Xxl Engines, And What Effect They Could Have On Mwo?
#41
Posted 27 July 2017 - 09:28 AM
#42
Posted 27 July 2017 - 09:29 AM
davoodoo, on 27 July 2017 - 09:21 AM, said:
"The MUSE EARTH Devastator carries a Heavy PPC and PPC Capacitor in each arm and a pair of Medium Variable Speed Pulse Lasers in the center torso."
ffs... so what if it can run fast with masc on when its glorified assault scout...
Basically it carries twin ammoless AC/20 which can do full damage up to 540m.
Could be pretty significant in TT. But then again, the TT Warhawk carries quad ammoless-though-hot Gauss Rifles. Clan OP.
#44
Posted 27 July 2017 - 09:37 AM
Hit the Deck, on 27 July 2017 - 09:29 AM, said:
Could be pretty significant in TT. But then again, the TT Warhawk carries quad ammoless-though-hot Gauss Rifles. Clan OP.
and hellstar carries 4 ammoless gauss rifles which generate no heat.
40 dmg is nothing in tt, thats medium mech lvl of weaponry.
http://mwo.smurfy-ne...5e2ee7eaa2d0826
40 dmg, generates 48 heat per turn and vents 42 with 570m range...
or we can drop a little range
http://mwo.smurfy-ne...33212e4e95b0fe7
throw in 2 extra ermeds in torsos.
70 dmg alpha for mere 6 heat at 450m.
Edited by davoodoo, 27 July 2017 - 09:55 AM.
#46
Posted 27 July 2017 - 09:43 AM
davoodoo, on 27 July 2017 - 09:37 AM, said:
40 dmg is nothing in tt, thats medium mech lvl of weaponry.
For Clan Tech and 3050+ tech, probably. But of course, most of that damage is then smeared over the enemy mechs instead of applied pin-point precise.
#47
Posted 27 July 2017 - 09:59 AM
Hit the Deck, on 27 July 2017 - 09:42 AM, said:
http://mwo.smurfy-ne...d7f6416bb41e6da
yes.
Though ok thats clan tech thats cheating
http://mwo.smurfy-ne...1f06e44652cf03a
throw in capacitors.
12 heat per turn, actually colder than that devastator...
also, while 20 dmg will hit same location there is a drawback here too, it might be location you didnt want to hit, while higher amount of spread dmg raises chance that youll actually hit something you wanted albeit for less.
Edited by davoodoo, 27 July 2017 - 01:34 PM.
#48
Posted 27 July 2017 - 06:49 PM
#51
Posted 27 July 2017 - 08:04 PM
davoodoo, on 27 July 2017 - 09:37 AM, said:
You are exaggerating a little but. Not much, true, but a little. I mean the Hunchback IIC with the dual UAC/20 has 10 rounds iirc, total. (In TT that is).
But that's missing the point anyway. Mechs like the Devastator X10 are cavalry Mechs. This kind of Mech is supposed to be outgunned, trading weaponry for speed. How many Mechs with a running speed of 10 (about 100 kph) could stand up to the DVS-X10 one-on-one? Cavalry Mechs are supposed to run down lighter Mechs, who perhaps match their firepower but not their protection, or throw their weight into a weak spot of the enemy lines where their relatively weak firepower is compensated by lighter opposition.
Admittedly, the DVS-X10 is extreme example. I mean that's really the Davion spirit of fire and maneuver taken to an extreme, probably too far even by cavalry Mech standards. But why not, that's what an experiment is made for.
Just take a look at my favourite cavalry Mech, the Excalibur. Yes, it is hilariously outgunned by heavy Mechs, but with its combination of speed and range it is hard to bring down and it can hurt - until the event of ClanTech, of course. Overengined Mechs have their purpose, and XXLs might help in that.
Currently, it is a largely academic discussion since the IS lacks heavy Mechs to make use of an overly large engine. But if we had a Falconer or a Maelstrom, I'd certainly try out some XXL builds for the higher ratings. Again, perhaps it is not a super important or potent Tech, but I like the options.
Edited by FLG 01, 27 July 2017 - 08:05 PM.
#53
Posted 27 July 2017 - 11:43 PM
davoodoo, on 27 July 2017 - 09:59 AM, said:
http://mwo.smurfy-ne...1f06e44652cf03a
throw in capacitors.
12 heat per turn, actually colder than that devastator...
also, while 20 dmg will hit same location there is a drawback here too, it might be location you didnt want to hit, while higher amount of spread dmg raises chance that youll actually hit something you wanted albeit for less.
Ok, that's a legit build.
The DVS-X10 also carries 8 tons of additional weaponry besides the dual HPPC+Cap though.
BTW I don't think that you want to trade PP damage with spread damage most of the time even on the RNG-based TT game.
#55
Posted 28 July 2017 - 01:39 AM
FLG 01, on 27 July 2017 - 08:04 PM, said:
You are exaggerating a little but. Not much, true, but a little. I mean the Hunchback IIC with the dual UAC/20 has 10 rounds iirc, total. (In TT that is).
But that's missing the point anyway. Mechs like the Devastator X10 are cavalry Mechs. This kind of Mech is supposed to be outgunned, trading weaponry for speed. How many Mechs with a running speed of 10 (about 100 kph) could stand up to the DVS-X10 one-on-one? Cavalry Mechs are supposed to run down lighter Mechs, who perhaps match their firepower but not their protection, or throw their weight into a weak spot of the enemy lines where their relatively weak firepower is compensated by lighter opposition.
Admittedly, the DVS-X10 is extreme example. I mean that's really the Davion spirit of fire and maneuver taken to an extreme, probably too far even by cavalry Mech standards. But why not, that's what an experiment is made for.
Just take a look at my favourite cavalry Mech, the Excalibur. Yes, it is hilariously outgunned by heavy Mechs, but with its combination of speed and range it is hard to bring down and it can hurt - until the event of ClanTech, of course. Overengined Mechs have their purpose, and XXLs might help in that.
Currently, it is a largely academic discussion since the IS lacks heavy Mechs to make use of an overly large engine. But if we had a Falconer or a Maelstrom, I'd certainly try out some XXL builds for the higher ratings. Again, perhaps it is not a super important or potent Tech, but I like the options.
That i know, however its a goddamn xxl engine, this **** will be hot as ****, sure you can move 10 hexes, but you wont be able to vent heat from that, thats 40 heat and this thing couldnt possibly carry 20 dhs.
It would have more success dropping xl400 and putting more medium lasers instead of hppc at least it would be capable of producing some firepower after moving.
Also i didnt shown just hbk2c theres also 4g with 2 hppc+capacitors with 14 dhs, same as that devastator
ignoring tonnages, just crit analysis.
http://mwo.smurfy-ne...3d503104e5df566
ac10 is xxl engine crits, tcomp is masc. supercharger is 1 crit so meh and pulses go into ct.
This thing cant possibly fit more than 14 dhs under tt rules.
Hit the Deck, on 27 July 2017 - 11:43 PM, said:
The DVS-X10 also carries 8 tons of additional weaponry besides the dual HPPC+Cap though.
BTW I don't think that you want to trade PP damage with spread damage most of the time even on the RNG-based TT game.
True but its also twice the tonnage and even then it can barely fire those pulses along with hppc and capacitors and it needs to sacrifice moving speed or itll have same effect.
Depends on how much spread damage are we talking, back in 3025 era i prefered hbk4p over 4g. 50% extra dmg for spread wasnt that bad tradeoff.
Edited by davoodoo, 28 July 2017 - 01:57 AM.
#56
Posted 28 July 2017 - 04:48 AM
davoodoo, on 27 July 2017 - 09:21 AM, said:
"The MUSE EARTH Devastator carries a Heavy PPC and PPC Capacitor in each arm and a pair of Medium Variable Speed Pulse Lasers in the center torso."
ffs... so what if it can run fast with masc on when its glorified assault scout...
VME-11A does the same due Jihad times, but with LFE400, coast less and wear 2xLPL's instead of MXPLs.
And DVS-X10 are just an riggid copy of an VME-A10(X) so called "Fast Assault Action-X" who armed with 2xHPPC+CAP and 3xLL's. And that was in 3067 already. And coast just 27.5kk C-Bills.
Edited by C4NC3R, 28 July 2017 - 05:05 AM.
#57
Posted 28 July 2017 - 05:30 AM
FLG 01, on 27 July 2017 - 08:04 PM, said:
You are exaggerating a little but. Not much, true, but a little. I mean the Hunchback IIC with the dual UAC/20 has 10 rounds iirc, total. (In TT that is).
But that's missing the point anyway. Mechs like the Devastator X10 are cavalry Mechs. This kind of Mech is supposed to be outgunned, trading weaponry for speed. How many Mechs with a running speed of 10 (about 100 kph) could stand up to the DVS-X10 one-on-one? Cavalry Mechs are supposed to run down lighter Mechs, who perhaps match their firepower but not their protection, or throw their weight into a weak spot of the enemy lines where their relatively weak firepower is compensated by lighter opposition.
Admittedly, the DVS-X10 is extreme example. I mean that's really the Davion spirit of fire and maneuver taken to an extreme, probably too far even by cavalry Mech standards. But why not, that's what an experiment is made for.
Just take a look at my favourite cavalry Mech, the Excalibur. Yes, it is hilariously outgunned by heavy Mechs, but with its combination of speed and range it is hard to bring down and it can hurt - until the event of ClanTech, of course. Overengined Mechs have their purpose, and XXLs might help in that.
Currently, it is a largely academic discussion since the IS lacks heavy Mechs to make use of an overly large engine. But if we had a Falconer or a Maelstrom, I'd certainly try out some XXL builds for the higher ratings. Again, perhaps it is not a super important or potent Tech, but I like the options.
Since CVM's... based first on Banshee's and Cyclo's appeared, there was an countermesure since Terran Hegemony... a Vampire (all kinds of VME), Pillager and Annihillator, with later adding an KingCrab to the family. Btw... VME-11A and VME-A10X actually was more than enough to track down assault based CVM's. And we not talking about ANH-6X, PLG-6R and VME-6G with Dual-HGR armament. Theese " bad boys" are the Dai-Shi eaters. Cause ST mounting allows to dual-weld HGR.
Edited by C4NC3R, 28 July 2017 - 05:31 AM.
#58
Posted 28 July 2017 - 07:49 AM
Andi Nagasia, on 27 July 2017 - 09:14 AM, said:
'cept the engines alone cost makes them a nonviable option....
XXL engines cost five times as much as an XL engine....
An XL 300 is 4.9m C-bills, a 300XXL is 24.5m c-bills....
#59
Posted 28 July 2017 - 08:04 AM
davoodoo, on 27 July 2017 - 09:37 AM, said:
40 dmg is nothing in tt, thats medium mech lvl of weaponry.
40 damage isn't nothing in TT.... remember that's 20 to two different locations...
To put this into persepctive, even the vaunted, fully armoured Timber Wolf, which is considered to be a perfect mech with 99.56% armour coverage, only has 36 armour on the CT.
40 damage hitting a Timber Wolf in either arm will remove that arm and transfer 4 damage to ST... Hitting ST from front will leave it with one point of internal structure left.. Hiting it from the rear arc will kill the LT/CT/RT..
Hell 40 damage is enough to make even a Dire Wolf nervous, as that will strip armour from everywhere but the CT and legs...
#60
Posted 28 July 2017 - 08:49 AM
Metus regem, on 28 July 2017 - 08:04 AM, said:
40 damage isn't nothing in TT.... remember that's 20 to two different locations...
To put this into persepctive, even the vaunted, fully armoured Timber Wolf, which is considered to be a perfect mech with 99.56% armour coverage, only has 36 armour on the CT.
40 damage hitting a Timber Wolf in either arm will remove that arm and transfer 4 damage to ST... Hitting ST from front will leave it with one point of internal structure left.. Hiting it from the rear arc will kill the LT/CT/RT..
Hell 40 damage is enough to make even a Dire Wolf nervous, as that will strip armour from everywhere but the CT and legs...
Yes, its true, but remember that the same timber wolf was capable of dishing out over 60 dmg and clan 100 tonners were capable of dishing out 100+
It really isnt that uncommon to have mech absolutely crippled after just one salvo against heavier enemy.
stock kdk1 got over 130 dmg alpha though it will be too hot so lets drop erll for 120dmg at 24heat. Itll really matter little what itll hit as half of the enemy will evaporate.
Edited by davoodoo, 28 July 2017 - 08:57 AM.
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