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Why All The Toxicity For Lrms


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#101 Escef

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Posted 16 June 2017 - 03:56 PM

View PostFrechdachs, on 16 June 2017 - 03:09 PM, said:

Nonsense aside, ppl just hate getting lurmed to death. It's like playing vs. a Stasis deck.


Fun story, I have a Stasis deck that uses a combination of Sapphire Medallions, Peregrine Drake, and Wizard Mentor to keep Stasis out indefinitely (there's couple other options in the deck to keep it in play, too)... I don't run that deck very often, because while it's fun to play once or twice, I know how frustrating it is to play against.

#102 zortesh

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Posted 16 June 2017 - 04:14 PM

View PostFrechdachs, on 16 June 2017 - 03:09 PM, said:

Yeah, LRM damage only counts half, cuz every Laser, AC round and SRM always hits CT, unless the target runs an IS XL, then it hits ST and ST only. Or head.

Nonsense aside, ppl just hate getting lurmed to death. It's like playing vs. a Stasis deck.


To a point its true thou... I rarely shoot anything but ct's when using lasers.. the biggest thing is anyone using lasers or dakka or ppc guass has that option.... hell I'd say lrm damage only counts as a third, your sandpapering an entire mech.

Personally I got nothing against playing against lrmboats, there easy kills, and sometimes win as a side effect of finding yourself on a team that never heard of the w key.

When i hate lrmboats is when i end up on a team with 5-6 lrmboats in fp attacking grim portico.... thats just gimping your own team.

#103 Mcgral18

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Posted 16 June 2017 - 04:47 PM

View PostCementi, on 16 June 2017 - 10:31 AM, said:


*cough* Mcgral *cough*


Yes, my SPL Vipers REALLY need those meatshields


Seriously, that thing isn't exactly durable

#104 Kubernetes

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Posted 16 June 2017 - 04:56 PM

View PostFrechdachs, on 16 June 2017 - 03:09 PM, said:

.

Nonsense aside, ppl just hate getting lurmed to death. It's like playing vs. a Stasis deck.


I dunno about that. People rage far more at the LRMers on their own team than at the enemy's.

#105 Scout Derek

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Posted 16 June 2017 - 05:48 PM

View PostKubernetes, on 16 June 2017 - 04:56 PM, said:

I dunno about that. People rage far more at the LRMers on their own team than at the enemy's.


They rage at the useless LRMers - those who stick back, and don't do ****. Or blame their own team for their own lack of skill.

There are dedicated LRMers, those who will go out of their way to be up front in the line and LRM, or even stick with their team even if it's a bad place for them to use LRMs.

#106 Tincan Nightmare

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Posted 16 June 2017 - 05:56 PM

Well it's probably similar to the toxicity French knights felt for English longbowmen at Poitiers, Crecy, and Agincourt. Hard to like someone throwing a rain of hurt down on your head you can't respond to. Posted Image

We need more of that cool Spartan mentality of 'we'll fight in the shade then' when faced with Persian LRM rainPosted Image .

#107 Ruar

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Posted 16 June 2017 - 06:05 PM

View PostTincan Nightmare, on 16 June 2017 - 05:56 PM, said:

Well it's probably similar to the toxicity French knights felt for English longbowmen at Poitiers, Crecy, and Agincourt. Hard to like someone throwing a rain of hurt down on your head you can't respond to. Posted Image

We need more of that cool Spartan mentality of 'we'll fight in the shade then' when faced with Persian LRM rainPosted Image .


When the LRMs do no damage then it's no big deal to fight in the shade.

LRMs are just too strong in some situations. Mainly when multiple mechs all have the same target and the lock can't be shaken. You can die in ten seconds by someone completely untouchable. Even more fun is when it's a UAV doing the spotting, you can't see the UAV through the explosions, and even if you did see it you couldn't elevate weapons high enough to hit it.

There are also times when LRMs are just normal and when they suck to use. Those times pale in comparison to when it all goes wrong.

Having a strong indirect fire element is just bad in FPS games. I'm amazed game designers keep making this same mistake when there are better options out there.

#108 I_AM_ZUUL

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Posted 16 June 2017 - 06:42 PM

View PostRuar, on 16 June 2017 - 06:05 PM, said:

Having a strong indirect fire element is just bad in FPS games.


Found your misunderstanding... MWO is not a FPS, it stretches the limits of the definition of even Tactical Shooter beyond the breaking point. Do not let the fundamental problems PGI has included cause they suck at their jobs in Pixel Perfect Convergence confuse you... it fails to be a FPS or play like one in any fashion.

#109 FupDup

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Posted 16 June 2017 - 06:43 PM

In other news, the June 20 patch will buff AMS and nerf the LRM5.

#110 Monkey Lover

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Posted 16 June 2017 - 06:45 PM

View PostFupDup, on 16 June 2017 - 06:43 PM, said:

In other news, the June 20 patch will buff AMS and nerf the LRM5.



lol making a bad weapon worse. They already made the spread the same as lrm10. Who was still using lrm5's after this?
Now they're even worse lol

ams taking out more srm/ssrm might be kind of cool if it really works.

#111 Mystere

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Posted 16 June 2017 - 07:02 PM

View PostCementi, on 16 June 2017 - 10:31 AM, said:

*cough* Mcgral *cough*


Ooooohhhhh! The gloves are off! Posted Image

#112 Ruar

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Posted 16 June 2017 - 07:08 PM

View PostI_AM_ZUUL, on 16 June 2017 - 06:42 PM, said:


Found your misunderstanding... MWO is not a FPS, it stretches the limits of the definition of even Tactical Shooter beyond the breaking point. Do not let the fundamental problems PGI has included cause they suck at their jobs in Pixel Perfect Convergence confuse you... it fails to be a FPS or play like one in any fashion.


Odd... seems like I am playing a game from first person view where the focus is on shooting targets.

Not turn based, not strategic, not top down, not a simulator.

Yep, it's an FPS.

#113 Escef

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Posted 16 June 2017 - 07:31 PM

View PostMonkey Lover, on 16 June 2017 - 06:45 PM, said:



lol making a bad weapon worse. They already made the spread the same as lrm10. Who was still using lrm5's after this?
Now they're even worse lol

ams taking out more srm/ssrm might be kind of cool if it really works.


They're bumping the heat slightly. I don't have a problem with it. LRM5s still have the best DPS and firepower-to-tonnage ratio of all LRM launchers, so they still have a niche.

#114 JediPanther

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Posted 16 June 2017 - 07:43 PM

View PostKubernetes, on 16 June 2017 - 10:40 AM, said:


You really want to get into dumb semantics? Okay, how about "effective weapons," better? LRMs are turrible. The AC20 is a brutal and efficient killer compared to any LRM rack.


Direct damage always wins vs any spread damage. We both know this or I assume you do. However you still have the outlier of polar highlands and a team of lrms with a dedicated spotter or two being able to wreck an all brawl team so in that instance lrm are the better of the two in that case only.

There are stats everywhere that prove ppfd make lrm a sub par weapon in qp pug-landia. In cw they have been used to some effect but mostly for trolling such as beef's maximum lrm video. My own stats prove I only have a 30% hit rate with lrm vs 77% with med lasers.

#115 Nightmare1

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Posted 16 June 2017 - 07:48 PM

@OP:

LRMs are generally considered as a poor waste of a weapon due to the highly inefficient damage dealing and the fact that you need locks to be effective. They make a great "training wheels" type of weapon for new players, and they are good for players that have connection lag issues that may prevent them from getting clean, accurate shots. However, for most typically pilots, they are junk. LRM Atlases in particular make me weep.

Examples of LRMs done right:





LRMs done wrong:


It's the latter example that engenders the hate against LRM users. :lol:

#116 Kubernetes

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Posted 16 June 2017 - 07:52 PM

I just had a match on Polar where an enemy Battlemaster made a dumb error and fully exposed on a flat plateau. We had three mega-LRM boats raining on him for 15+ seconds and they still couldn't kill him. He backed into cover with no arms and all torsos cherry red. It finally took a PPC poptarter to jump up and finish him off. Effective my ***.

#117 Brain Cancer

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Posted 16 June 2017 - 08:24 PM

View PostEscef, on 16 June 2017 - 07:31 PM, said:


They're bumping the heat slightly. I don't have a problem with it. LRM5s still have the best DPS and firepower-to-tonnage ratio of all LRM launchers, so they still have a niche.


They're also the most vulnerable to the now-extended AMS bubbles, and the hilarious thing is this is after they gave the LRM 5 it's wider spread to boot. Now it runs hotter. Really, did ANY LRM launcher need to do even worse than it does now?

#118 Brain Cancer

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Posted 16 June 2017 - 08:28 PM

View PostNightmare1, on 16 June 2017 - 07:48 PM, said:

LRMs done wrong:


It's the latter example that engenders the hate against LRM users. Posted Image


That goes beyond hating LRMs to "The stupid, it burns, go back to the training grounds and lurn2weapongroup."

#119 Escef

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Posted 16 June 2017 - 08:33 PM

View PostBrain Cancer, on 16 June 2017 - 08:24 PM, said:

They're also the most vulnerable to the now-extended AMS bubbles, and the hilarious thing is this is after they gave the LRM 5 it's wider spread to boot. Now it runs hotter. Really, did ANY LRM launcher need to do even worse than it does now?


Assuming you chainfire them, yes. Why the f*** would you chainfire them into AMS? There's nothing wrong with using 4xLRM5 as a fast-firing LRM20 instead of chaining them out 5-5-5-5.

#120 Kin3ticX

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Posted 16 June 2017 - 09:41 PM

because when another player tells you LRMs are nothing but a FOO strategy, LRM diehards go

Posted Image

and then

Posted Image





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