TheArisen, on 28 June 2017 - 09:54 PM, said:
Yeah that's one of the purposes of this thread, to help the LGauss & HGauss be good
That is going to be complex to pull off...
To make the LGR good, and worth taking it should be nearly snap fire, I mean it is still a 12t 5 crit weapon that only does 8 damage, when compared to the GR that is 15t 7 crit that does 15 damage.
The damage to tonnage ratios for all the IS GR's
HGR: 1.388/1.11111/.5555 as the damage drops off to 10 @ 600m
isGR: 1
LGR: 0.66
Now for Damage to critical slots ratio:
HGR: 2.272/1.8181/.909 as the damage drops off to 10 @ 600m
isGR: 2.14
LGR: 1.6
As we can see no matter what we do the LGR is not inline with either the HGR or isGR and is really so far out of wack with the cGR I left the cGR off the list.
If it were up to me, I'd have the LGR with the following:
DMG:8
Tons: 12
Crits:5
Heat: 0
Cool down: 3
Charge Up: .1-.25 (so nearly instant)
Optimal Range 750
Max range: 2250
M/S: 2250
Ammo /ton: 20
Health: 10
The HGR, well the big thing I would do for it, is just reduce the crit slot requirement to 10, and require it to be mounted in a ST, perhaps make a new hard point type just for it. As it is, it forces a standard engine making it effectively even heavier and more resource intensive to take.
Reducing crit slot requirements doesn't actually break any stock builds, what breaks stock builds is when you mess with weight.
Edited by Metus regem, 29 June 2017 - 07:02 AM.