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Super Stiff Mad Cat Mk2 Walking/running Animation


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#101 SeventhGalaxy

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Posted 18 July 2017 - 05:21 AM

View Postjjm1, on 18 July 2017 - 04:54 AM, said:

My turn.

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This looks beautiful! I like it!
This animation is much better than what PGI did.
I want to see your animation in the game.

Edited by SeventhGalaxy, 18 July 2017 - 05:35 AM.


#102 roboPrancer

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Posted 18 July 2017 - 05:24 AM

Yeah I thought that I saw the uziel doing the same kind of janky walk in it's preview too. Bobbing hard to one side, looking kinda wierd.

#103 W31rdWarrior

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Posted 18 July 2017 - 06:33 AM

That walking animationi is just..... awful.


BTW i'm still waiting for Atlas fix Posted Image

#104 MW Waldorf Statler

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Posted 18 July 2017 - 06:35 AM

Points...
PGI
...has no longer Guys thats can make good animations
...Programming simple AI for a VIP mech (only a Route)
...not can more Assets since Months
...not can seeing the bad design of the Minimpap (ok , after 4 Years the letters and Numbers now constating and readable)
...not can Fix Spawnbugs in the CW since 2 Years and PPC Hitreg and many Hitbox problems with Assets
...not can make Citymaps-to difficult says Russ
...not can make a Solaris Mode with no Founders
...not in near future can Bring back IK
...horrible Prices for Mechs
...Nothing by marketing and Qualitymanagment (starting own MW5 Facebook and Twitter Sites daed since 4 december 2016!)
...not can edited for 15 Minutes the FW Maps for a better Placement of Spawnpoints or Bases-Great placed Bases with Walls in Craters, or Near High Hills
...PGI make now good Events and has learning from Fails
...Alex Iglesias for Concept Art work for PGI like for other Projects and Companys
...PGI fixed many other Problems, and bring new Problems (Balancing -now with new Tech)
...PGI fixed many first Decals after a terrible Looking start and bring now good Quality by it
... ..the last MW5 Idea from PGI is now MWO

...by the Way...PGI searching (like Begin of MWO) guys with Cryengine and now UE4 Experience for Careers ;)

Edited by Old MW4 Ranger, 18 July 2017 - 06:48 AM.


#105 the hedgehog

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Posted 18 July 2017 - 07:05 AM

it would appear that the lack of suitable animations stem from PGI's work to not have any clipping.

this would be why the MKII has such a stiff and tall animation so the legs don't clip through the arms.

#106 C E Dwyer

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Posted 18 July 2017 - 07:14 AM

View PostProsperity Park, on 17 July 2017 - 01:53 PM, said:

So many of the "so ugly I want a refund" threads nowadays with the civil war Mechs.

Are you guys too embarrassed to be caught piloting a moped - I mean a fat ch- I mean, an Ugly Mech?

You should just focus on the fun, not the looks :-)

If people focused on the fun, not the looks people would never buy more than half a dozen mechs.

As it happens P.G.I got away with me buying them, busy day yesterday and today, means I didn't get time to cancel. still the free colours kind of make up for terrible builds.

View Postthe hedgehog, on 18 July 2017 - 07:05 AM, said:

it would appear that the lack of suitable animations stem from PGI's work to not have any clipping.

this would be why the MKII has such a stiff and tall animation so the legs don't clip through the arms.

I'd agree if the Uziel's I need a piss bad stance didn't clip one side at the bottom..of the left leg ( note the right has clearance, just)

#107 Juodas Varnas

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Posted 18 July 2017 - 07:16 AM

It's really weird how the cockpit items have really nice animations, but the mechs themselves are awful.

Why not use the same animations for both? Posted Image

#108 r4plez

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Posted 18 July 2017 - 07:26 AM

wow looks like horse s#it, and i payed for that.... :/

#109 CK16

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Posted 18 July 2017 - 07:43 AM

Guys, we might not be satisfied by the animation but no use just saying it looks like *insert various ways to call it subpar*. Give feed constructive feedback.

For me needs more stride and weight in its steps. See MW4 and JJM's animation.

#110 MW Waldorf Statler

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Posted 18 July 2017 - 08:00 AM

View PostCK16, on 18 July 2017 - 07:43 AM, said:

Guys, we might not be satisfied by the animation but no use just saying it looks like *insert various ways to call it subpar*. Give feed constructive feedback.

For me needs more stride and weight in its steps. See MW4 and JJM's animation.

nothing dynamic animations, thats a Animation like the first days of PC games..no weight , Nothing Interaction with each Part of the Character, not torsomovement , not Interaction in each way with the Ground ...not really Working from each part of teh Legs ...thats more terrible as all what im seeing in the Beginner Workshop of Poser Character Animation ...Thats like the terrible MWLL animations...the Torso fly over the Map and the legs only poor animated parts with nothing interaction with each part of Character or Ground..a twoleggend walk is a very hard Balancing Act , with movement from each part of Torso, Arms, Legs, Hip to Hold Balance by each Step (seeing in MW4)..the Torsomovement Follow the Legs , not the Legmovement follow the Torso

Edited by Old MW4 Ranger, 18 July 2017 - 08:02 AM.


#111 Red Shrike

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Posted 18 July 2017 - 08:00 AM

View PostCK16, on 18 July 2017 - 07:43 AM, said:

Give feed constructive feedback.

Will an example do?

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#112 SpectreHD

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Posted 18 July 2017 - 08:05 AM

View Postjjm1, on 18 July 2017 - 04:54 AM, said:

My turn.

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Could you do one of it running? You can refer to my Mad Dog sig from MC1.

#113 Grayson Sortek

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Posted 18 July 2017 - 08:08 AM

View Postjjm1, on 18 July 2017 - 04:54 AM, said:

My turn.

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Amazing!
PGI, we need this, please look into hiring this guy to help with animations!
This animation screams predator to me, this is the terror lurking in IS nightmares waiting to kill them with it's dual gauss. THIS is what a bad-*** Battle'Mech looks like when it's stalking it's prey.

#114 ChapeL

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Posted 18 July 2017 - 08:08 AM

View Postjjm1, on 18 July 2017 - 04:54 AM, said:

My turn.

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Looking at your excellent work; am I correct in assuming that should the mech be animated to run it would HAVE to have a big hop in it's stride ? There doesn't seem to be room for further movement past 90 degrees at the ankle without the lower leg crushing the foot.

The leg would have to extend dramatically ( since it can't go far back and a 90 ton war maching won't be pushing with its toes) while the chassis basically falls forward only to be caught by the opposing leg and repeating the process.

#115 Commander A9

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Posted 18 July 2017 - 08:10 AM

I'd take the fan-made animation over the PGI animation.

Not getting the Mad Cat Mk. II until it's fixed.

#116 xVLFBERHxT

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Posted 18 July 2017 - 08:12 AM

View PostRed Shrike, on 18 July 2017 - 08:00 AM, said:

Will an example do?

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Its all about the hips! Especially the heavy and assault mechs have to move their hips like an tavern wench!

#117 Hit the Deck

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Posted 18 July 2017 - 08:18 AM

View PostRed Shrike, on 18 July 2017 - 08:00 AM, said:

Will an example do?

Posted Image

This does look cool but how cool (or ugly) it would be if the weapons are gyroscopically stabilized?

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#118 r4plez

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Posted 18 July 2017 - 08:21 AM

View PostHit the Deck, on 18 July 2017 - 08:18 AM, said:

This does look cool but how cool (or ugly) it would be if the weapons are gyroscopically stabilized?

Posted Image


lostech

#119 Y E O N N E

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Posted 18 July 2017 - 08:31 AM

View Postjjm1, on 18 July 2017 - 04:54 AM, said:

My turn.

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Not only is the animation spot on, but the placement of that single ballistic is fixed and the huge gaping hole in the shroud where nothing goes is plugged.

Bravo!

#120 LordBraxton

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Posted 18 July 2017 - 08:36 AM

I really wish I knew who made the original 8 mechs and all their animations and textures. Mechs have never looked as good as during closed beta. Clearly these employees are either gone or disgruntled.

So much sadness for what was lost.

Edited by LordBraxton, 18 July 2017 - 08:37 AM.






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