Brain Cancer, on 18 June 2017 - 10:54 AM, said:
Don't forget we get to have IS TC's in about a month.
But seriously, Gauss do get the best of most worlds.
They are the best heat: damage ratio in the game short of consumables. They're in the small club that will destroy pretty much anything they hit on a crit, even if it barely penetrates armor for 0.1 structure damage. Ammo doesn't explode. Clantech Gauss are auto-cased so an explosion doesn't spread past the gun location. And thanks to perfect convergence, they can put 30 damage (more with the usual PPC/Gauss) down the line at incredible ranges.
They even don't get the min range issues from TT, meaning you can't even close and expect a loss of effectiveness.
Agreed, but even given all that, they are balanced against many other weapons, and if any weapon in the game is going to get that beautiful pinpoint damage with such a tiny projectile, it should be gauss, though I really don't know why they would want to make it so heat neutral that it is almost non existent.
Look at PPC conversely though, it shines pretty brightly, it gets away with a LOT of advantages for the extreme heat.
FupDup, on 18 June 2017 - 11:01 AM, said:
I've always been in favor of the durability route, which helps offset things like the fragile XL engine. The explosion damage could be reduced to somewhere around 12ish for starters.
See that aint a half bad idea at all. Heavy gauss, if given the range reductions of general heavier ballistics, will really need toughness too for its role. Light gauss could be nice and squishey though.