Dakota1000, on 21 July 2017 - 01:45 AM, said:
I've had that situation happen before to me. I was in a Mad Dog, 2 ALRM20 and 5 SPLs on domination in grim plexus, me and one Adder were in the circle up front behind a building defending against all the enemies that would come near while the other 10 people sat back behind a hill and did absolutely nothing, not getting in the circle, not even firing some LRMs at the targets.
Though that's similar to what happened in the match I talk about in OP. I was 200m from the enemy infront of everyone holding off 2 assaults and a heavy by myself when some jerk behind me tells me to push and blocks me from being able to get to cover to continue effectively holding the line.
There is a huge difference between hanging back and realizing you have the terrain advantage where you are. Taking up a good defensive position is what allows me to take down lances worth of mechs without anyone else helping out. I don't push in blindly, but I'm always putting in shots on my enemies with direct firepower. If I have the help of a good corner or hill I can put in some work. I've taken down half a team's worth of opponents as last man in multiple cases using cover, I don't rely on my team taking shots for me, I rely on the dirt taking it and realize my allies are more valuable than dirt.
Too many people these days take not pushing as hiding in the back, I definitely know I sure wasn't hiding and I was within SRM range of the enemies, only allies nearby hiding behind me. It can't all be push all the time, especially with assaults. The assault class is all about positioning, you are the pin that holds together a front with your massive firepower, making it hard for enemies to return fire on your team without getting blown to bits. I find that killing enemies or breaking all their shooty bits off helps save my team from damage a lot better than just walking infront of the enemy to be shot.
It is all push all the time. That doesn't mean go into brawling range but it does mean you don't just hang out. Unless your team is really well coordinated then you can't effectively hold a position - even a good one. While you personally may have a good spot (for the moment, good positioning changes when the enemy moves) your team may not.
Holding a position means surrendering control of positioning, aggression and when/where the fight takes place to the other team. If you're a team of good shots in a good position with range builds (and a couple brawlers) and good coordination then yes. Take and hold the good position, win trades, get ahead on kills THEN push.
However if you're a QP team? Holding ground = losing almost all the time. Regardless of your build, because the other team is respositioning and when you're pushing forward you're pressuring specific targets. A team that's pushing forward is almost always going to be focusing fire in QP.
Aggression, pushing forward, is about controlling the engagement. That doesn't mean trickling into a firing line or marching single file down the tunnel. It does mean constantly moving toward the enemy and shooting. If they have a firing line, circle around and push one side.
Assaults need to be a big part of that. That doesn't always mean the front line; assaults make big targets. Slow assaults are absolute **** in QP however and a huge negative as they slow the whole team down and make easy targets - most of them take terrible payloads. People in slow assaults have lots of reasons for why people need to carry them so they can finally have a good game (to make up for a string of losses) but the best use for a slow assault is as bait to tie up several enemies who rush in for that easy kill while you focus down their teammates.
A good assault needs to carry a strong payload, be fast enough to keep up (mid 60s or better) and play close to the front. You can take a slow Atlas and make a bombing run right into the middle of the enemy but you're likely to die alone in QP. Your front line in a push usually needs to be good heavies or smaller, faster assaults (MAD IIC, Zeus as good examples) and tanky heavies (Dragon).