

Is It Not Weird How The The Tables Turn.
#1
Posted 22 July 2017 - 05:12 PM
For example in FP, an Ebon Jaguar was shooting me at 600 range for around 40 alpha. I fired back using er mediums and er larges and did like 35 back to him. He was like? Back in the day, it use be a free trade for him. Now my little Grasshopper can trade back. I'm calling it now, some IS mechs might lose some of their quirks and FP tonage might become even. State of the game for an IS pilot seems very good atm.
Bruno
#2
Posted 22 July 2017 - 05:21 PM
Quote
of course theyre unhappy their stuff keeps getting nerfed. nobody likes their stuff getting nerfed.
it wouldve been much more of a feel good change for everyone if PGI just buffed ISXL to survive side torso destruction.
instead of nerfing clan agility across the board.
#3
Posted 22 July 2017 - 05:39 PM
But with FutureTech™ and Quirks combined, there are a handful more competitive Spheroid robots, at least.
It's something
#4
Posted 22 July 2017 - 06:21 PM
But i would not say we are at 1:1 yet across the board.
#5
Posted 22 July 2017 - 06:38 PM
Revis Volek, on 22 July 2017 - 06:21 PM, said:
But i would not say we are at 1:1 yet across the board.
It's a lot closer now, though, and I'm interested to see how CW goes - some public event stats would be cool to compare with previous runs that have all been Clan wins. I know I'm having a much better time in my "rank and file" IS mechs, whereas before the tech jump if I wasn't in a top IS mech I felt severely disadvantaged
Between light FF and the LFE, coupled with the existing quirks, IS mechs have gained the ability to have both toughness AND firepower, instead of one or the other. While clan ES, FF, and XL are objectively better, the armor/structure/weapon quirks, amplified by the skill tree, are definitely picking up the slack.
#6
Posted 22 July 2017 - 06:45 PM
BrunoSSace, on 22 July 2017 - 05:12 PM, said:
Did you somehow conveniently forget about the 25-ton IS advantage? (Or was that just removed?

#7
Posted 22 July 2017 - 06:47 PM
BrunoSSace, on 22 July 2017 - 05:12 PM, said:
Bruno
Well, if you look at it from their perspective, their mechs have gotten ceaselessly worse for years, with nerf after nerf after nerf.
I'm not saying it wasn't necessary, but keep in mind how much you appreciate the odd random nerf you've got. People will get over it and move on, and for sure the game is in a better place, but just keep that in mind. Particularly when you consider from their perspective IS has been as strong all along - they're wrong, but because there's always been a few IS mechs that where competitive with Clans, pure-Clan FP players generally only encounter those specific mechs and don't often really appreciate how vast the gap has been for the rank and file IS mechs. Mostly because the average non-top tier Clan Mech is (or at least was) vastly superior to the average IS mech. They always assumed the gap was the same.
So, the bulk of those Clan FP players haven't been seeing the game from the same perspective. Their "IS mech strength" value is based wholly on the very best IS mechs taken in FP, rather than the state of the faction as a whole.
Just something to keep in mind.
#8
Posted 22 July 2017 - 07:00 PM
Wintersdark, on 22 July 2017 - 06:47 PM, said:
I'm not saying it wasn't necessary, but keep in mind how much you appreciate the odd random nerf you've got. People will get over it and move on, and for sure the game is in a better place, but just keep that in mind. Particularly when you consider from their perspective IS has been as strong all along - they're wrong, but because there's always been a few IS mechs that where competitive with Clans, pure-Clan FP players generally only encounter those specific mechs and don't often really appreciate how vast the gap has been for the rank and file IS mechs. Mostly because the average non-top tier Clan Mech is (or at least was) vastly superior to the average IS mech. They always assumed the gap was the same.
So, the bulk of those Clan FP players haven't been seeing the game from the same perspective. Their "IS mech strength" value is based wholly on the very best IS mechs taken in FP, rather than the state of the faction as a whole.
Just something to keep in mind.
It's PGI's fault, really. If they hadn't made Clan tech so stupendously overpowered when it was introduced, it wouldn't have been necessary to scale them back so much over time.
#9
Posted 22 July 2017 - 07:01 PM
Anyway, when I play an I.S. mech it's unstoppable, much better than Clan. With the new tech even more. But I do wonder if PGI knows they are nerfing Clan tech based on stats from players who haven't figured out how to Mechlab a Battlemech?
I mean, when I do buy a "C" class mech with the player's best design, I fix what they did wrong. In my opinion most of the "C" mechs are trash designs.
#10
Posted 22 July 2017 - 07:06 PM
Kaeb Odellas, on 22 July 2017 - 07:00 PM, said:
For sure. Still, a little understanding goes a long way to everyone having a good time.
Or, in other words, DBAD, right?
#11
Posted 22 July 2017 - 07:07 PM
Wintersdark, on 22 July 2017 - 06:47 PM, said:
I'm not saying it wasn't necessary, but keep in mind how much you appreciate the odd random nerf you've got. People will get over it and move on, and for sure the game is in a better place, but just keep that in mind. Particularly when you consider from their perspective IS has been as strong all along - they're wrong, but because there's always been a few IS mechs that where competitive with Clans, pure-Clan FP players generally only encounter those specific mechs and don't often really appreciate how vast the gap has been for the rank and file IS mechs. Mostly because the average non-top tier Clan Mech is (or at least was) vastly superior to the average IS mech. They always assumed the gap was the same.
So, the bulk of those Clan FP players haven't been seeing the game from the same perspective. Their "IS mech strength" value is based wholly on the very best IS mechs taken in FP, rather than the state of the faction as a whole.
Just something to keep in mind.
There's also the perspective if you look at how close faction balance is (within 6%) but that's balance without IS having access to Ultras or ER Lasers or LFEs or HPPCs/SnubPPCs etc etc it can leave some people scratching their heads when the IS gets some big game changing equipment and the Clans get yet more nerfs (heat again) /shrug. Time will tell and PGI will balance again accordingly
#12
Posted 22 July 2017 - 07:11 PM
Lucian Nostra, on 22 July 2017 - 07:07 PM, said:
There's also the perspective if you look at how close faction balance is (within 6%) but that's balance without IS having access to Ultras or ER Lasers or LFEs or HPPCs/SnubPPCs etc etc it can leave some people scratching their heads when the IS gets some big game changing equipment and the Clans get yet more nerfs (heat again) /shrug. Time will tell and PGI will balance again accordingly
Faction balance is within 6%? Where do you pull that from?
Also, what nerfs? The cERML heat increase?
#13
Posted 22 July 2017 - 07:17 PM
Kaeb Odellas, on 22 July 2017 - 07:00 PM, said:
Or maybe they should have done 10 Clan vs. 12 IS, among other things.

#14
Posted 22 July 2017 - 07:20 PM
Gas Guzzler, on 22 July 2017 - 07:11 PM, said:
Also, what nerfs? The cERML heat increase?
From PGI, you have to remember it's top vs top, not overall. Nobody gives a crap if the mist lynx and panther are balanced vs Cheetahs and such.
Also yeah laser heat, ppc heat. never said the nerfs where extreme but they've pulled peoples attention.
like I said, only time will tell if it's not enough, to much or just right and PGI will react accordingly (albeit a bit slowly and mislead at times)
Edited by Lucian Nostra, 22 July 2017 - 07:22 PM.
#15
Posted 22 July 2017 - 07:26 PM
I play both IS and Clan. And I hate to see any of my clan mechs nerfed. Same as I hated seeing IS mechs nerfed. It isn't fun to respec a mech because (insert weapon here) was nerfed. Or a mech you loved like the Kodiak was nerfed so hard it's now an obscurity.
People always like to point fingers and both sides, and claim each one is "crying", well that's the nature of online games with peoples favorite toys.
#16
Posted 22 July 2017 - 07:33 PM
Competent Clan groups are now spamming Linebackers and Orion-IICs now--those are far more deadly than laservomit decks.
Edited by El Bandito, 22 July 2017 - 07:36 PM.
#17
Posted 22 July 2017 - 07:45 PM
BrunoSSace, on 22 July 2017 - 05:12 PM, said:
For example in FP, an Ebon Jaguar was shooting me at 600 range for around 40 alpha. I fired back using er mediums and er larges and did like 35 back to him. He was like? Back in the day, it use be a free trade for him. Now my little Grasshopper can trade back. I'm calling it now, some IS mechs might lose some of their quirks and FP tonage might become even. State of the game for an IS pilot seems very good atm.
Bruno
Sorry to burst your bubble but clans are still better via 2 slot DHS and C-Xl engine. Then, in reference t the previous, equipment that is smaller/lighter.
LFE and MRM close the gap a bit...but...DHS/XL still present the best advantage.
But dont worry, there are just as many Clan potatoes, that cant press W or read the RADAR, as there are IS potatoes.
#18
Posted 22 July 2017 - 07:49 PM
Lucian Nostra, on 22 July 2017 - 07:20 PM, said:
Well, those heat increases were relatively minor, and both came with buffs. ER MLs going back to double range has been awesome, and the ER PPC velocity has been nice as well. This is the same velocity they were at when the Clans joined the game.
#19
Posted 22 July 2017 - 07:50 PM
I'm really curious how the big picture is going to look after all the numbers get crunched.
Edited by Wyald Katt, 22 July 2017 - 07:51 PM.
#20
Posted 22 July 2017 - 07:52 PM
Lucian Nostra, on 22 July 2017 - 07:07 PM, said:
There's also the perspective if you look at how close faction balance is (within 6%) but that's balance without IS having access to Ultras or ER Lasers or LFEs or HPPCs/SnubPPCs etc etc it can leave some people scratching their heads when the IS gets some big game changing equipment and the Clans get yet more nerfs (heat again) /shrug. Time will tell and PGI will balance again accordingly
6% was the win-rate gap during the last event. That doesn't necessarily mean faction balance is within 6%, though. And we can't rule out the derp-factor. IMHO, you would get a better idea of where the faction balance is by looking at the proportion of Clan 'Mechs that comprise a competitive drop deck in a tournament like MWOWC, MRBC, etc. That's the very best of the best, and in some cases even the best of the rest due to the dupe rule.
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