Heavy Gauss - Brutal In A Brawl
#1
Posted 02 July 2017 - 03:53 PM
#2
Posted 03 July 2017 - 10:55 AM
#3
Posted 03 July 2017 - 11:27 AM
#4
Posted 03 July 2017 - 11:55 AM
#5
Posted 03 July 2017 - 12:08 PM
no but seriusly practicly the only thing its good for is headshots. and that is a dead art
anything that can use heavy gauss cant use lfe. so instantly penalized. on top of a **** weapon system.
Edited by zeves, 03 July 2017 - 12:09 PM.
#6
Posted 03 July 2017 - 12:11 PM
It's got some promise. But so many limitations are tacked on. Very niche.
#7
Posted 03 July 2017 - 12:13 PM
Rusharn, on 03 July 2017 - 10:55 AM, said:
it is, But,
Gas Guzzler, on 03 July 2017 - 11:27 AM, said:
this is it,
Yeonne Greene, on 03 July 2017 - 11:55 AM, said:
and sadly this,
which is why im personally advocating for HGauss and LBX20 to be reduced to 10Crits,
this would allow you to take them with a LFE for more weapons, as well as put them in some Arms,
Right now your forced to take them in your STs with an Standard Engine, which strips you of lots of Tonnage,
and having a Mech with180-270optimal that only goes 30-40kph, thats a problem,
ive gotten a MAL up to 50Kph but i only have 20Shots(2xHGuass) and 4ERSL(as backup weapons)
it was ok, but you are really pushing it, i could do 2xUAC20 +4ERML with a LFE going 58kph,
#8
Posted 03 July 2017 - 12:14 PM
Not just because of the HGR but the new toys at its disposal it can bring some real pain.
Edited by CK16, 03 July 2017 - 12:16 PM.
#9
Posted 03 July 2017 - 12:17 PM
CK16, on 03 July 2017 - 12:14 PM, said:
Not just because of the HGR but the new toys at its disposal it can bring some real pain.
gimme hug with muh lb20x2 pls :3
#10
Posted 03 July 2017 - 12:32 PM
they should not allow combinations of weapons to do 50+ PPFLD.
that includes existing combinations like dual cgauss/dual cerppc which should also be nerfed.
in exchange for limiting it to 1 charging up at a time they could make it a much stronger weapon. and if knockdowns are readded they could even make heavy gauss knock mechs down when it hits them.
#11
Posted 03 July 2017 - 12:34 PM
Khobai, on 03 July 2017 - 12:32 PM, said:
they should not allow combinations of weapons to do 50+ PPFLD.
that includes existing combinations like dual cgauss/dual cerppc which should also be nerfed.
in exchange for limiting it to 1 charging up at a time they could make it a much stronger weapon. and if knockdowns are readded they could even make heavy gauss knock mechs down when it hits them.
No. I hope to god PGI ignores your feedback.
#13
Posted 03 July 2017 - 02:25 PM
Rusharn, on 03 July 2017 - 10:55 AM, said:
36 tons + 8 tons of ammo does too + 1 tons of case(you arent telling me with straight face youre gonna brawl with 20dmg bomb strapped to your side without case)
For 50 dmg at 180m...
Why not go with 30 tons + 8 tons ammo + light engine possibility
to double tap for 80 dmg at 270m with easy followup with lasers.
Or better yet, get supernova strap 6 mpl, 2 lpl, put 325 xl and fill space with dhs.
Now you have 65 dmg at over twice the range.
or even better, get kdk3 strap 2 uac10 and 2 uac5
double tap for 60 dmg at 3 times the range...
If someone tells you he can twist out uac or pulse to arms at brawl range in anything bigger than 45 tonner, hes ******* lying.
Edited by davoodoo, 03 July 2017 - 02:40 PM.
#14
Posted 03 July 2017 - 02:36 PM
Khobai, on 03 July 2017 - 12:32 PM, said:
they should not allow combinations of weapons to do 50+ PPFLD.
that includes existing combinations like dual cgauss/dual cerppc which should also be nerfed.
in exchange for limiting it to 1 charging up at a time they could make it a much stronger weapon. and if knockdowns are readded they could even make heavy gauss knock mechs down when it hits them.
no.
Effective range at 180M for 25 damage......
Goes all the way out to 810?
At 315M it does 2/3rds to half of it's original damage....
16.6^- x2= ~33.2....
12.5x2= 25.....
somewhere between 25-33.2 damage it does about 315m.....
#15
Posted 03 July 2017 - 02:47 PM
Scout Derek, on 03 July 2017 - 02:36 PM, said:
Effective range at 180M for 25 damage......
Goes all the way out to 810?
At 315M it does 2/3rds to half of it's original damage....
16.6^- x2= ~33.2....
12.5x2= 25.....
somewhere between 25-33.2 damage it does about 315m.....
810-180=630
630/25=25.2
1 dmg less per 25.2m
315-180=135
135/25.2=~5.3
19.7 dmg at 315m per heavy gauss.
Nothing to brag about when ac20 does 2 dmg less at 3 tons less + better ammo per ton(3 tons ac20 > 4 tons hgauss) + light engine + it doesnt explode.
Edited by davoodoo, 03 July 2017 - 02:50 PM.
#16
Posted 03 July 2017 - 03:18 PM
#17
Posted 03 July 2017 - 03:35 PM
Rusharn, on 03 July 2017 - 03:18 PM, said:
It is extremely dangerous and needs to be addressed. There is absolutely no way the IS UAC20 should make it to live as is.
#18
Posted 03 July 2017 - 03:58 PM
MadRover, on 03 July 2017 - 03:35 PM, said:
Why not?
http://mwo.smurfy-ne...94ccd57a379e026
this thing exists and delivers 60 dmg at 500m and no one batches an eye
http://mwo.smurfy-ne...279521d697a9d23
but this here?? oy vey shut it down.
http://mwo.smurfy-ne...b02b4640f590784
this here?? haram
http://mwo.smurfy-ne...5436b4728711668
this?? perfectly fine.
I dont get logic behind ghost heat and irrational fear of 50 dmg on 100 tonner at 180m when this
http://mwo.smurfy-ne...08bb6c416bdfa29
delivers 45 at 330m over 0.9s and runs cool as breeze.
Edited by davoodoo, 03 July 2017 - 04:09 PM.
#19
Posted 03 July 2017 - 04:58 PM
MadRover, on 03 July 2017 - 03:35 PM, said:
And what mechs would use it effectively? King Crab + Mauler?
I don't see any other mechs with bad armor or facetime to be able to do it well.
#20
Posted 03 July 2017 - 05:09 PM
In any actual 12v12 game against competent enemies you'll hear "that Mauler's dual heavy guass. Right shoulder first, then left." 3 seconds later "He's a stick, move on."
4v4 when everyone's experimenting with builds is not an ideal environment to test it. My dual AC20 catapult K-2 build from before future tech was released was more dangerous. It's only 10 dmg less on the alpha, can fire over 50% faster, move much faster, and doesn't have two giant bombs strapped to its sides.
And even with ghost heat, it can alpha 3 times before it needs to chain fire to be heat neutral.
Edited by phoboskomboa, 03 July 2017 - 05:11 PM.
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