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Gauss/ppc And Why The Ghost Heat Change Is Bad


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#141 davoodoo

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Posted 16 July 2017 - 07:36 AM

View PostReno Blade, on 16 July 2017 - 06:54 AM, said:

ánd what are pilots doing without one of these? maybe using a single AC10/20? quit the game, because they get owned by 4x the dmg build?

so much fun playing in such environment... /sarcasm

and if you start with "iuf everyone..." then it should be fine if everyone is nerfed by GH, right?

single ac/10ac20 in civil war?
i hope youre talking about urbie, to which i say 30% of kgc weight and nearly 50% of firepower, thats actually pretty ******* amazing.

View PostRevis Volek, on 16 July 2017 - 06:56 AM, said:


the people who think LRMS are OP are 100% wrong and if you think that for one seconds well then we know were you are in understanding the game.


once again, direct fire can deal it dmg and get back into cover before LRMs even make it to you, they are a bad weapon with many, many counters and you should feel bad for that statement. lol Posted Image

LRMs are not a counter for anything other then Polar Highlands.

think about it that way.

You have terribad player stomping your way in his direwhale at neck breaking speed of 48.6kph, ofc hell murder you so wheres the worry about cover.

What will happen?? other terribads will rain lrm upon his *** till he dies so if he gets within range he will already be crippled beyond hope of winning a brawl.

youre giving too much credit to ppl who think lrms are op if you think theyll do any better with other weapons.

Edited by davoodoo, 16 July 2017 - 07:47 AM.


#142 Revis Volek

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Posted 16 July 2017 - 07:47 AM

View Postdavoodoo, on 16 July 2017 - 07:36 AM, said:

single ac/10ac20 in civil war?
i hope youre talking about urbie, to which i say 30% of kgc weight and nearly 50% of firepower, thats actually pretty ******* amazing.

think about it that way.

You have terribad player stomping your way in his direwhale at neck breaking speed of 48.6kph, ofc hell murder you so wheres the worry about cover.

What will happen?? other terribads will rain lrm upon his *** till he dies so if he gets within range he will already be crippled beyond hope of winning a brawl.

youre giving too much credit to ppl who think lrms are op



Once again, i question your understanding.

Who brawls in mechs that go the speed of smell?




also, you should always be worried about cover.

Edited by Revis Volek, 16 July 2017 - 07:48 AM.


#143 davoodoo

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Posted 16 July 2017 - 07:51 AM

View PostRevis Volek, on 16 July 2017 - 07:47 AM, said:



Once again, i question your understanding.

Who brawls in mechs that go the speed of smell?




also, you should always be worried about cover.

if im worried about cover im not worried about lrms

Thats the whole point...

#144 Revis Volek

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Posted 16 July 2017 - 07:57 AM

View Postdavoodoo, on 16 July 2017 - 07:51 AM, said:

if im worried about cover im not worried about lrms

Thats the whole point...



I wasn't questioning you idea of cover...or whatever you seem to think.


I was questioning your idea of LRMs "being kinda OP"

#145 davoodoo

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Posted 16 July 2017 - 08:04 AM

View PostRevis Volek, on 16 July 2017 - 07:57 AM, said:



I wasn't questioning you idea of cover...or whatever you seem to think.


I was questioning your idea of LRMs "being kinda OP"

i didnt say lrm are kinda op.

i said ppl who say lrms are op arent necessarily wrong, cause if they play at such a low tier that ppl cant hide from lrm then this can be turned back at enemy and take down slow assaults which would be the ones carrying truly op weaponry.

#146 Mystere

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Posted 16 July 2017 - 08:08 AM

View PostRevis Volek, on 15 July 2017 - 11:54 AM, said:

Macros takes ability away from gauss, as it always fire it and if you macro ppc well thats just silly. Learn to use your hands? l2uyh? lol


I would say that if that is how people do it, then they are using the wrong macro on the wrong equipment. Posted Image

#147 Revis Volek

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Posted 16 July 2017 - 08:10 AM

View Postdavoodoo, on 16 July 2017 - 08:04 AM, said:

i didnt say lrm are kinda op.

i said ppl who say lrms are op arent necessarily wrong, cause if they play at such a low tier that ppl cant hide from lrm then this can be turned back at enemy and take down slow assaults which would be the ones carrying truly op weaponry.




Ahh, now i get what you meant.


We are kinda on the same page there, its a different place down there where different stuff works i agree on that.

View PostMystere, on 16 July 2017 - 08:08 AM, said:


I would say that if that is how people do it, then they are using the wrong macro on the wrong equipment. Posted Image



Yea, i'd say you are right. I dont use macros so i dont really know but i have seen it first hand used like this by a few people.

#148 Mystere

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Posted 16 July 2017 - 08:11 AM

View PostChados, on 15 July 2017 - 12:12 PM, said:

I haven't been seeing a whole lot of "variety" these days. I see Frozen City and Grim Plexus map after map, where you step between buildings for a tenth of a second and immediately get hit with twelve Clan gauss slugs, 24 Clan PPCs, and fourteen air strikes, all launched from 2,000 meters away.

Yah, that's real exciting gameplay right there. Not.

I'm not sorry to see this change. Not at all.


Now you're just being silly. For starters, only exactly one strike can be used at any given point in time and with a global team cooldown.

Let's keep the wildly exaggerated claims out of this, please.

Edited by Mystere, 16 July 2017 - 08:49 AM.


#149 davoodoo

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Posted 16 July 2017 - 08:16 AM

View PostMystere, on 16 July 2017 - 08:11 AM, said:

Let's keep the wildly exaggerated claims out of this, please.

12 gausses and 24 erppc.

im trying to think of an combination.
ebj 1 gauss 2 erppc
but you cant have entire team full of that.

i guess shadowcat with 2 erppc, but i havent seen that in months, i know, adder.

4 adders for 8 erppc
4 ebj for 4 gausses and 8 erppc
4 kodiaks for 8 gausses 8 erppc

that happens.

but in all seriousness, i see plenty of dakka 2-4 mechs every match, always 4-5 lurmers, 1-2 gauss mechs(thats if im running 1...) and rest is laserboats

Edited by davoodoo, 16 July 2017 - 08:19 AM.


#150 Mystere

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Posted 16 July 2017 - 08:20 AM

View Postxe N on, on 15 July 2017 - 01:59 PM, said:


Bishop Steiner 45,737 posts
Gaz Guzzler 11,159 posts

This was an own goal?


Well, some people do multitask much better than others.

#151 Mystere

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Posted 16 July 2017 - 08:28 AM

View PostGas Guzzler, on 15 July 2017 - 02:54 PM, said:

I'm not trying to buff it, I'm just trying not to add ghost heat to it.


Well, it was either ghost heat or global weapon cooldowns. Posted Image

#152 Mystere

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Posted 16 July 2017 - 08:32 AM

View PostJeremiah Thoryn, on 15 July 2017 - 02:58 PM, said:

The best way to nerf poptarting would be to add screen shake entire time while in flight ...


Just say no to that nauseating experience. I'd rather have reticle bloom, which for all practical purposes does the same thing but without the physiological side effects.

BT weapons do not have iron sights, and there are much better visualizations that that abomination.

#153 Mystere

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Posted 16 July 2017 - 08:50 AM

View Postdavoodoo, on 16 July 2017 - 08:16 AM, said:

12 gausses and 24 erppc.

im trying to think of an combination.
ebj 1 gauss 2 erppc
but you cant have entire team full of that.

i guess shadowcat with 2 erppc, but i havent seen that in months, i know, adder.

4 adders for 8 erppc
4 ebj for 4 gausses and 8 erppc
4 kodiaks for 8 gausses 8 erppc

that happens.

but in all seriousness, i see plenty of dakka 2-4 mechs every match, always 4-5 lurmers, 1-2 gauss mechs(thats if im running 1...) and rest is laserboats


I was referring to the claim about 14 strikes all dropping at the same time.

#154 Reno Blade

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Posted 16 July 2017 - 08:53 AM

View Postdavoodoo, on 16 July 2017 - 07:36 AM, said:

single ac/10ac20 in civil war?
i hope youre talking about urbie, to which i say 30% of kgc weight and nearly 50% of firepower, thats actually pretty ******* amazing.


What about ANY light/med mech? they can't run 3x UAC20... they run maybe 1 UAC20 (HBK/Cent) or max 2x UAC5 (Enforcer)
It sounds as you forget medium mechs?
Heck, even a Marauder can't use more than 1 UAC10/20.
How your picture of "if everything is OP, it's fine" fits into the game with anything below 90 tons ... i can't see.

#155 JC Daxion

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Posted 16 July 2017 - 08:54 AM

sorry, But this needed to be done.. getting popped with 40 PP damage at 800m or 200m, with zero down side was not a good thing.

Many more mechs than the Ny Gry ran that combo. They still should make it so you can only fire one Gauss at a time as well. Sorry if this sounds anti sniper, but there is a reason why the comp folks use this combo and it needs to be nerfed

#156 davoodoo

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Posted 16 July 2017 - 09:14 AM

View PostReno Blade, on 16 July 2017 - 08:53 AM, said:

What about ANY light/med mech? they can't run 3x UAC20... they run maybe 1 UAC20 (HBK/Cent) or max 2x UAC5 (Enforcer)
It sounds as you forget medium mechs?
Heck, even a Marauder can't use more than 1 UAC10/20.
How your picture of "if everything is OP, it's fine" fits into the game with anything below 90 tons ... i can't see.

hbk packs some extra firepower in form of snub or 2 lppc from tonnage saving from lfe, 50 dmg?? not bad i say for is 50 tonner, kgc cant hope to carry more than 2 uac20 and 2 snubs so 100 dmg here...

cent??
you mean this?
http://mwo.smurfy-ne...c0e79d26c18e491
i mean its ac20 and srm12.
throw 2 srm6a and its current as7s weaponry...
horribly underarmed, i know.
drop 1 ton of srm ammo and add uac20, 65.8 dmg, not too shabby.

yeah marauder suffers horribly, uac20 and 3 snubs 70 dmg, 5 dmg under the curve, i think we can throw extra medium there.

i mean i didnt put **** here that cant work in practice and everything below marauder can actually fire without gh with marauder being punished for 3 snubs but not 2 hppc. Point still stands, assaults are punished by not being able to carry enough firepower while they by merit of being heavier are already less agile.

on the other hand
4 uac20 direwhale would produce 56 heat on doubletap while it only got 57.5 heat capacity and 3 tons of ammo.
so where are the mechs which have 4 times as much firepower as 1 uac20??

also as fun note.and because im a ****
http://mwo.smurfy-ne...6c8fcace0a260e6
50 tons 2 uac20...

Edited by davoodoo, 16 July 2017 - 11:55 AM.


#157 Felicitatem Parco

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Posted 16 July 2017 - 09:48 AM

Look, guys, the GH change is good for 2 clear reasons.

1.) It's harder to sync the weapons while landing all shots in the same compartment and maintaining best heat efficiency.
2.) PGI can now buff the PPCs and Gauss more because they will be synergized less.

And the community will quickly find how to use PPC and Gauss without GH, albeit with the catch that you have to aim 2 sets of shots. Fire your PPCs the same time you start charging Gauss, then fire Gauss affter it charges. It's really easy to time things that way.

#158 H I A S

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Posted 16 July 2017 - 10:31 AM

View PostGas Guzzler, on 15 July 2017 - 02:10 PM, said:


Yeah because the skill tree was released last night? Lol.

Hard to believe since all your leaderboard stats are showing up blank since then. If you had played a decent amount you would have noticed that PPC Gauss isn't really a dominant force in quick play anymore. Of course, you do have an alt so I'm sure you will use that as a convenient shield as I don't know what it is so I can't look it up.



Doubtful. And again, the skill tree was released prior to last night when I got home from the night on the town to read these patch notes. So, I had ample time to play the game with the skill tree over the past few months.


Problem with Bishop was allways and will ever be, that he is far behind the state of the game. Just like PGIs balancing.

#159 Gas Guzzler

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Posted 16 July 2017 - 11:37 AM

Yeah, all you guys saying "omg the entire other team always has PPC Gauss" you are full of ****. I'm seeing like 1-2 PPC gauss mechs per match, sometimes none.

I'm seeing several LRM mechs and laser vomit mechs per match though.

Edited by Gas Guzzler, 16 July 2017 - 11:37 AM.


#160 Antares102

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Posted 16 July 2017 - 11:49 AM

View PostGas Guzzler, on 16 July 2017 - 11:37 AM, said:

Yeah, all you guys saying "omg the entire other team always has PPC Gauss" you are full of ****. I'm seeing like 1-2 PPC gauss mechs per match, sometimes none.

I'm seeing several LRM mechs and laser vomit mechs per match though.

I fully support this statement at least from a SoloQ perspective. I never see more than one Gauss/PPC mech and most of the time its a MAD-IIC-D which is not the full blown 2xGauss/2xPPC anyway.
Since Gauss/PPC require "much" more skill to operate correctly they arent that widespread anyway.
This might be different for top competitve play though.

View PostH I A S, on 16 July 2017 - 10:31 AM, said:

Problem with Bishop was allways and will ever be, that he is far behind the state of the game. Just like PGIs balancing.

Just like a real K-9 Urbie is always far behind the friendly formation Posted Image





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