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Mechwarrior Online Townhall June 23Rd


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#101 TankBadger42

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Posted 22 June 2017 - 12:37 PM

View PostNavid A1, on 19 June 2017 - 08:11 PM, said:


Can I have your heat and duration too?


You got the duration...

#102 Johnny Z

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Posted 22 June 2017 - 01:24 PM

Think they will announce the unannounced feature?

#103 Kin3ticX

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Posted 22 June 2017 - 10:48 PM

Question: Do you think a hypothetical Comp Queue Lite would be more popular than the current Faction Play Mode?

#104 Marius Evander

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Posted 23 June 2017 - 02:02 AM

View PostKin3ticX, on 22 June 2017 - 10:48 PM, said:

Question: Do you think a hypothetical Comp Queue Lite would be more popular than the current Faction Play Mode?


You mean the current thing they just added or a solo queing version?

The current thing should replace 12 man QP group queue.


#105 Aramuside

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Posted 23 June 2017 - 02:46 AM

1am? so not being there...

#106 CK16

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Posted 23 June 2017 - 08:52 AM

I have some questions, faction set up and possible balance with Civil War. And future of mech pack options and sale structure?

1. Will Faction Warfare be reshuffling the buckets around? Instead of Clan v IS wpuld be STIENER V DAVION ect?

2. New factions for the buckets? Like (Clan) Wolf in Exile as an IS faction? Clan Nova Cat sides with? (Ability for Clan Mechs on IS side but with Clan factions?

2.5. On flip side Ghost Bear Dominion for Clan Bucket? (Merger of CGB and FRR)

3. If totally New bucket set up, how will the map Reflect the FedCom Civil war due to more "Hotspot" like battles not a solid front/boarder.

4. Jump Jet buff for Class 1 jets? (The 90 to 100t JJ's)?

5. IS omnimechs? Is there any feelings to avoid or implement them?

6. Are the recent Civil War Packs the new model for mechpacks? Or will we return to monthly single packs down the road again?

7. Add some premium time back to the base $20 pack (14 days instead of 30?)

8. What do you guys plan to do for the fate of Smoke Jaguar in Civil War?

Edited by CK16, 23 June 2017 - 09:00 AM.


#107 Felicitatem Parco

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Posted 23 June 2017 - 09:32 AM

Will Clan Smoke Jaguar simply be flipped to clan Nova Cat?
(I see that as the easiest, simplest resolution to the issue)

Will there be a civil war tech PTS?

Can you tell us your plans on AC/10 Ghost Heat? Can you stick the limit at 3 instead of 2 (the Ilya Muromets would greatly appreciate being able to continue firing 3 AC/10s without penalty)

Will you please tell people to stop hoping they can fire 6 Light PPCs at once without GH just because they deal 5 dmg, like a medium laser? Also, remind them that they won't be able to fire dual MRM-40, either... Plz.




#108 NocturnalBeast

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Posted 23 June 2017 - 10:20 AM

As I have suggested in the past, will FW in the Civil War era be lore-accurate, like having Davion vs Steiner and the rest of the IS choosing sides and Wolf vs Jade Falcon with the rest of the Clans choosing sides? Also, will we see the Ghost Bear Dominion?

#109 Sky Hawk

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Posted 23 June 2017 - 11:20 AM

Q: Can we have in the future, some GSP as event reward?

#110 Kaptain

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Posted 23 June 2017 - 12:21 PM

Has PGI hired the programming talent needed to implement ammo changes and remove the clan place holder ACs?

Has pgi hired the programming talent to re implement knock downs as it promised to do oh so many years ago?

Will pgi be adding crit splitting to the game? If not will the IS LBX20 crit slots numbers be adjusted so that it can be placed in the arm of IS Mechs?

Does anyone read the posts in Tina's threads or are they as ignored as their lack of official responses suggest?

#111 Navid A1

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Posted 23 June 2017 - 01:36 PM

PGI, think about those two UAC jam chance nodes in the skill tree and how laughably low their values are.

Run an internal test and see for yourself. Those nodes have ZERO effect.

Why when there is an over-performing mech with a specific weapon system, you destroy that weapon system instead of doing something that affect the worst offender only?

What is wrong with making the jam chance dependent on the number of UACs you equip.

Or... implementing an incremental jam chance the longer you double tap?

I'm sure you know how to code and implement those in cryengine..... right?

#112 NocturnalBeast

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Posted 23 June 2017 - 02:14 PM

View PostKaptain, on 23 June 2017 - 12:21 PM, said:

Has PGI hired the programming talent needed to implement ammo changes and remove the clan place holder ACs?

Has pgi hired the programming talent to re implement knock downs as it promised to do oh so many years ago?


These promises were probably just their "position at the time" just like never putting 3PV in the game.

#113 TankBadger42

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Posted 23 June 2017 - 03:33 PM

View PostCub, on 20 June 2017 - 07:05 AM, said:

Fix the Spirit Bear and other 100 tonners, that would be great. Perhaps have a minimum mechs can accelerate? 6kph is TOO LOW! Then, on top of that, don't give us nodes and equipment that only increases things by percentages, a % increase makes investing in acceleration and such worthless and leaves our 100 tonners collecting dust because of their abysmally low values.


Percentages are great and scale well. They make skills relevant but not mandatory. Just because you thing it does not look like a big increase on paper has little or nothing to do with ingame performance. being able to make yourself dizzy faster is no benefit, but being able to aim on target with your reticle is.
Go do some tests yourself, the skills really make a difference, and maths wise even with the smaller numbers have a greater impact on performance due to how low it is. Atlas KDK etc still reck face, but you now need skill to use them. They are not the auto win buttons they once were.

#114 razenWing

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Posted 23 June 2017 - 05:09 PM

Question for Developers:

Hello. I have been a vocal forum user and a huge support of MWO since playing for a year and half. I’ve never felt the need to attend the town halls because I’ve always had the confidence of your development direction. But with the past 2-3 patches, I am sensing a negative shift that has me greatly concerned.

I know in the past, like all other users, I have my peeves. I complaint occasionally about some issues here and there, but I stuck it out all these times because to me, those issues are merely technical. But what you guys have showcased in the past few months is a fundamental change of direction to a core of the game that I simply cannot support.

Mainly, there’s a trend from you now to balance toward homogeneity rather than asymmetrical performance. This core issue is causing a list of problems that I will highlight below.

1: There’s no individuality with the various platforms. They are playing more and more similar.
2: Your willingness to pull changes from paying customer AFTER they have committed monetary value to your product that you endorsed.
3: With the most drastic to MWO coming in a mere month, it doesn't resonate with the forum to take such an action at this timing

I can give you multiple examples from any of these 3 problems, but I will highlight 2 in particular, which is the Kodiak and Marauder IIC packs, both of which I felt probably garner you the most amount of purchases. These 2 mechs exhibit all 3 symptoms of a problem.

For starter, the Kodiak should not respond like the Atlas. From the get-go, the Kodiak-3 was destined to be a weapon platform with unparalleled firepower. But the blanket nerf to the variants have severely hurt products like the Spirit Bear, when the dueling philosophy behind it was never to mimic the Atlas. This was evident from the Lore or your first initial design philosophy by the inclusion of MASC. However, the SB can neither accelerate nor decelerate fast enough, and it's hurting it's value in maintaining its status as a unique breed of brawler.

Second, the Marauder IIC was an 85 ton EBJ. That much was understood from the start. Unlike the EBJ, it has no versatility, but made up for it with comparable performance profile and heavier armor. However, the newest wave of nerf render it below the performance index of a Battlemaster, which doesn't make a lot of sense to me. We didn't buy the Marauder IIC because of the weapon platform. It's neither exceptional nor outstanding. We bought it because of it's presentation as a total package. This latest movement nerf is very disappointing.

I know you guys have a great team and I really enjoyed my time here. I just don’t understand why you guys have gone with this direction that’s unworkable IMO. It’s a direction that I cannot support and need a definitive answer as to how it will be addressed.

#115 Mcgral18

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Posted 23 June 2017 - 05:16 PM

Why was the Spheroid Small Laser chosen as the baseline balance of the Small class laser family?



Alternatively, why was the worst weapon in the game chosen as a balance baseline?
cSPL did need a nerf, but the Spheroid Small class have always been terrible weapons

Would the cERSL not have been a better baseline? Good, but not great, and a good choice of 2 ERSL VS 1 ERML (unlike how isSLs and isMLs compare)

#116 Pjwned

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Posted 23 June 2017 - 05:25 PM

Why not balance IS & Clan tech by trying to balance it more aggressively in favor of Inner Sphere in order to be able to get rid of quirks more? The energy rebalance doesn't look like it's setting the stage for downplaying quirks to a truly meaningful extent, and if that doesn't happen now or soon then I doubt it will happen ever.

The biggest examples I can think of is adjusting IS medium lasers down to 3 heat and IS small lasers down to 1 heat, like they are in lore, and there's a bunch of other ways to aggressively balance more in favor of Inner Sphere.

#117 Mechpak

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Posted 23 June 2017 - 05:29 PM

When will PGI address core game issues such as BAD HIT REGISTRATION, BASE HEAT SCALE (which should be fixed for all mechs),. APPLY the fixed heat scale penalties which are there to balance the game, CLAN TARGETING Computers which are implemented incorrectly?

Why were IS mechs nerfed so badly 2 patches back while clan mechs got set of 8 buffs? A few IS mech used to be competitive in scouting matches and now are not -- Cent 9-D, HB-4J, many IS mechs got hit.

#118 Navid A1

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Posted 23 June 2017 - 05:32 PM

Implement Incremental UAC jam chance.

The more double taps you do, the more jam chance you would get on your next double tap.

Make it happen

#119 Mechpak

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Posted 23 June 2017 - 05:42 PM

How come the quick of Cool Run used to be the cheapest Pilot skill and now it cost over 15 nodes to get it fully? when it used to cost less the one node point prior?

#120 Novakaine

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Posted 23 June 2017 - 05:50 PM

Armored Vehicles?





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