(I am assuming that the guy fighting the heavy lasers WILL push them cuz of their abnormal cooldown times. Cuz that is what one should do.)
The main problem is not the spread that incurs when firin a freakin 1.55 heavy large. But the return fire. If there is an enemy with, say, c-medium pulse lasers. He shoots and twists away after 0.81 seconds dealing dmg to your center since you're also trying to shoot his center. But you're shooting for 1.4 seconds (Skill tree) to put your whole dmg through. So he has time to twist and the rest of your dmg goes into his arm which is there to shield. Now he produced ~30% heat and you 50-60%. He will shoot again in 3 seconds. You'll wait for 5.75 seconds. He will shoot you two times and then run away and you can't respond.
But this is actually quite even. When he's not pushing you and you can safely retreat.
Now take this to AC lvl. Say it's a warhammer with 2 UAC-10s + 4 ml. He has a 60 point alpha. This one is pin-point (granted he has to be able to actually aim) since you're also shooting your lasers at the same time. But he will shoot his uacs 3 times before you can get your second shot off.
(Those two also have superior ranges. They can and will engage you before you can deal your full dmg.)
On paper it's okay. But in practice? Every player that has knowledge of weapons and the mechs that carry them will beat the *cough* out of you.
Don't know what your playstyles are, but i play so i can get rid of as many enemy mechs as i am capable off. When I'm pugging in CW i (not that uncommon) have games in which I've got 12+ KMDD. (I'm sry that it sounds like bragging) This is possible cuz of DPS.
You've got basically none with heavy lasers. You cannot build up pressure. You can't work with your team. And you've also got no range. In those 450 meters heavy large and 270 meters heavy mediums? In this range my Black Knight with his sustainable 60 point alpha with a duration of 0.77 (lrg pulse far faster) will COMPLETELY wreck you. (Granted, it's very hard to play)
And there are UAC20s. And SRM's. They will beat you up.
TL;DR Heavy Lasers are basically brawl weapons cuz of their range. And every true brawl weapon will stomp them in heat + DPS. But with a lower Duration, (Why do heavy lasers have longer duration then ER laser again?) They can work despite their drawbacks.
I don't mean flat out buffing them, take the dmg of the heavy large to 15 and reduce the duration to 1.25 or something like that. (No serious values, just want to give you the idea)
Edit: C-ER-Medium Lasers work well with Heavy smalls cooldown and duration wise. That should actually tell you enough. (FYI med-lasers 400 meters heavy smalls 115 meters range. One is a sniper/mid-range weapon and the other a brawl weapon.)
Edit Nr. 2: Sry for the rant but i had to get this out.
Edited by Bonzai VI, 24 July 2017 - 03:53 AM.