We all know fp split queues cannot normally be split into groups and pug, due to low population.
To counter this, add a filtered queue based on population e.g.
- When a 12 man premade queues the matchmaker tries to place it against another 12 man.
- If no 12 man premade then they are placed against a 12 man made of smaller groups with maybe some solo fillers.
- As a last resort the 12 man premade is placed against solos.
This would mean more groups play vs groups and more pug vs pug , which is a better match for all.
The hope would be with a the next fp event, enough players would participate to allow the system to work well, and therefore help pug stick around and keep the pop higher. As those pug learn they migrate towards groups.
Too low pop issues:
The MM is throttled , so that at worst in high pop times only a short period is added to searching time before restrictions are released. In low pop times the MM would be like now, in high pop times much better.
Sych Drops issues:
To combat synch drops then in events the unit ladders would be split into small and large group rewards, with the main 'unit' rewards requiring larger groups. Possibly this could also be rolled out to normal play, with merc tier points / match earnings having an increased rate when a large group drops against a large group.
Edited by maxdest, 08 June 2017 - 03:55 PM.