Kill Chain, on 22 July 2017 - 06:43 AM, said:
"Tonnage is fine" my ***. Play on the clan side some, then draw conclusions. Pre-Civil War I was winning maybe 30-40% of my drops (especially siege drops; quickplay modes were closer to 50%). Post-patch, I'm losing 90% regardless of the mode.
Curiously, even before that I was an IS loyalist, and my winrate was about 50%, 40 at worst. Then I switched to clan side around last September, and my success rate went down immediately. I was consistently getting worse games and was being stomped more often than on the IS side, and now after the latest update it's just horrible.
SmokeGuar, on 22 July 2017 - 02:48 AM, said:
Lots of options. I could maybe field two MAD-IICs instead of 1. Heck, I could field one without having to follow it up with 3 pretty small mechs to squeeze into the tonnage limit. I could field 3 heavies and a medium instead of 3 heavies and a light. The list goes on.
How do you figure KDK (-3 or -SB) is not viable? It may have been nerfed (I only played it after adjustments had been made to it), but it's a very decent and reliable mech now.
Edited by DavidStarr, 26 July 2017 - 10:56 PM.