Jump to content

Super Stiff Mad Cat Mk2 Walking/running Animation


147 replies to this topic

#61 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 17 July 2017 - 09:37 PM

View PostDaZur, on 17 July 2017 - 09:27 PM, said:

Lack of active Inverse Kinetics.


That's a separate issue. IK only applies when the legs are in contact with the ground. When it's in the air, that's all on the animation.

#62 ScrubLord1

    Member

  • PipPipPipPipPip
  • The Moon
  • The Moon
  • 101 posts

Posted 17 July 2017 - 09:42 PM

View PostStar Captain a e s t h e t i c, on 17 July 2017 - 09:17 PM, said:

I can't believe they even thought this animation was acceptable. It looks terrible. Like it's waddling on its tippy toes.
It seriously needs a longer stride or something.

My thoughts exactly.

#63 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 17 July 2017 - 09:45 PM

View Postarmyunit, on 17 July 2017 - 09:34 PM, said:


You don't need IK to keep the feet level actually. It's very easy to keep the feet level just through manual animations.

True... so long as mechs only traverse level terrain.

The whole premise of using IK is to allow the lower extremities, in specific to this discussion, the ankles and widdle piggies to flex and extend gracefully and acknowledge elevation and slope differences naturally.

PGI have IK turned off so the LEs just run the compound walk/run animation...

View PostYeonne Greene, on 17 July 2017 - 09:37 PM, said:


That's a separate issue. IK only applies when the legs are in contact with the ground. When it's in the air, that's all on the animation.

Yes and no... If the IK also inherits physics, when the foot is not planted it should theoretically semi-relax / flop a bit.

#64 The Mysterious Fox

    Member

  • PipPipPipPipPipPip
  • The Altruist
  • The Altruist
  • 381 posts
  • LocationUsing your bathroom

Posted 17 July 2017 - 09:46 PM

i walk the same when i have a poker coming out of my butt and i need to get to the bathroom.

all jokes aside, they need to lower the stance of the mk2 to give it a better gait, its literally struggling to stretch its legs forward with the current configuration.

#65 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 17 July 2017 - 09:51 PM

View PostThe Mysterious Fox, on 17 July 2017 - 09:46 PM, said:

i walk the same when i have a poker coming out of my butt and i need to get to the bathroom.

all jokes aside, they need to lower the stance of the mk2 to give it a better gait, its literally struggling to stretch its legs forward with the current configuration.

It's got a certain "Minister of Silly Walks" quality to it... Posted Image
Posted Image

#66 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 17 July 2017 - 10:02 PM

View PostDaZur, on 17 July 2017 - 09:45 PM, said:

Yes and no... If the IK also inherits physics, when the foot is not planted it should theoretically semi-relax / flop a bit.


True. I was trying not to get overly technical here, but the main point is that this isn't an IK issue.

The Catapult walks properly, with a little bit of toe-heel as you would expect when the foot lifts off. Essentially every chicken-walker 'Mech should be walking like the Catapult.

#67 MrMadguy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,222 posts

Posted 17 July 2017 - 10:17 PM

View PostAndi Nagasia, on 17 July 2017 - 01:51 PM, said:

id did seem alittle odd, i think its stance needs to be widened abit, so it can flow more easily,

Edit-
borrowed your Clip @RestosIII, made a Gif,
Posted Image

Another lame 'Mech? I mean, Altas is lame since some point. Dunno about 'Mech animation itself, but cockpit animation still hobbles.

#68 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,854 posts

Posted 17 July 2017 - 11:33 PM

Wow, it's almost MWLL level shіt.

#69 Snowhawk

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 433 posts

Posted 17 July 2017 - 11:41 PM

I'm disappointed, I hope that they will fix it....

#70 FireStoat

    Member

  • PipPipPipPipPipPipPipPip
  • The Tracker
  • The Tracker
  • 1,053 posts

Posted 17 July 2017 - 11:43 PM

Too much work being handed off to too few staff members that can actually program / art / animation. People suspecting this was the case now have their evidence in the Mk II. We can blame MW5 for this. With that said, I'm pretty sure PGI knows how important the Mk II is to the players and even their in-house fans. It will be fixed.

I agree that the 4 mech pack rush is probably the culprit. The Marauder IIC was every bit as iconic as the Madcat Mk II and that thing was released like a stomping piece of art. But notice, it was released alone.

#71 SpectreHD

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 183 posts

Posted 17 July 2017 - 11:58 PM

Good Lord that is bad. Kinda ironic/weird/puzzling that the cockpit standing item moves a lot better....

#72 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,534 posts
  • LocationGrand Duchy of Lithuania

Posted 18 July 2017 - 12:04 AM

Eh, looks about as bad as the other Clan Assaults, like Daishi and Masakari

#73 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,966 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 18 July 2017 - 12:07 AM

Incomplete weapon visuals on most Mechs.
New lasers colored the same as existing lasers.
Negligible tweaks to Invasion-era Faction Play.
Casual reveal in Twitter that the Civil War patch will now be "pre Civil War".
Awkward, immersion-breaking Mech animations.

Everything in Civil War screams "half-baked rush job".

Edited by Appogee, 18 July 2017 - 12:44 PM.


#74 Oberost

    Member

  • PipPipPipPipPipPipPip
  • 616 posts

Posted 18 July 2017 - 12:25 AM

View PostAppogee, on 18 July 2017 - 12:07 AM, said:

Incomplete weapon visuals on most Mechs.
Negligible tweaks to Invasion-era Faction Play.
Awkward and immerision-breaking Mech animation.

Everything in Civil War screams "half-baked rush job".

Yes, while also screams "because everybody is working in MW5 and MWO is on maintenance mode".

There is no quality control in PGI? This animation should make the people at PGI to feel ashamed...

#75 RedDragon

    Member

  • PipPipPipPipPipPipPipPip
  • 1,942 posts
  • LocationKurpfalz, Germany

Posted 18 July 2017 - 12:36 AM

View PostCK16, on 17 July 2017 - 07:59 PM, said:



Bwahaha Posted Image Even MW2 had better animations than that.

It's even worse that the Direwolf, and that tells you a lot.

#76 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,966 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 18 July 2017 - 12:42 AM

View PostJuodas Varnas, on 18 July 2017 - 12:04 AM, said:

Eh, looks about as bad as the other Clan Assaults, like Daishi and Masakari


Consider yourself fortunate they aren't planning to introduce Quads.

The animation would just break your heart.

Edited by Appogee, 18 July 2017 - 12:43 AM.


#77 Anjian

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 3,735 posts

Posted 18 July 2017 - 12:54 AM

Oh god, just watched the clip. Its worst than I thought. A thousand facepalms all over me. Does the mech have arthritis or something?

I can't help but cry inside when I see this and also what they did to the Uziel.

Edited by Anjian, 18 July 2017 - 12:56 AM.


#78 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 18 July 2017 - 01:10 AM

yeha looks weird, missing the typicall wobbling of the chicken walker mechs.

#79 Kasumi Sumika

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,118 posts
  • LocationFeeding the Fires of Rubicon

Posted 18 July 2017 - 01:36 AM

I could play Benny Hill Theme on that awkward Mad Cat Mk.II walk animation.

#80 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 18 July 2017 - 01:43 AM

it's the stick in a butt walk. because someone tried to build a UAC 20 into the lower center torsos back to shoot the back scratching lights.





15 user(s) are reading this topic

0 members, 15 guests, 0 anonymous users