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Useless Weapons!


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#1 Nimnul

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Posted 18 July 2017 - 04:36 PM

LBX20 \ HGauss too many slots. LBX20 that would be attractive should take 10 slots and 13 tons.

MRM \ RL Too much missile spread. Too heat and too mass. For an med distance, these weapons are absolutely useless.You can not imagine a worse weapon. MRM is a big disappointment.

LGauss is too big for a small damage.

Edited by Nimnul, 18 July 2017 - 04:54 PM.


#2 bbihah

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Posted 18 July 2017 - 04:55 PM

Finding the Lbx5 a good replacement for mechs that otherwise use only a lbx10 otherwise. Leaves more weight for the more can opening hardpoints while keeping enough crit seeking potential with a tight spread and good range.

Lgauss is too similar to the AC10/lbx10 really. Its like a ****** version of it, but with good velocity and longer range.

MRM has its uses, the lower tube count is garbage however.

RL is excellent.

#3 Mechteric

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Posted 18 July 2017 - 04:59 PM

HGauss was pretty awesome when I tried it on test server. Throwing it on a Hunchback as replacement for an AC20 was pretty deadly.

#4 bbihah

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Posted 18 July 2017 - 05:03 PM

I found a uac20 on the hunchie was a lot better. But i could see the Hgauss being decent enough in it.

#5 Athom83

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Posted 18 July 2017 - 05:05 PM

LB-20X is very nice on the mechs that can carry it. Each of the 20 pellets have their own crti chances, and crit damage is very high for each of them as the weapon's total damage is high.

HGauss is very good, and is likely to replace AC/20s for a number of brawling builds (specifically the Atlas, Cyclops, and Mauler).

MRMs are different, but they fill a roll that was lacking currently. They pair nicely with rapid fire weapons that require facetime (UAC/20, RACs, UAC/2).

RLs are a supplementary "weapon" that only are really meant to be put into that solo missile slot a lot of mechs have that see little use otherwise. It is only a 0.5-1.5 ton weapon system after all.

#6 Xetelian

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Posted 18 July 2017 - 05:09 PM

View PostAthom83, on 18 July 2017 - 05:05 PM, said:

LB-20X is very nice on the mechs that can carry it. Each of the 20 pellets have their own crti chances, and crit damage is very high for each of them as the weapon's total damage is high.

HGauss is very good, and is likely to replace AC/20s for a number of brawling builds (specifically the Atlas, Cyclops, and Mauler).

MRMs are different, but they fill a roll that was lacking currently. They pair nicely with rapid fire weapons that require facetime (UAC/20, RACs, UAC/2).

RLs are a supplementary "weapon" that only are really meant to be put into that solo missile slot a lot of mechs have that see little use otherwise. It is only a 0.5-1.5 ton weapon system after all.



Posted Image

#7 Metus regem

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Posted 18 July 2017 - 05:30 PM

View PostXetelian, on 18 July 2017 - 05:09 PM, said:



Posted Image


Someone really needs to update that image to just be all Lab's....

#8 Red Shrike

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Posted 18 July 2017 - 05:32 PM

View PostXetelian, on 18 July 2017 - 05:09 PM, said:



Posted Image

Ah, that background brings back memories of closed beta, when people charged at each other out in the open. Those were the days...

#9 Bigbacon

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Posted 18 July 2017 - 05:33 PM

the rockets are by far the worst...I can't think of a single reason to take them except as some last ditch attempt at a lot of damage before you die. Its like a one shot SRM that doesn't weigh a lot and has a high damage potential.

the rotary autos are also kind of weird. too heavy and I think I'd rather just have AC of the same number.

#10 Athom83

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Posted 18 July 2017 - 05:43 PM

View PostBigbacon, on 18 July 2017 - 05:33 PM, said:

the rockets are by far the worst...I can't think of a single reason to take them except as some last ditch attempt at a lot of damage before you die. Its like a one shot SRM that doesn't weigh a lot and has a high damage potential.

Well... for 1.5 tons in a single hardpoint you can fit a ~35 damage near instant hit. Again, its for those mechs that only have 1-2 missile slots but only use their energy (like a commando or locust), so it has just an extra disposable damage to remove a single threat quicker. Also... the PTS had RL troll builds running rampant which could almost oneshot an Atlas through the CT that is fully spec'd out in the Survival Tree.

#11 Bigbacon

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Posted 18 July 2017 - 06:33 PM

View PostAthom83, on 18 July 2017 - 05:43 PM, said:

Well... for 1.5 tons in a single hardpoint you can fit a ~35 damage near instant hit. Again, its for those mechs that only have 1-2 missile slots but only use their energy (like a commando or locust), so it has just an extra disposable damage to remove a single threat quicker. Also... the PTS had RL troll builds running rampant which could almost oneshot an Atlas through the CT that is fully spec'd out in the Survival Tree.


that doesn't make sense still. So I have a commander with 2 of them and I splash someone for some massive damage....and now I'm down to just a few weapons instead of something else that I can continue to use? I don't get it.

#12 Khobai

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Posted 18 July 2017 - 06:38 PM

Quote

that doesn't make sense still. So I have a commander with 2 of them and I splash someone for some massive damage....and now I'm down to just a few weapons instead of something else that I can continue to use? I don't get it.


rockets let you instadelete someone from the game for the small cost of some missile hardpoints and a few spare tons.

would i put them on a commando though? probably not...

id put it on something that has spare missile hardpoints but doesnt rely on missile hardpoints for its primary weapons

Atlas-S for example. Stick 4 rocket launchers on it. Then use the energy and ballistic as your main weapons. Then just instadelete someone with your rockets. delete someone else with 2-3 alphastrikes. youre basically guaranteed at least 2 kills in any game.

Edited by Khobai, 18 July 2017 - 06:44 PM.


#13 Shadowomega1

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Posted 18 July 2017 - 06:43 PM

Only thing I found useless was the L-AMS as you heat up quickly and if you are not careful shut down before you can disable the system. If you are shut down and power back up with another volley in flight the moment you start back up to switch the system off you will be shut down again before switching it off. Worse is then taking heat damage. As for the weight saving on a Kitfox the 2 extra double heat sinks were like the Simpsons Goggles joke they did nothing.

#14 InspectorG

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Posted 18 July 2017 - 06:49 PM

View PostBigbacon, on 18 July 2017 - 05:33 PM, said:

the rockets are by far the worst...I can't think of a single reason to take them except as some last ditch attempt at a lot of damage before you die. Its like a one shot SRM that doesn't weigh a lot and has a high damage potential.

the rotary autos are also kind of weird. too heavy and I think I'd rather just have AC of the same number.


You stuff a Locust with them and go one-shot a LRM boat. Then, you laugh.

#15 Champion of Khorne Lord of Blood

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Posted 19 July 2017 - 07:11 AM

View PostAthom83, on 18 July 2017 - 05:05 PM, said:

LB-20X is very nice on the mechs that can carry it. Each of the 20 pellets have their own crti chances, and crit damage is very high for each of them as the weapon's total damage is high.

HGauss is very good, and is likely to replace AC/20s for a number of brawling builds (specifically the Atlas, Cyclops, and Mauler).

MRMs are different, but they fill a roll that was lacking currently. They pair nicely with rapid fire weapons that require facetime (UAC/20, RACs, UAC/2).

RLs are a supplementary "weapon" that only are really meant to be put into that solo missile slot a lot of mechs have that see little use otherwise. It is only a 0.5-1.5 ton weapon system after all.


LBX20 and HGauss can't actually replace the AC20 as a brawling weapon solely because they don't fit in a torso that is also running an LFE engine. Brawlers should be swapping their STD engines out for LFE if they're trying to stay competitive. The UAC20 has the option to spit out double damage of an AC20 and is the more likely replacement, though the AC20 still is semi viable due to the full frontloading. I'm not sure who in their right mind would pick an LBX20 for "muh crits" over an AC20 at the cost of multiple tons lost by not bringing an LFE.

At best either weapon is just there for some giggles.

#16 ScrapIron Prime

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Posted 19 July 2017 - 08:12 AM

View PostBigbacon, on 18 July 2017 - 05:33 PM, said:

the rockets are by far the worst...I can't think of a single reason to take them except as some last ditch attempt at a lot of damage before you die. Its like a one shot SRM that doesn't weigh a lot and has a high damage potential.

For some builds it makes a lot of sense. A Centurion AL with 3 ERLL, for example. Updating to a Light Fusion Engine, I had 2 tons (and 4 spaces) left over. My choices were... Target Computer 2, 1 DHS plus a bit more armor and an extra half ton of AMS ammo, SRM2 + Ammo, or 2 RL 15's.

The Rocket Launchers are a great finishing/pinch weapon.

Edited by ScrapIron Prime, 19 July 2017 - 08:13 AM.


#17 Mister Blastman

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Posted 19 July 2017 - 08:19 AM

View PostNimnul, on 18 July 2017 - 04:36 PM, said:

LGauss is too big for a small damage.


Perhaps charge for light gauss should be... removed.

#18 0bsidion

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Posted 19 July 2017 - 08:53 AM

View PostInspectorG, on 18 July 2017 - 06:49 PM, said:


You stuff a Locust with them and go one-shot a LRM boat. Then, you laugh.


Or you could do the smart thing and look for mechs that have stripped components and try finish them off with a single rocket launcher so you're actually helping the team and contributing the whole match. But trolls gonna troll I guess.

#19 R Valentine

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Posted 19 July 2017 - 09:02 AM

The H-Gauss will never replace AC/20s. The screen shake after the shot makes it impossible to pair it up with follow up weapons. You get H-Gauss and H-Gauss only.

#20 BlueFlames

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Posted 19 July 2017 - 10:15 AM

I think the community might be underestimating the Light Gauss. It fires 35% faster than normal Gauss, gets ten more damage per ton of ammo, and that 750m optimal range is tough to match. Yeah, it's heavy for what it is and could probably afford to do a little more per-shot damage, but "useless" is a stretch.

On the other hand, I think that Snub Nose PPCs are grossly overrated. They're shorter-range, slower-firing, and hotter than IS LPLs. Once the new-tech shine wears off (assuming they don't get some substantial buffs), SNPPCs are going to vanish from the battlefield.





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