Koniving, on 01 July 2017 - 08:01 PM, said:
You get one shot from across the map within 20 seconds of the game starting and tell me if you find it fun; this is the reason the Gauss Rifles got the charge restriction in the first place. River City was terrible about this. And we don't alpha those weapons. You get punished for two AC/20s being fired at once with 600% additional heat. You have a twin charge restriction with Gauss and Heavy Gauss as well. I fire them consecutively. Two then two. The same way I showed you that you could fire the Light Gauss Rifles to even greater effect.
Stats:
Cooldown: 3.75 (-.375) = 3.375 seconds.
Standard Gauss cooldown: 5 seconds (-.05) 4.5 seconds [Whatever happened to the 7 second cooldown they kept talking about? )
Max range: 1500.
Standard Gauss max range: 1320.
Health: 10
SG health: 10
So.
Twin Gauss: 30 alpha. Every 4.5 seconds.
Quad Light Gauss: 32 alpha, every 3.375 seconds.
Note this isn't including charge time. Obviously. I don't know what the charge time is for the Light Gauss other than it's super quick, as in I've accidentally fired several times when trying to cancel the charge by releasing prematurely. Quite a bit of team damage has resulted from this; tap the Gauss and intend to not fire or cancel fire -- oops, killed a teammate.
So in 13.5 seconds the Quad Light Gauss could deliver 128 damage.
In 18 seconds, the twin Gauss can deliver 120 damage.
By the time the Light Gauss hits 18 seconds, it'll do 170 damage according to the Ratio Calculator on Calculator Soup. So it's a third faster at delivering damage instead of 2.5 times (which it would have been close to this if Gauss Rifle still had its talked about 7 or 8 second cooldown time).
A lot of **** can happen in that 4.5 second difference. The game is how it is, ghost heat and charge restrictions are the way they are. I never said I thought it was fair or right. I just said suck it up, learn how to fire consecutively, and tried to show you how to do it so that you could stop crying and just kill things. Now stop fussing like a kid, wipe the tears from your eyes, grab your four Light Gauss Rifles and start Killing ****. Stop expecting the game to hand you the easy wins just because you wanna boat more than is ever canonically used, and don't expect the game to coddle you or hold your hand just because the restrictions touched you the wrong way. It's time to suck it up, realize things aren't fair, and add skill to your pallet so that you can, at least, say you earned your keep.
You conveniently forgot to mention stats like tonnage, and slots. You can't just compare 2 Gauss to 4 Light Gauss straight up. 18 tons of more weight you know?? Thats 3 ER Large, 2 LRM 10+Ammo, 2 PPC's, and so on. Try to compare 3 Gauss to 4 Light Gauss, the 3 Gauss will already out DPS the 4 Light Gauss. And you STILL have 3 tons to spare with 3 Gauss compared to 4 Light.
A lot of **** can happen in 4.5 seconds? So, obviously you can stare at your enemy for 13 seconds, but a lot of **** can happen in 4.5 seconds? What? 13 seconds is more than twice as long as 4.5 seconds. If anything the normal Gauss is just better because it gives high pinpoint damage and lets you take potshots rapidly and hide again, giving the same damage with less exposure. And when combined with 3 ER Large Lasers you get an alpha of 57 damage, way beyond the 4 Light Gauss' 32 damage, furthermore, 2 Gauss + 3 ER Large give a DPS of 11.22, while 4 Light Gauss gives roughly 8. More than 3 less dps. The Light Gauss is ONLY useful when brawling, and then you're brawling with GAUSS, which EXPLODES.
I'm not crying, if anything you are the emotional one here, you consistently bring up your own results as if they have any meaning, you're comparing the weapons in a biased manner, completely ignoring some aspects of the game, and now you are just insulting me.
I simply want the new tech to be relevant, and the fact of the matter is: The light gauss is a worse AC10. Less damage, longer cooldown, less health, same weight, explodes, AND it has a charge mechanic. PGI has already made a balance pass, so if they won't change the weapon stats any further, then please remove the limit.
Edited by Litago, 02 July 2017 - 04:35 AM.