justcallme A S H, on 09 July 2017 - 07:47 PM, said:
Forward cap point / drop zone = increase in DZ farming.
Yeah, but you have to take into account we're also getting the ability to choose our dropzone. So there is no need to drop into the spawn point that's got 8 bad guys milling around. Alternatively, you can all drop into one point to overwhelm the attackers.
All closer respawn points do is take out a lot of the dead-time that exists in Faction Play. On some maps it seems like I spend more time walking to the fight then actually fighting. That's not good.
This would also lead to faster games, which means the team getting slaughtered spends less time being miserable and the winning team can churn out games faster making more cbills.
Edited by Jman5, 10 July 2017 - 09:36 AM.