Jep Jorgensson, on 21 July 2017 - 07:39 AM, said:
They are too situational to be truly effective. If you can get and stay in their sweet spot range, if you have LOS, if the enemy does not have any nearby AMS (since they are very weak against them), if you can handle the heat (that is too high according to sarna.net), if you do not mind doing only 1 damage per missile for more of your weapon range, if you do not mind the meager amount of ammo per ton you get, if you do not mind the min range, if you can keep such easily crit'ed weapons from being destroyed, if you do not mind all that, then yes I suppose they could work.
By the way, those ATM Mad Dogs I pawned last night, it was at all ranges including within 300 meters. Guess he had some trouble with my LAMS, big shocker, I know. My LRM's still ripped him a new one with only minor damage on my end.
Ok mate.
I can't comment on the maddog, because its an anecdotal at best. However it sounds like the difference between his build and mine is i would just have closed up and ruined you with direct fire if you had LRM's.
Like i said the ATM's are best used to
complement direct fire, not replace it. Yes there are counters to ATM's, the same counters that there are too LRM's in fact. No one is disputing that.
On my Mad Cat, i run dual gauss, 4 x ERML, and 2 x ATM6. If i am on a firing line i can poke slightly, find targets, fire a few salvos of ATM see if they have AMS. Likewise, I can pop up, fire a salvo, then use all my direct fire if it is a good moment to do so, and then drop back. I can do any combination of the two. I don't even have to use my ATM's, i can rely on the gauss and lasers. See, they are a complement.
Boating them would be ridiculous stupidity, and low level play, just like boating LRM's is low level play. Relying too much on your team doing the hard work, while sat back contributing inefficient area damage, and leaving the rest of your team at a disadvantage in attrition rates by not sharing armour.
ATM's are situational yes, but so are LRM's.....i have no idea how you think ATM's have this as a negative and LRM's don't. LRM's are even more situational than ATM's in a game against decent players, not even good ones. ATM's are in their element within 300M, where they do 50% moer damage, the enemy has less time to react and less time to avoid. LRM's have no element, they are the same at all times outside minimum range.
I won't even comment on the heat or ammo levels, as that is negligible for any half decent pilot.
Edited by Reza Malin, 21 July 2017 - 08:15 AM.