No Mw5 Announcement At E3 2017
#41
Posted 12 June 2017 - 06:29 PM
#42
Posted 12 June 2017 - 06:36 PM
#43
Posted 12 June 2017 - 06:48 PM
#44
Posted 12 June 2017 - 07:15 PM
JediPanther, on 12 June 2017 - 06:29 PM, said:
Unless they were pulling multiplayer shenanigans, that Raven definitely had an AI controlling it. The Raven exhibited different behaviors during Russ's MechCon demo from the trailer they put out
#45
Posted 12 June 2017 - 07:20 PM
missed marketing opportunity
#46
Posted 12 June 2017 - 07:28 PM
For MW5? I don't understand why people have this belief that they are going to magically acquire the ability to develop a reasonably finished/developed game given their track record - frankly its probably in their best interest to not generate any amount of hype outside of the core people that will buy it knowing full well they are going to get a shallow game with good robot art.
#47
Posted 12 June 2017 - 08:31 PM
#48
Posted 12 June 2017 - 08:39 PM
GamerPro4000, on 12 June 2017 - 08:31 PM, said:
MW5 is single player only. They will almost certainly port MWO to UE4 after MW5 is done.
#49
Posted 12 June 2017 - 08:42 PM
#50
Posted 12 June 2017 - 08:47 PM
LordNothing, on 12 June 2017 - 01:28 PM, said:
this means than the 2018 line they gave us at mech con was bullocks. it will probibly come out in quarter 4 if it makes it at all.
Almost EVERY game shown there was scheduled for release in 2018...
#51
Posted 12 June 2017 - 09:41 PM
Kaeb Odellas, on 12 June 2017 - 06:27 PM, said:
Going to E3 requires that they have something new and ready to show, and would likely put additional strain on their workload as they'll have to work on an E3 build alongside the actual game.
Nope not true Wiseman and Mitch showed off same stuff they've shown for months now.
#52
Posted 12 June 2017 - 09:44 PM
Kaeb Odellas, on 12 June 2017 - 07:15 PM, said:
Unless they were pulling multiplayer shenanigans, that Raven definitely had an AI controlling it. The Raven exhibited different behaviors during Russ's MechCon demo from the trailer they put out
Unreal Engine has built in AU blueprints and what not. It's rude andcwill need more tweaking but for the video footage it was sufficient enough.
#53
Posted 12 June 2017 - 09:55 PM
Imperius, on 12 June 2017 - 09:41 PM, said:
They also showed off that stuff on the Argo, which was totally new.
And don't forget that Battletech's kickstarter closed in November 2015, so this has been in development for well over a year and a half, while MW5 wasn't revealed until 6 months ago. HBS has likely spent far more time developing this than PGI has on MW5.
HBS didn't have any stage presence during last year's E3 and no one threw a fit, so it's unreasonable to expect PGI to have one this year.
#54
Posted 12 June 2017 - 10:02 PM
But the real reason behind this thread is just that we are all starved for any bits and morsels of news about MW5.
#55
Posted 12 June 2017 - 10:19 PM
Money is better spend on MechCon with a targeted audience.
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