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Rebalance Tonnage In Fw


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#61 Grus

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Posted 13 July 2017 - 02:10 PM

View PostMarquis De Lafayette, on 13 July 2017 - 12:13 PM, said:

Grus....oh man....you are seriously asking for a personal or unit tonnage increase because you aren't so good?? ...c'mon, show some self-respect.

Seriously though...could you imagine if PGI tried (across the board) giving custom tonnages based on performance and perceived skilll level for individuals or units?? Please no Russ...don't unleash this fresh chaos upon us...I will buy another mechpack...I promise.
oh god No, I think you miss understood. Per PGI the weight for clan vs IS is do to high skill level population. My argument is that balancing pilot vs pilot this way isn't helping mid to low skill base increase in skill level.

Think of it like this. If a teir 4 player wants to get in a unit that's said high teir and wants to play FW on the regular. It's nigh impossible due to his "g it gud" level. Now take that and give him a large weight disadvantage and see where this goes..

IS right now has a large advantage aganced the mid range FW clan player base right now after the changes to clan weps and component hp. Now that things are on a much more balanced field, the tonnage needs to be looked at.

#62 Grus

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Posted 13 July 2017 - 02:29 PM

I'm not trying to invoke Tzeench here but a slight increase would be nice

#63 Carl Vickers

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Posted 13 July 2017 - 04:31 PM

Almost every top tier team I know judges a player more on how he plays within the team rather than match scores. There are exceptions, like trying to join KCom when you are only getting 200 damage over 4 mechs per match, rightly so. Most units do not take tier level of the player into account because it is an experience bar, nothing more, I know of more than a few players that are in top tier units that are tier 4/3 because they dont play QP.

While I do think tonnage needs a slight adjustment, Id up the clans by 5 tons and lower IS by 5 tons, see how that goes. As it stands, when you and a few unit mates try to carry 8 pugs as clanners, you loose because you just cant do enough damage, specially against a good team.

3-3.5k damage in a match was exceedingly high damage, before skill tree, with all the structure/armor quirks, survival tree path, plus the proliferation of arty/air strikes *2 and coolshot 9000 *2 since the skill tree was released, in AWOL we now have 4k damage tags which people are starting to get.

This game really does come down to maths, Clans need to do X damage to finish IS and IS need to do X damage to finish clans. You can do slightly better damage overall than the other team as clans and still loose due to drop deck tonnage difference. Personally I dont think this is right.

Personally instead of using tonnage to balance sides, Id rather PGI upped the cash to 'encourage' mercs to visit the other side. See the mercs change sides when IS is getting an extra 25% cash on top of everything else.

Edited by Carl Vickers, 13 July 2017 - 04:49 PM.


#64 Hanky Spam

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Posted 20 July 2017 - 01:13 PM

View PostCarl Vickers, on 13 July 2017 - 04:31 PM, said:

... Id up the clans by 5 tons and lower IS by 5 tons, see how that goes. As it stands, when you and a few unit mates try to carry 8 pugs as clanners, you loose because you just cant do enough damage, specially against a good team.



I support this.
Clan/IS Tonnage needs to be adjusted Posted Image

#65 Khobai

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Posted 20 July 2017 - 01:26 PM

Quote

According to Russ, the 25 ton advantage for the I.S. is not related to tech balance. It's because the clans have 25% more top tier players.


I kindve doubt that they all stayed clan with IS getting so much new tech.

#66 Commander A9

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Posted 20 July 2017 - 02:58 PM

Quote

According to Russ, the 25 ton advantage for the I.S. is not related to tech balance. It's because the clans have 25% more top tier players.


So...tonnage mismatch is a response to player skill.

Changes to game made as the result of skill of the players...

I've never ever heard of any videogame company making major permanent changes to their product based on the skills or lack thereof of their players...

Edited by Commander A9, 20 July 2017 - 03:00 PM.


#67 Tarl Cabot

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Posted 20 July 2017 - 06:58 PM

View PostCommander A9, on 20 July 2017 - 02:58 PM, said:


So...tonnage mismatch is a response to player skill.

Changes to game made as the result of skill of the players...

I've never ever heard of any videogame company making major permanent changes to their product based on the skills or lack thereof of their players...

Though this has been the longest duration of FP tonnage difference, never say never. And considering there are several modes which FP is not PGI/MWO primary focus, PGI does have the ability to change it on the fly, or not, as they see fit.

And with the FP event this weekend, there will be lots of data to be collected, provided PGI really collects and saved said data.

Edited by Tarl Cabot, 20 July 2017 - 06:59 PM.


#68 Carl Vickers

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Posted 20 July 2017 - 09:30 PM

View PostTarl Cabot, on 20 July 2017 - 06:58 PM, said:

Though this has been the longest duration of FP tonnage difference, never say never. And considering there are several modes which FP is not PGI/MWO primary focus, PGI does have the ability to change it on the fly, or not, as they see fit.

And with the FP event this weekend, there will be lots of data to be collected, provided PGI really collects and saved said data.


You can collect all the data you want, interpretation is key to all that data and I have my doubts.

#69 FallingAce

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Posted 21 July 2017 - 06:29 AM

Since the patch

Clans + 0 planets
I.S. + 0 planets

Balance if fine.
Working as intended.

#70 Ssamout

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Posted 21 July 2017 - 07:03 AM

View PostFallingAce, on 21 July 2017 - 06:29 AM, said:

Since the patch

Clans + 0 planets
I.S. + 0 planets

Balance if fine.
Working as intended.


Nice, we are making progress!

#71 Dark Wooki33 IIC

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Posted 21 July 2017 - 07:25 AM

Posted Image

#72 DANKnuggz

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Posted 21 July 2017 - 01:35 PM

View PostElizander, on 20 June 2017 - 11:58 PM, said:

Let's wait until after July. You get your C.SPL back in the form of the Heavy Small Laser (except shorter range).

the C-HSL is NOTHING comparable to the old C-SPL..... the C-SPL was good dmg with SHORT burn time..... C-HSL is good dmg for HUGE burn time.... those two weapons are not NEARLY similar enough for anyone with a brain to say they are equal...

#73 DANKnuggz

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Posted 21 July 2017 - 01:39 PM

View PostThe Nerf Bat, on 20 June 2017 - 09:01 PM, said:

According to Russ, the 25 ton advantage for the I.S. is not related to tech balance. It's because the clans have 25% more top tier players.

So until the mercs jump on the I.S. bandwagon, the tonnage won't change.

Try again after next months patch.

So basically what you're saying is we have to endure this idiocy long enough for a large portion of the FP population to just leave before PGI will "fix" it again by trying to herd players to the side they want them to play on?

#74 ScreamingSkull

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Posted 21 July 2017 - 01:48 PM

View PostCommander A9, on 20 July 2017 - 02:58 PM, said:


So...tonnage mismatch is a response to player skill.

Changes to game made as the result of skill of the players...

I've never ever heard of any videogame company making major permanent changes to their product based on the skills or lack thereof of their players...


You must have never played an MMO before. Posted Image

#75 Davegt27

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Posted 21 July 2017 - 01:55 PM

the tonnage should be raised for the Clans

just seems fair plus I just watched this



#76 SmokeGuar

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Posted 21 July 2017 - 05:54 PM

You might want to check date on that video. But then again situation is currently as bad as it was after Tuk 2, so it is relevant again. Only thing to see how long it will take PGI to rebalance game.

#77 Steel Claws

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Posted 21 July 2017 - 08:25 PM

All of the arguments that the IS needs those tons were made before PGI nerfed the crap out of just about everything that worked for the clans. The last few patches have really leveled the field. The IS does not need a crutch anymore.

#78 FallingAce

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Posted 21 July 2017 - 09:28 PM

View PostSmokeGuar, on 21 July 2017 - 05:54 PM, said:

You might want to check date on that video. But then again situation is currently as bad as it was after Tuk 2, so it is relevant again. Only thing to see how long it will take PGI to rebalance game.


Weird how the clans won Tuk 2 against the giga-quirks and then forgot how to play

Now things are so bad for the clans. they haven't won a phase since the patch.
To bad the I.S. hasn't won any phases either.

After all, the clans were 10-0 the fist 10 phases of 4.1.
Definitely better balance then.

#79 BloodKnight101

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Posted 21 July 2017 - 11:41 PM

View PostThe Nerf Bat, on 20 June 2017 - 09:01 PM, said:

According to Russ, the 25 ton advantage for the I.S. is not related to tech balance. It's because the clans have 25% more top tier players.

So until the mercs jump on the I.S. bandwagon, the tonnage won't change.

Try again after next months patch.


The mercs already have, the is got all of the good stuff in the patch everyone wants to play is now.

Edited by BloodKnight101, 21 July 2017 - 11:55 PM.


#80 Krokozor

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Posted 22 July 2017 - 02:14 AM

View PostWibble in a Clan can, on 20 June 2017 - 08:00 PM, said:

Now the clan energy advantage has gone

It never was. Clans dont have anything close to IS 3xLPL combo.

Edited by Krokozor, 22 July 2017 - 02:16 AM.






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