SuperFunkTron, on 26 July 2017 - 08:59 AM, said:
The reason I can stand behind the claim of at least moderate competence is that despite the slow pace, there have been regular improvements over the last year. Many of them aren't the big things players really want to see implemented, but regular attempts to improve weaopns/mech balance have brought the IS and Clan mechs much closer than they ever were, even before the addition of Civil War tech. They have added game modes (incursion), even if only in their infant stages (escort). Even when it comes to town halls regarding FP, they have done a lot to address the concerns raised.
Don't get me wrong, I still see a huge amount of work that can be done to improve this game, but part of the blame for not addressing issues of real substance is a result of the loudest voices of the community not raising those issues to the top. Our last town town hall were full of questions asking "why did you do that" and "how did you get to that conclusion". There were 1, maybe 2 guys who were asking about concepts they may introduce to FP to make it more interesting and immersive. The town hall before that with the chosen community leaders discussed things like wall placement for 45 minutes, and only as a last moment afterthought, one of the reps asked about the possibility of Faction Specific Mech incentives or anything else that could improve the atmosphere and immersion of FP beyond "these walls may or may not be the cause of harvesting, can we try dropping else where".
Until the community starts prioritizing issues, we will continue to get minor fixes and tweaks prioritized over filling out the key game mode that was advertised. Rather than getting the interactive events in FP that were spoken about, we will wait another year for Solaris if enough people let FP get looked over again.
Sure, PGI hasn't prioritized its biggest sell points, but has the community as a whole let them know its about dam time that they should or have they gotten stuck on a lot of smaller issues and unknowingly delayed what all the BT fans really want; a mode with substance and immersion.
You not to long by MWO ?im self since the prefounder Phase ...
thats is not correct ...Russ ignored the most Wishes and problems of the old good Community ...50% says to early to going to launch the Game , to many Problems and only halfended projects...not enough Content ...Balancing is in the Moment Bad ...PGI launch ...Russ say newer 3PV ...ok says the community thats fine...Months later ...russ says his little Son can not play MWO with no 3PV , and Russ seeing the Game must have a 3PV =Shitstorm ..Russ speak only with his favorite Friends & Teams, a Guys with other Mind banned by Twitter...the old community stand behind PGI and the first visions ...and now the most gone ,like the most of the old Art Creators from PGI ,the first animators ..both leaves PGI the workers and the Community
the loudest voices and first Voice is Russ & Co..we have a idea tread in the German Forum ...10% from all ideas finding only a Little Ear...PGI ignored the community most ...and his warnings and Ideas to make Things Better or give PGI Help...all news and Previews of the Days from the Open Beta is gone with launch ..The Founder and his Ideas and Wishes not more the first Priority for PGI in clear words from PGI ...PGI will esport ,and Steam ..thanks for the money Founders , now PGI searching other Playergroups ...and fails ..going from the Championship Disaster to the Minimap Debacle and become Players with exentric Wishes not for the game, for the own playstyle
what thinking Operators and workers from PGi by Glassdoor.com
https://www.glassdoo...ryRedirect=true
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Member working for since 5 Years for PGI
Pros
-The core staff are very talented and passionate about their work
-Above average benefits (Extended Health Benefits, Transportation reimbursement, free refreshments)
-Your hard work and dedication does not go unnoticed in this company easily since this is a fairly small company so everything is pretty transparent .
Kontras
-deadlines are sometimes unrealistic
-there is overtime
Rat an das Management
-Make sure workload are spread out more evenly throughout the year
-New features should be reviewed more frequently and allow time for multiple iterations before setting a live date to it. Prevent incomplete and/or poorly designed features from going live.
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working 1 Year by PGI
Pros
At least it says on your Résumé you have been employed in your filed.
Kontras
Poor judgment and inability to get the projects where they need to be.
Lack of competent management expertise in their so called fields.
Poor Planning and design choices forces frustration and tension in the workplace.
Multiple projects thinning out development on main project.
Friendly atmosphere soon brakes, as deadlines cannot be made.
Rat an das Management
Stop development... Sit, Think, take a Breath and make a real plan for once.
Actual look at and in-house test features before even announcing poorly thought out plans.
Maybe stop forcing your bad decisions on the project and I don't know, maybe talk to real people about the projects path and not people you hire in your community to be yes men.
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Working 1 Year by PGI
Pros
- People who work here are smart and awesome
- Pretty good benefits like fully stocked kitchen & transit coverage
- You get paid time-off over the holidays
- They have been able to keep the work and staff quality high.
- They keep staff who are productive and wants to be here
Kontras
- could use more communication
- There were some stragglers who would come in late and put in minimal effort. There are still some, which is frustrating to see, but most of them have left.
- more team bonding events (not just big company events)
- usually its 40 hours week easy but in the last 2 years its been OT, OT, OT towards end of the year.. spread it out!
Rat an das Management
- deadlines are pretty tight. Try not to jam things into patch last minute
- do a bit more pre planning and communicate more.
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working 5 Years by PGI
Pros
Great team of friendly and talented artists, engineers and designers. Well stocked kitchen.
Kontras
Employees have been leaving in droves, many of them key elements in the critically diminished team, because HR and management consistently fail to do their job and nurture the talented and dedicated staff. You'll hear the same story from many ex-employees.
Right now only the momentum of past achievements keeps the place going.
Rat an das Management
Pointless to give advice, as their hubris precludes them from listening or learning from their appalling mistakes.
PGI has a Russ&Brian Company (Jarhead Games) a Long History by fails and Flops ...MWO is the first real Project with a Little sucess ...from Working for Duke nukem forever ...to -Die Hard:Nakotami place ..fails ..and unrealistic Dreams..the first Wishes of the Old Community ...2013 ..tutorials for new players, more Content and Immersion ,Storys for the Planets in FW , a Good Minimap, Comm Rose many says we helping PGI by content ,Maps, Storys
Edited by Old MW4 Ranger, 26 July 2017 - 09:41 AM.