) just happens because they comletely gave up on the concept of FW.
*sigh*
#302
Posted 22 June 2017 - 09:00 AM
There are four different loading screens after you got a match but nothing u can stare at while waiting....boring.
#303
Posted 22 June 2017 - 01:58 PM
But I have to say that events that involve faction play should be paying a lot more.
1000 match points of FP for a couple of paltry warhorns? Seriously not even some cbills to go with that? You guys don't know how painful and annoying faction is for pugging. You really don't.
I'm not even going to bother with any other FP events unless MC is involved.
#304
Posted 22 June 2017 - 02:43 PM
Medicine Man, on 22 June 2017 - 01:58 PM, said:
But I have to say that events that involve faction play should be paying a lot more.
1000 match points of FP for a couple of paltry warhorns? Seriously not even some cbills to go with that? You guys don't know how painful and annoying faction is for pugging. You really don't.
I'm not even going to bother with any other FP events unless MC is involved.
It really depends on your perspective. If getting 1k Match Score is difficult for a player, they would be much saltier if they felt they were really missing out on some great reward. Granted, lots of us could say things like "If you have trouble getting 1k cumulative match score in 48 hours <insert insult here>", but it seems like they made the low hanging fruit the most rewarding so that those that need to pick and choose don't feel so screwed if they can't complete it all...
Edited by MovinTarget, 22 June 2017 - 02:43 PM.
#305
Posted 22 June 2017 - 03:27 PM
#306
Posted 22 June 2017 - 07:17 PM
Is it my imagination or does killing the mech *AND* getting the KMDD net you 2 points for the Accuracy challenge?
...trust me, I'm not complaining if it does!
#308
Posted 22 June 2017 - 08:06 PM
....That's [censored]ing bull[censored]! I am so sick of having to choose between dropping with my team in Faction Warfare and playing these damn challenges! WTF PGI!? Put these challenges as eligible in both modes! What do you get by keeping people out of Faction Warfare!?
Edited by Commander A9, 22 June 2017 - 08:40 PM.
#309
Posted 23 June 2017 - 06:52 AM
#310
Posted 23 June 2017 - 07:40 AM
Time to get some extra Cbills...
#311
Posted 23 June 2017 - 08:19 AM
#312
Posted 23 June 2017 - 08:34 AM
Rhialto, on 23 June 2017 - 08:19 AM, said:
Agreed, what would be the best thing is to have a simple button at the very top that takes you to the first currently active challenge.
#313
Posted 23 June 2017 - 05:15 PM
#314
Posted 24 June 2017 - 04:08 AM
MovinTarget, on 19 June 2017 - 04:53 PM, said:
... I didn't realize I was actually right...
Okay... Now where's your "Philanthropist" Title?
Aramuside, on 21 June 2017 - 12:04 AM, said:
PGI should have reset Clan Drop Deck Tonnages a long time ago, and turned them back up to '250 Invasion' with '55 Scouting'... Just goes to show how much PGI hates Clanners, letting the Inner Sphere have builds like 6 SRM BushWackers and 55-ton ECM Griffins, all while Clans are stuck at 50 Tons and their highest for ECM is 45 Tons.
MovinTarget, on 22 June 2017 - 07:24 PM, said:
...trust me, I'm not complaining if it does!
It likely does count... Unfortunately, this "Accuracy" portion of the Event Challenges is causing Team-ruining, Selfish GamePlay... Several times tonight, the enemy has managed to get around behind teams I've been on, and I end up dying even when the team is next to me and I'm telling them the enemy is tearing me apart. I'm beginning to think PGI should have done a different challenge based on "Savior Kill" at the same time, just to prevent Team-ruining behavior. I'm currently ending up being a "Clubbed Baby Seal" or "Hitting Puppy", instead of being able to earn for the Event Challenges.
Commander A9, on 22 June 2017 - 08:06 PM, said:
....That's [censored]ing bull[censored]! I am so sick of having to choose between dropping with my team in Faction Warfare and playing these damn challenges! WTF PGI!? Put these challenges as eligible in both modes! What do you get by keeping people out of Faction Warfare!?
Agreed. [bleep]ing Agreed.
MovinTarget, on 23 June 2017 - 08:34 AM, said:
Could either of you show me the post from PGI stating they updated to do this? I mean, I see the changes, and can understand their usefulness. But, I think I missed the In-Forums Update from PGI.
~Mr. D. V. "About damn time that I caught up on an Event Forum Thread!!!" Devnull
#315
Posted 24 June 2017 - 05:55 AM
D V Devnull, on 24 June 2017 - 04:08 AM, said:
PGI should have reset Clan Drop Deck Tonnages a long time ago, and turned them back up to '250 Invasion' with '55 Scouting'... Just goes to show how much PGI hates Clanners, letting the Inner Sphere have builds like 6 SRM BushWackers and 55-ton ECM Griffins, all while Clans are stuck at 50 Tons and their highest for ECM is 45 Tons.
It likely does count... Unfortunately, this "Accuracy" portion of the Event Challenges is causing Team-ruining, Selfish GamePlay... Several times tonight, the enemy has managed to get around behind teams I've been on, and I end up dying even when the team is next to me and I'm telling them the enemy is tearing me apart. I'm beginning to think PGI should have done a different challenge based on "Savior Kill" at the same time, just to prevent Team-ruining behavior. I'm currently ending up being a "Clubbed Baby Seal" or "Hitting Puppy", instead of being able to earn for the Event Challenges.
Agreed. [bleep]ing Agreed.
Could either of you show me the post from PGI stating they updated to do this? I mean, I see the changes, and can understand their usefulness. But, I think I missed the In-Forums Update from PGI.
~Mr. D. V. "About damn time that I caught up on an Event Forum Thread!!!" Devnull
Does not appear that they are announce web page enhancements, they are just doing them and we are giving them feedback.
#316
Posted 24 June 2017 - 11:55 PM
So pls Check this and change the "Oh Canada Challenge" text to something like "Achive any five Challenges of the Week 4 pool" because the actual text is just wrong. Or Correct the counting of the challenges.
Edited by Flokoloko, 25 June 2017 - 12:18 AM.
#317
Posted 25 June 2017 - 02:14 AM
#318
Posted 26 June 2017 - 12:44 PM
I'm not even sure if the event masters will see this, but it seems as good a place as any to put it. Only one day to win two matches isn't great, since it's easily possible to get a pretty bad losing streak through no fault of your own, not to mention that some people just may not be able to play on a particular night.
Thought I'd ask if the one-day challenges in Week 4 could be extended to 2, or even 3, days, or if the Accuracy and XP challenges could count toward the 5 required.
#319
Posted 26 June 2017 - 02:00 PM
Torezu, on 26 June 2017 - 12:44 PM, said:
I'm not even sure if the event masters will see this, but it seems as good a place as any to put it. Only one day to win two matches isn't great, since it's easily possible to get a pretty bad losing streak through no fault of your own, not to mention that some people just may not be able to play on a particular night.
Thought I'd ask if the one-day challenges in Week 4 could be extended to 2, or even 3, days, or if the Accuracy and XP challenges could count toward the 5 required.
eh, it's only one of the 7 so even if you miss that one, the others are all achievably grindy ones.
#320
Posted 26 June 2017 - 02:44 PM
Flokoloko, on 24 June 2017 - 11:55 PM, said:
So pls Check this and change the "Oh Canada Challenge" text to something like "Achive any five Challenges of the Week 4 pool" because the actual text is just wrong. Or Correct the counting of the challenges.
Additional Notes:
Eligible Challenges for 'Oh Canada! Challenge':
Rush Hour Challenge
Quick Play Victory Challenge
Heavy Duty Challenge
Assassination Challenge
Group Participation Challenge 2
Kapow Challenge
Trigger Happy Challenge
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