So far I am rather impressed with the weapons tech.
Pro's:
LIght Fusion has saved a lot of IS mechs for damn sure. Good job there PGI giving us this engine for the game.
Light ferro is surprisingly useful. I honestly felt it wouldn't be, but I am glad I was wrong.
Stealth armor is gonna be fun and tricky to use. I do think that for potential accidental team kills that there should be a way for your team to be able to somewhat identify that your with your team.
MRM's are a nice weapon type. I personally feel that they do not need there spread reduced as a lot have said. This weapon whether it be 10's, 20's, 30's, or 40's are pretty damn op and the spread helps keep that in check.
ER's meds and small's are so welcomed for IS mechs.
Micro pulse lasers are pretty fun.
Snub-nose ppc's are pretty fun and a nice addition. The optimal range could maybe be 300 or 320.
Light ppc's are a nice addition as well.
Heavy ppc's are fun once you figure it out. I do feel there needs to be a description added to say they do spread damage.
Heavy Gauss is pretty damn powerful (which it should be). I do feel that the optimal range could be increased just a bit. I say 200 or 220 would be fine.
Con's:
Heavy laser's need some refining at least for there duration. Not a big drop but enough to make them a little more useful. As it stands the damage means nothing if your spending to much time facing the enemy while firing.
Rac's are a nice addition however there is some bugs with the heat gen on these weapons. The spin up time doesn't bother me that much but it could maybe be increased a bit before it out right hits the red for jamming.
Laser AMS has some bugs with it's heat gen as well.
Light Gauss feels a little underwhelming. Maybe you could make the stock cooldown time 4 instead of 5 considering it does do less damage then it's larger counter parts.
Atm's are interesting and I do feel they are powerful. Only problem I find with them is the minimum range being 180, I get why they are like this because at point blank Atm12's would be devastating. I feel that different ammo types (which is how this weapon system worked) would have been nice and maybe that is something that can be looked at in the future.
Heavy machine guns are fun no doubt, but dear lord at the rate they fire and them doing 1.5 damage and only weighting 1 ton is just way to overpowered. I feel the rate of fire needs to be throttled back just a bit. Yes I get they have a small optimal range but in many cases that does not matter for a mech that is fast and can boat a lot of them.
IS UAC20's have a bug that gives you only 3 shots per ton instead of 7 which is displayed.
Final thoughts:
As I said I am impressed, this new tech will most definitely refresh the game for variety. I am really looking forward to the release on the 18th July.
Edited by AlphaPrime42, 30 June 2017 - 12:37 AM.