GweNTLeR, on 18 July 2017 - 03:07 AM, said:
1 t of srm ammo has 100 shots, each deal 2.15 dmg(2 for clans), hence 215(200) damage per ton.
1 t of mrm ammo has 300 shots, each deal 1 dmg, hence 300 damage.
As a result, you can deal more damage per same tonnage.
The thing is, with 4.5m spread, a lot of shots do miss. With 4.3m spread, spread area is reduced by ~10%.
And that makes some real difference.
The IS SRM4 currently has
4.0 spread.
Finding SRM6 spread requires looking
much further back, but it is apparently 4.5.
Either way, not much different from MRM10/20s at 4.3, MRM30 at 4.5 and MRM40 at 4.6. I wouldn't call MRMs 'superior' in that area, as they struggle to concentrate damage until under 100 meters range.
As for the damage of the launchers:
SRM6 = 12.9 damage, 4 heat, 3 tons, 4.0 second cooldown, 3.23 DPS, 1.08 DPS/ton, 3.23 damage/heat
MRM10 = 10 damage, 4 heat, 3 tons, 4.3 second cooldown, 2.33 DPS, 0.78 DPS/ton, 2.50 damage/heat
And if I include enough ammo for 300 points of damage, which is 1.5 tons of SRM ammo and 1.0 tons of MRM ammo:
SRM6 = 4.5 tons, 0.72 DPS/ton
MRM10 = 4.0 tons, 0.58 DPS/ton
So MRMs are inferior in damage/ton, even if you account for MRMs having more damage per ton of ammo, while also being hotter than SRMs.
With no practical advantage in spread, MRMs are definitely inferior in damage output to SRMs within SRM range.
Gasoline, on 18 July 2017 - 03:10 AM, said:
That and you get a lot more versatility with MRMs. You have the longer range you can work with.
Which is the entire point of MRMs; you get less firepower than SRMs, in exchange for better range.
Edited by Zergling, 18 July 2017 - 03:58 AM.