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Russ Is Asking Us What Would We Prefer In Mech Packs


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#141 ocular tb

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Posted 26 July 2017 - 04:22 AM

View PostTyroki, on 25 July 2017 - 11:29 PM, said:

Of course when we say one mech per month, we're talking about a mech and it's variants, right?


Yes.

#142 Reza Malin

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Posted 26 July 2017 - 04:52 AM

View PostRestosIII, on 24 July 2017 - 09:30 PM, said:

Easily mech a month. I blame the 4 mech setup for the MCII walk animation.


After you mentioned this to me in another thread i specifically looked at some mad cats walking to see any limps.

I cant see it myself.....coyld it be you are being over critical?

I know you love mad cat mk 2, im just saying i cant see the issue.

On topic, i think one mech for each faction every month would be sweet.

They will probably never be able to do this thoigh as its harder to tie in rewards for buying the most expensive packs in combination. Unless they make cross faction a thing, with rewards for both?

Edited by Reza Malin, 26 July 2017 - 04:53 AM.


#143 Kyrie

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Posted 26 July 2017 - 04:56 AM

I want the Piranha, simply to troll with MGs.

PGI game must have Piranha troll mech. ;-)

#144 kesmai

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Posted 26 July 2017 - 05:55 AM

Hello PGI,
I will buy as many mechpacks as new maps are released.

I am a cheapstake.

#145 Crazywolf77

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Posted 26 July 2017 - 06:30 AM

Don't know if it has been mentioned before, but I'd like to choose my three variants for the standard pack (The Hero excluded of course). So that I don't end up with pain-in-the-***-to-level variants.

#146 MW Waldorf Statler

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Posted 26 July 2017 - 07:29 AM

we

View Postinvernomuto, on 26 July 2017 - 02:24 AM, said:

Well, as far as I know PGI is using UE for they're next title, Mechwarrior V, so I hope for them that they found some good dev(s) with the right skill. However, my point is not about UE being better than Cryengine. My point is that if PGI does not "modernize" MWO, upgrading its engine (with latest version of Cryengine or EU or something else) , I found it difficult to belive that they will invest huge amount of time and resources on the game. Again, will you invest for major improvements on technology that does not run well on recent gaming rigs? That has no support for VRs, etc?

Yes...Mechcon 2016 and further ......only a trailer with massive assets from HBS (Dropships,Tanks) two mechs (both driving from players?) ..and since this ...nothing..in all the Time PGI search for Careers only People with Cryengine Experience ,additional a only Dev Job with additional Experience for UE5 ,and the PGI special Twitter and Facebook sites for MW5 ...dead since the 6.12.2016..in the Moment ,we have from MW5 not more ,as from the first MW5... the Razor Artemis Joystick for MWO..in moment MW5 only a Marketing Gag...
http://www.mw5mercs.com/
https://twitter.com/MW5Mercs
https://www.facebook.com/mw5mercs

MW5 only a Bluff in the gaming Poker to hold Players by PGI and make new Hope?or HG and the Problems with this Guys ?since 5 Years not enough Manpower and Gaming experience for MWO , not for Animations, Maps, AI,FW and Gamemodes,Invasive Kinetic ...only Marketing Twitter Bubbles from Russ , and now a new Game with full AI?Nothing AI for MWO and Escort in 5 Years and now enough Experience for created AI for a new Game with only AI mechs????...the most waiting four Years of the MWO ,thats seeing Russ and Brian in the Future..

MW5 the same like the PGI Fail for Transverse (Counterpart to Chris Roberts SC) ?Big marketing Gag,Crowfounding -Transverse has own team and Money -trailer-Transverse Site -PGI hase the Rights for Wing Commander...and short later -cancel -



https://www.crowdfun...refund-process/


https://christopherh...jects/5349754#1

Edited by Old MW4 Ranger, 26 July 2017 - 07:57 AM.


#147 Tordin

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Posted 26 July 2017 - 08:44 AM

https://twitter.com/russ_bullock

79% wanted mech a month... huh? I thought having more mechs at once increased the chance on getting as many mechs longing to get into the game, included with better certainity. Longer wait times then, isnt it? The plus side, possibly better quality on each new chassis, if going for mech a month... hopefully.

#148 Martaloc

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Posted 26 July 2017 - 08:45 AM

I love to see the clan second line omnimechs and the Inner Sphere omnimechs.

Clans: Kingfisher , Crossbow, Battle Cobra

I:S: Sunder ,Templar ,BlackHawk-Ku,Blackjack,Firestarter, Strider,Owens , Raptor

And finaly because im JadeFalcon i will be very happy when i see in the distant future the Turkina 95 tons JadeFalcon omni which is truly assault omnimech not some sprinter assault as the Gladiator who has less weapons as some medium mechs.

#149 Battlemaster56

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Posted 26 July 2017 - 08:57 AM

Did anyone on twitter ask for two mechs a months instead of one a month?

#150 SuperFunkTron

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Posted 26 July 2017 - 08:59 AM

View PostCarl Vickers, on 25 July 2017 - 05:38 PM, said:


One should not be confusing PGI's competence with the player bases love of BTech. I can tell you now, if there was another BTech alternative run by another company that did things the way they should be done, PGI would be out of business.

The reason I can stand behind the claim of at least moderate competence is that despite the slow pace, there have been regular improvements over the last year. Many of them aren't the big things players really want to see implemented, but regular attempts to improve weaopns/mech balance have brought the IS and Clan mechs much closer than they ever were, even before the addition of Civil War tech. They have added game modes (incursion), even if only in their infant stages (escort). Even when it comes to town halls regarding FP, they have done a lot to address the concerns raised.

Don't get me wrong, I still see a huge amount of work that can be done to improve this game, but part of the blame for not addressing issues of real substance is a result of the loudest voices of the community not raising those issues to the top. Our last town town hall were full of questions asking "why did you do that" and "how did you get to that conclusion". There were 1, maybe 2 guys who were asking about concepts they may introduce to FP to make it more interesting and immersive. The town hall before that with the chosen community leaders discussed things like wall placement for 45 minutes, and only as a last moment afterthought, one of the reps asked about the possibility of Faction Specific Mech incentives or anything else that could improve the atmosphere and immersion of FP beyond "these walls may or may not be the cause of harvesting, can we try dropping else where".

Until the community starts prioritizing issues, we will continue to get minor fixes and tweaks prioritized over filling out the key game mode that was advertised. Rather than getting the interactive events in FP that were spoken about, we will wait another year for Solaris if enough people let FP get looked over again.

Sure, PGI hasn't prioritized its biggest sell points, but has the community as a whole let them know its about dam time that they should or have they gotten stuck on a lot of smaller issues and unknowingly delayed what all the BT fans really want; a mode with substance and immersion.

#151 MW Waldorf Statler

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Posted 26 July 2017 - 09:09 AM

View PostSuperFunkTron, on 26 July 2017 - 08:59 AM, said:

The reason I can stand behind the claim of at least moderate competence is that despite the slow pace, there have been regular improvements over the last year. Many of them aren't the big things players really want to see implemented, but regular attempts to improve weaopns/mech balance have brought the IS and Clan mechs much closer than they ever were, even before the addition of Civil War tech. They have added game modes (incursion), even if only in their infant stages (escort). Even when it comes to town halls regarding FP, they have done a lot to address the concerns raised.

Don't get me wrong, I still see a huge amount of work that can be done to improve this game, but part of the blame for not addressing issues of real substance is a result of the loudest voices of the community not raising those issues to the top. Our last town town hall were full of questions asking "why did you do that" and "how did you get to that conclusion". There were 1, maybe 2 guys who were asking about concepts they may introduce to FP to make it more interesting and immersive. The town hall before that with the chosen community leaders discussed things like wall placement for 45 minutes, and only as a last moment afterthought, one of the reps asked about the possibility of Faction Specific Mech incentives or anything else that could improve the atmosphere and immersion of FP beyond "these walls may or may not be the cause of harvesting, can we try dropping else where".

Until the community starts prioritizing issues, we will continue to get minor fixes and tweaks prioritized over filling out the key game mode that was advertised. Rather than getting the interactive events in FP that were spoken about, we will wait another year for Solaris if enough people let FP get looked over again.

Sure, PGI hasn't prioritized its biggest sell points, but has the community as a whole let them know its about dam time that they should or have they gotten stuck on a lot of smaller issues and unknowingly delayed what all the BT fans really want; a mode with substance and immersion.


You not to long by MWO ?im self since the prefounder Phase ...
thats is not correct ...Russ ignored the most Wishes and problems of the old good Community ...50% says to early to going to launch the Game , to many Problems and only halfended projects...not enough Content ...Balancing is in the Moment Bad ...PGI launch ...Russ say newer 3PV ...ok says the community thats fine...Months later ...russ says his little Son can not play MWO with no 3PV , and Russ seeing the Game must have a 3PV =Shitstorm ..Russ speak only with his favorite Friends & Teams, a Guys with other Mind banned by Twitter...the old community stand behind PGI and the first visions ...and now the most gone ,like the most of the old Art Creators from PGI ,the first animators ..both leaves PGI the workers and the Community
the loudest voices and first Voice is Russ & Co..we have a idea tread in the German Forum ...10% from all ideas finding only a Little Ear...PGI ignored the community most ...and his warnings and Ideas to make Things Better or give PGI Help...all news and Previews of the Days from the Open Beta is gone with launch ..The Founder and his Ideas and Wishes not more the first Priority for PGI in clear words from PGI ...PGI will esport ,and Steam ..thanks for the money Founders , now PGI searching other Playergroups ...and fails ..going from the Championship Disaster to the Minimap Debacle and become Players with exentric Wishes not for the game, for the own playstyle

what thinking Operators and workers from PGi by Glassdoor.com

https://www.glassdoo...ryRedirect=true

Quote



Member working for since 5 Years for PGI




Pros
-The core staff are very talented and passionate about their work
-Above average benefits (Extended Health Benefits, Transportation reimbursement, free refreshments)
-Your hard work and dedication does not go unnoticed in this company easily since this is a fairly small company so everything is pretty transparent .


Kontras
-deadlines are sometimes unrealistic
-there is overtime


Rat an das Management
-Make sure workload are spread out more evenly throughout the year
-New features should be reviewed more frequently and allow time for multiple iterations before setting a live date to it. Prevent incomplete and/or poorly designed features from going live.


Quote

working 1 Year by PGI



Pros
At least it says on your Résumé you have been employed in your filed.


Kontras
Poor judgment and inability to get the projects where they need to be.
Lack of competent management expertise in their so called fields.
Poor Planning and design choices forces frustration and tension in the workplace.
Multiple projects thinning out development on main project.
Friendly atmosphere soon brakes, as deadlines cannot be made.


Rat an das Management
Stop development... Sit, Think, take a Breath and make a real plan for once.
Actual look at and in-house test features before even announcing poorly thought out plans.
Maybe stop forcing your bad decisions on the project and I don't know, maybe talk to real people about the projects path and not people you hire in your community to be yes men.





Quote



Working 1 Year by PGI



Pros
- People who work here are smart and awesome
- Pretty good benefits like fully stocked kitchen & transit coverage
- You get paid time-off over the holidays
- They have been able to keep the work and staff quality high.
- They keep staff who are productive and wants to be here


Kontras
- could use more communication
- There were some stragglers who would come in late and put in minimal effort. There are still some, which is frustrating to see, but most of them have left.
- more team bonding events (not just big company events)
- usually its 40 hours week easy but in the last 2 years its been OT, OT, OT towards end of the year.. spread it out!


Rat an das Management
- deadlines are pretty tight. Try not to jam things into patch last minute
- do a bit more pre planning and communicate more.




Quote

working 5 Years by PGI



Pros
Great team of friendly and talented artists, engineers and designers. Well stocked kitchen.


Kontras
Employees have been leaving in droves, many of them key elements in the critically diminished team, because HR and management consistently fail to do their job and nurture the talented and dedicated staff. You'll hear the same story from many ex-employees.

Right now only the momentum of past achievements keeps the place going.


Rat an das Management
Pointless to give advice, as their hubris precludes them from listening or learning from their appalling mistakes.



PGI has a Russ&Brian Company (Jarhead Games) a Long History by fails and Flops ...MWO is the first real Project with a Little sucess ...from Working for Duke nukem forever ...to -Die Hard:Nakotami place ..fails ..and unrealistic Dreams..the first Wishes of the Old Community ...2013 ..tutorials for new players, more Content and Immersion ,Storys for the Planets in FW , a Good Minimap, Comm Rose many says we helping PGI by content ,Maps, Storys

Edited by Old MW4 Ranger, 26 July 2017 - 09:41 AM.


#152 C E Dwyer

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Posted 26 July 2017 - 09:58 AM

Mech a month.

the XP bonus medallion fiasco should never be done again lol

#153 Valdarion Silarius

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Posted 26 July 2017 - 10:16 AM

View PostBattlemaster56, on 26 July 2017 - 08:57 AM, said:

Did anyone on twitter ask for two mechs a months instead of one a month?


Yeah, I asked for 2 mechs a month. A few others did as well.

Edited by Arnold The Governator, 26 July 2017 - 10:16 AM.


#154 Jay Leon Hart

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Posted 26 July 2017 - 10:38 AM

Something to note...

Even with the four 'mech packs, we still only got four "new" 'mechs in a four month period;

Feb - Resistance Heroes (no "new" 'mechs)
Mar - Civil War (four "new" 'mechs)
Apr - Clan Heroes II (no "new" 'mechs)
May - Clan IIC Heroes (no "new" 'mechs)

So, really, the same number of 'mechs as if there had been one 'mech a month.

Now, with Civil War: Escalation announced in June and, as-of-yet, nothing announced in July, we will have to see what, if anything, is announced in Jul/Aug/Sep - we may still end up with the same number of 'mechs, just in bigger lumps with more gaps.

So people wanting two 'mechs a month may have to settle for two every other month, if they get their wish.

#155 RestosIII

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Posted 26 July 2017 - 10:55 AM

View PostReza Malin, on 26 July 2017 - 04:52 AM, said:

After you mentioned this to me in another thread i specifically looked at some mad cats walking to see any limps.

I cant see it myself.....coyld it be you are being over critical?

I know you love mad cat mk 2, im just saying i cant see the issue.

On topic, i think one mech for each faction every month would be sweet.

They will probably never be able to do this thoigh as its harder to tie in rewards for buying the most expensive packs in combination. Unless they make cross faction a thing, with rewards for both?


Spoiler


That walk animation looks terrible.

#156 Battlemaster56

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Posted 26 July 2017 - 11:00 AM

View PostArnold The Governator, on 26 July 2017 - 10:16 AM, said:


Yeah, I asked for 2 mechs a month. A few others did as well.

Ok I may have to recover my twitter password and throw my vote and voice about two mechs a month.

View PostRestosIII, on 26 July 2017 - 10:55 AM, said:


Spoiler


That walk animation looks terrible.

It's not the best, is all I have to say but it could be done better if they could go revise it a bit better over a second look.

#157 Kaptain

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Posted 26 July 2017 - 11:14 AM

One mech a month so it gets the attention it deserves (uziel too big and mad cat 2 ugly as fk)
Extend early adopters until the mech is released.
Bring back the Banked option on included premium time.
Without the rule of three make it so we can pick 3 of 5 mechs from the pack
A choice as to what mech gets the C-bill bonus
The ability to purchase the hero outright

Things like that might get me interested in Packs again... but for the most part I'm just going to buy them with C-Bills. The only things I see myself buying in the future are colors and only when they are on sale. Maybe sale patterns also. Already have more mechs than I need.

Additionally the game modes are pretty mediocre. Each game mode is functional but it feels like the bare minimum effort was put into it and until that changes I do see myself spending money out of pure support.

#158 SuperFunkTron

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Posted 26 July 2017 - 12:52 PM

View PostOld MW4 Ranger, on 26 July 2017 - 09:09 AM, said:


You not to long by MWO ?im self since the prefounder Phase ...
thats is not correct ...Russ ignored the most Wishes and problems of the old good Community ...50% says to early to going to launch the Game , to many Problems and only halfended projects...not enough Content ...Balancing is in the Moment Bad ...PGI launch ...Russ say newer 3PV ...ok says the community thats fine...Months later ...russ says his little Son can not play MWO with no 3PV , and Russ seeing the Game must have a 3PV =Shitstorm ..Russ speak only with his favorite Friends & Teams, a Guys with other Mind banned by Twitter...the old community stand behind PGI and the first visions ...and now the most gone ,like the most of the old Art Creators from PGI ,the first animators ..both leaves PGI the workers and the Community
the loudest voices and first Voice is Russ & Co..we have a idea tread in the German Forum ...10% from all ideas finding only a Little Ear...PGI ignored the community most ...and his warnings and Ideas to make Things Better or give PGI Help...all news and Previews of the Days from the Open Beta is gone with launch ..The Founder and his Ideas and Wishes not more the first Priority for PGI in clear words from PGI ...PGI will esport ,and Steam ..thanks for the money Founders , now PGI searching other Playergroups ...and fails ..going from the Championship Disaster to the Minimap Debacle and become Players with exentric Wishes not for the game, for the own playstyle

what thinking Operators and workers from PGi by Glassdoor.com

https://www.glassdoo...ryRedirect=true











PGI has a Russ&Brian Company (Jarhead Games) a Long History by fails and Flops ...MWO is the first real Project with a Little sucess ...from Working for Duke nukem forever ...to -Die Hard:Nakotami place ..fails ..and unrealistic Dreams..the first Wishes of the Old Community ...2013 ..tutorials for new players, more Content and Immersion ,Storys for the Planets in FW , a Good Minimap, Comm Rose many says we helping PGI by content ,Maps, Storys

I've been here since before the Clan Invasion, I've got some idea of all the issues that have been around for the last few years. I'm not here to defend PGI, but rather trying to rally people behind a cause so we can finally see some progress related to it.

I never commented on how nice it is to work there and have no idea why that was brought up. I only wanted to point out that we have had some solid improvements over the last year despite all the issues they have yet to address.

Right now I'm hoping that people start voicing their demands for FP to be improved and that they demand it happens before any other distractions like Solaris. We've got a reasonably solid core game play stabilized now, balance is close enough that it only needs tweaks... now is the time for FP to get the stories, logistics, politics, etc. that it was promised so long ago.

I don't want to be stuck in the distant past and all of PGI's blunders, I've read thousands of posts about that already. What I want is to see if we can get enough of the community to help Russ and Co. start prioritizing atmospheric improvement and FP in particular. It's about time we got some immersion and story there.

#159 Admiral-Dan

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Posted 26 July 2017 - 01:09 PM

Mech a month

#160 Khobai

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Posted 26 July 2017 - 01:53 PM

one mech a month

one new map or fixed old map every 2-3 months (say 4-5 new or fixed maps a year)

one new gamemode or fixed old gamemode every 5-6 months

so like if escort and incursion get fixed before the end of the year and we get a new gamemode besides (union dropship defense mode), thatd be ideal.

Edited by Khobai, 26 July 2017 - 01:55 PM.






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