Requiemking, on 30 July 2017 - 12:13 AM, said:
Well, much of the new tech is catch-up tech. Not to mention that Clans got screwed out of a lot of cool toys by a single year.
well IS gets some options as well that would have been nice,
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=IS=
Light AutoCannons(LACs)
LightAC2/
LightAC5(Production Tech 3068)
LACs(Light AutoCannons) are Lighter but less Range than normal IS-ACs
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Weapon,....Damage,...Heat,...Velocity,...Cool-down,...Range,...Max Range,...Tons,...Crit*,
LightAC2,........2...........1.0........2000............1.0............450...........900..............4........1...
LightAC5,........5...........1.5........1150............2.0.............540.........1080..............5.......2...
the LAC5 has the same Heat as mostly all other MWO AC5s,
both LAC have +25% Cooldown to make up for being lighter,
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=Clan=
Hyper-Assault Gauss(HAGs)
HAG20/
HAG30(Production Tech 3068)
HAGs(Hyper-Assault Gauss) are much like a mix of C-UAC and Gauss together,
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Weapon,...........Damage,.....Heat,...Velocity,...Cool-down,...Range,...Max Range,...Tons,...Crit*,
HAGauss20,...1/Shell(20).......4.........1330...........2.0...........60-720.......1440.............10.......6...
HAGauss30,...1/Shell(30).......6.........1330...........3.0...........60-720.......1440.............13......8...
to balance HAGs, they would likely have both a Burst(most UACs) and Charge up(all Gauss)
i gave HAGs a cooldown equal to their Damage Count(half a second longer than respective ACs)
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=Both=
MachineGun Array(MGAs)
MGA2/3/4(Production Tech 3068)
MGAs(MachineGun Array) area an array of MGs all tied together in a single Hardpoint,
MGArrays take up the same space as the number of MGs they Carry, +1Crit(for the Array)
MGArrays take up the same Weight as the number of MGs they Carry, +0.5Tons(for the Array)
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Weapon,................Damage,.......Range,.....Max Range,....Tons,....Crit*,
IS(LMG)Array2,....as(LMG)x2....as(LMG)......as(LMG).........1.5........3...
IS(MG)Array2,.......as(MG)x2......as(MG)........as(MG)..........1.5........3...
IS(HMG)Array2,....as(HMG)x2...as(HMG).....as(HMG).........2.5........3...
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IS(LMG)Array3,....as(LMG)x3....as(LMG)......as(LMG).........2.0........4...
IS(MG)Array3,.......as(MG)x3......as(MG)........as(MG)..........2.0........4...
IS(HMG)Array3,....as(HMG)x3...as(HMG).....as(HMG).........3.5........4...
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IS(LMG)Array4,....as(LMG)x4....as(LMG)......as(LMG).........2.5........5...
IS(MG)Array4,.......as(MG)x4......as(MG)........as(MG)..........2.5........5...
IS(HMG)Array4,...as(HMG)x4....as(HMG).....as(HMG).........4.5........5...
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C(LMG)Array2,....as(LMG)x2....as(LMG)......as(LMG).........1.0........3...
C(MG)Array2,.......as(MG)x2......as(MG)........as(MG)..........1.0........3...
C(HMG)Array2,....as(HMG)x2...as(HMG).....as(HMG).........1.5........3...
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C(LMG)Array3,....as(LMG)x3....as(LMG)......as(LMG).........1.25......4...
C(MG)Array3,.......as(MG)x3......as(MG)........as(MG)..........1.25......4...
C(HMG)Array3,....as(HMG)x3...as(HMG).....as(HMG)..........2.0.......4...
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C(LMG)Array4,....as(LMG)x4....as(LMG)......as(LMG).........1.5........5...
C(MG)Array4,.......as(MG)x4......as(MG)........as(MG)..........1.5........5...
C(HMG)Array4,...as(HMG)x4....as(HMG).....as(HMG).........2.5........5...
many have been waiting for MGArrays, they are almost here,
but i think Bishops right, we should relax for now, and take in all we have gotten,
let the waters settle abit before we dive in to the hottub,
Edited by Andi Nagasia, 30 July 2017 - 07:20 AM.