Edited by Andi Nagasia, 16 June 2017 - 06:17 PM.
June 20 Patch Notes! Are Up! Link Inside!
#1
Posted 16 June 2017 - 06:16 PM
#2
Posted 16 June 2017 - 06:18 PM
#3
Posted 16 June 2017 - 06:19 PM
#4
Posted 16 June 2017 - 06:26 PM
IS SPL: Nerf/buff that probably is a net nerf. Why?
CERSL: Nerfed, but possibly now superior to the CSPL because it does more damage (5 vs 4) for half the tonnage.
CSPL: Nerf/Buff, significant net nerf overall (because 50% damage loss is kind of important and stuff).
IS ML: Buffed, but I still don't know why they don't just go straight down to 3 heat instead of 3.4.
IS MPL: Buffed a bit.
CERML: Nerfed.
CMPL: Nerf/Buff, maybe overall buff because heat.
IS LL: Nerf/Buff, slight net nerf. Seriously, WHY?
IS ERLL: Buffed.
IS LPL: Nerfed (that tiny cooldown "buff" does nothing).
CERLL: Buffed.
CLPL: Buff/Nerf, net nerf but not by that much of a margin.
CERPPC: Nerfed, but not enough to actually notice for the most part.
LRM5: Nerfed. Why did these get nerfed again? Giving them LRM10 spread was more than enough to smack them into the ground. This is just overkill.
AMS: Buffed. Probably because of all the LRM complaints.
I'm not sure whose bright idea it was to nerf the IS SPL and IS LL.
Also, I was definitely right that PGI would try their "pulse as DPS" idea from the Energy Draw PTS. And just like the ED PTS, PGI's idea of a "DPS Pulse Laser" is slightly reducing their damage and slightly buffing their reload time for an overall very underwhelming change that doesn't actually make them into true DPS weapons while making them worse at burst damage (alpha strike).
The conclusion that I take away from this is that the new "Balance Underling" is not going to change the grand scheme of balance in the way that some of us had hoped. I'm not enthusiastic about what the future holds with him. I guess he's not as bad as the old Balance Overlord's habit of nuking things into the ground, but he still leaves much to be desired.
Edited by FupDup, 16 June 2017 - 06:38 PM.
#5
Posted 16 June 2017 - 06:28 PM
Poor nova funsies
So ams is even better now... LRMs just took a massive hit to usefulness if they even really had it before.
Edited by Bigbacon, 16 June 2017 - 06:31 PM.
#6
Posted 16 June 2017 - 06:30 PM
Well my IS stuff has been doing better with armor quirks + skills. Might as well quit clans altogether.
Nerfing the MAD IIC's mobility is wrong. All of the weapons on the degenerate laser vom build have been nerfed. Now it's just going to be bad.
Edited by Snowbluff, 16 June 2017 - 06:31 PM.
#7
Posted 16 June 2017 - 06:31 PM

They nerfed Clan Small Lasers. W-why? And they dropped Clan SMPLas damage by 2? Whyyyyyyyyy
#9
Posted 16 June 2017 - 06:40 PM
RestosIII, on 16 June 2017 - 06:31 PM, said:

They nerfed Clan Small Lasers. W-why? And they dropped Clan SMPLas damage by 2? Whyyyyyyyyy
It's simple:
PGI only want PPC Guass to be in clan mechs.

Welp if I'm playing clans I still got my scorch that I got for winning that contest.
#10
Posted 16 June 2017 - 06:44 PM
RIP CSPL. CERSL will be the way to go from now on.
Oh, and more heat on the LRM5s, after their spread nerf? Can't even have semi-decent LRMs these days...
NGyr and MAD-IICs are losing even more mobility? Madness!
Quote
A new middle-approach lane has been added for both Teams, providing easier access to the center of HPG when approaching from the Bravo spawn. The previous system of two lanes per-Team, both on either side of their respective spawn areas, was prone to causing needless scattering of Lances in Solo or loosely-coordinated matches, and required Bravo Lance to travel a considerably greater distance before being able to group up with the rest of the Team.

Mid lane was much needed since the side with 8 mans tend to roll over the side with 4 mans, and the base was quickly lost in Incursion.
Edited by El Bandito, 16 June 2017 - 07:10 PM.
#11
Posted 16 June 2017 - 06:48 PM
El Bandito, on 16 June 2017 - 06:44 PM, said:
RIP CSPL. CERSL will be the way to go from now on.
They're pre-emptively nerfing them so ER Smalls can be totally worthless.
#12
Posted 16 June 2017 - 06:49 PM
#13
Posted 16 June 2017 - 06:50 PM
---------
Firestarter change also makes no sense. If they want role differentiation, there's this other mech called the Wolfhound. Firestarter gets JJ, Wolfhound doesn't. End of story. Now, it's a Wolfhound with JJ. Great...
Nice one there...
I still hate the prospect of nerfing mechs. You know you don't buff and nerf at the same time right? Why don't you guys ever try just buffing IS mechs first, before nerfing simultaneously? Just saying. Besides, you don't know the effect of energy rebalance, so WHY THE FOK ARE YOU DOING MECH REBALANCE SIMULTANEOUSLY????
O well... I am kind of numb at this point. For every good thing PGI gave us, I expect something terrible in return. It's like a cycle of Karmic rebalance. Can't keep players too happy or too sad. We must always be in a state of perpetual emptiness.
Sigh....
#14
Posted 16 June 2017 - 06:52 PM
Date of Death, June 20th, 2017.
AND RIP MY CLAM SPLS ;W;
#15
Posted 16 June 2017 - 06:55 PM
razenWing, on 16 June 2017 - 06:50 PM, said:
I still hate the prospect of nerfing mechs. You know you don't buff and nerf at the same time right? Why don't you guys ever try just buffing IS mechs first, before nerfing simultaneously? Just saying. Besides, you don't know the effect of energy rebalance, so WHY THE FOK ARE YOU DOING MECH REBALANCE SIMULTANEOUSLY????
I agree. This is will cause balance to swing real hard for the mechs that got buffed/nerfed and also had their equipment changed.
#16
Posted 16 June 2017 - 06:57 PM
grasshopper 5p nerf. It had almost no quirks and now it has no armor lol
blr-2c armor nerfs sure why not few people were still using it haha
huge 18% mobility nerf on the mad2c.
night gry now slower than most assault mechs...
Edited by Monkey Lover, 16 June 2017 - 06:57 PM.
#17
Posted 16 June 2017 - 06:57 PM
Scout Derek, on 16 June 2017 - 06:52 PM, said:
Date of Death, June 20th, 2017.
AND RIP MY CLAM SPLS ;W;
ER Larges on both sides remain intact. I believe IS at least will completely ditch LL in favor of ERLL, after this change.
FupDup, on 16 June 2017 - 06:26 PM, said:
IS SPL: Nerf/buff that probably is a net nerf. Why?
CERSL: Nerfed, but possibly now superior to the CSPL because it does more damage (5 vs 4) for half the tonnage.
CSPL: Nerf/Buff, significant net nerf overall (because 50% damage loss is kind of important and stuff).
IS ML: Buffed, but I still don't know why they don't just go straight down to 3 heat instead of 3.4.
IS MPL: Buffed a bit.
CERML: Nerfed.
CMPL: Nerf/Buff, maybe overall buff because heat.
IS LL: Nerf/Buff, slight net nerf. Seriously, WHY?
IS ERLL: Buffed.
IS LPL: Nerfed (that tiny cooldown "buff" does nothing).
CERLL: Buffed.
CLPL: Buff/Nerf, net nerf but not by that much of a margin.
CERPPC: Nerfed, but not enough to actually notice for the most part.
LRM5: Nerfed. Why did these get nerfed again? Giving them LRM10 spread was more than enough to smack them into the ground. This is just overkill.
AMS: Buffed. Probably because of all the LRM complaints.
I'm not sure whose bright idea it was to nerf the IS SPL and IS LL.
Also, I was definitely right that PGI would try their "pulse as DPS" idea from the Energy Draw PTS. And just like the ED PTS, PGI's idea of a "DPS Pulse Laser" is slightly reducing their damage and slightly buffing their reload time for an overall very underwhelming change that doesn't actually make them into true DPS weapons while making them worse at burst damage (alpha strike).
The conclusion that I take away from this is that the new "Balance Underling" is not going to change the grand scheme of balance in the way that some of us had hoped. I'm not enthusiastic about what the future holds with him. I guess he's not as bad as the old Balance Overlord's habit of nuking things into the ground, but he still leaves much to be desired.
Well said.
Edited by El Bandito, 16 June 2017 - 07:00 PM.
#18
Posted 16 June 2017 - 07:00 PM
Also, the MAD-IIC-8 didn't get mobility nerfed, but the B did and thr B is even weaker. WTF.
Edited by Yeonne Greene, 16 June 2017 - 07:01 PM.
#19
Posted 16 June 2017 - 07:03 PM
#20
Posted 16 June 2017 - 07:05 PM
even though C-ERPPC have spread their Damage is still considered better RAW damage,
LRM5s increase heat and AMS increased Range to make them better vs SRM/SSRMs,
but no other Change to LRMs, C-LRMs are officially dead, as even boating 20s will not be effective,
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