Edward Hazen, on 03 July 2017 - 09:39 PM, said:
Clans were nerfed before they were even released and then they were severely nerfed shortly after they were in game and they have been nerfed almost continually since then. I see plenty of IS mechs in games and most of them do quite well
But why were clans nerfed in the beginning?
Was it spite? Was it a idgaf attitude on the part of PGI?
Was it perhaps because they would have been ridiculously OP AND P2W until the cbill versions came out some 6 months later if their weapons were stock TT values.
People need to have some realistic expectations that if PGI can't build opposing sides to balance on skill/BV/whatevs then there needs to be a normalization of performance (i.e. try for balance w/o homogenizing tech).
When you say "plenty of IS mechs doing well" do you mean the meta builds that people gravitate towards to be competetive or do you mean chassis like the Vindicator or Zeus consistently poppin' off for 1k dmg?
Oh, and lets be fair, lots of IS mechs had their moment in the sun and, yes, they could be OP, only to be nerfed back into oblivion.
Clans currently have little to kvetch about seeing how they have access now to more buffs via the skill tree than they ever had before. Many IS lost quirks so that the result is often breaking even.
I am not saying clan mechs all deserved every.single.nerf.ever, but just like I will call out spheroids crying clams OP plz nerf for superfluous stuff, I'll do that here as well.
The majority of time, regardless of the tech you are bringing, its a matter of making it work for you instead of building on a concept and expecting it to work with 23 other players on the field doing their own thing as well...
Edward Hazen, on 03 July 2017 - 09:39 PM, said:
I do not see Clans having any clear advantage in most games.
As long as IS has no clear advantage either then this is a win in my book.
Edited by MovinTarget, 04 July 2017 - 05:47 AM.