Civil War Leaderboard Event
#121
Posted 06 August 2017 - 12:44 AM
#122
Posted 06 August 2017 - 02:01 AM
Appogee, on 03 August 2017 - 07:00 AM, said:
I don't like to be critical of giveaways, but compared to prior Leaderboards, those prizes are crap.
People bought 3-packs (and more) of those Mechs, but the most they can win is a camo, a standing item and 1M CBills...?
totally not worth buying if pgi dont give you a chance to earn some mc back, like it used to be...just because they were too lazy to block the guys that cheated through event after event in the past everyone now have to spend monies without a return..UTTER BS
#123
Posted 06 August 2017 - 03:10 AM
TheFourthAlly, on 05 August 2017 - 11:58 PM, said:
I wasn't aware of any changes during this event ... if you don't mind explaining just curious what does this refer to? Thanks.
#124
Posted 06 August 2017 - 03:39 AM
Serpentine Shel Serpentine, on 06 August 2017 - 03:10 AM, said:
I wasn't aware of any changes during this event ... if you don't mind explaining just curious what does this refer to? Thanks.
They initially displayed (mistakenly apparently) the same challenge for all weight classes. Iirc the one for the Lights, so all said 5 kills/kmdd and 25 assists.
When I saw that on (my) Thursday, I thought it fairly doable, if a bit odd that an Assault would get a lot more spacebucks for the same challenge. Then it was updated to the current setting. Makes a bit more sense if you look at the rewards of course, but that many more kills/kmdd is also a tad more work for the filthy casuals amongst us.
#125
Posted 06 August 2017 - 09:55 AM
Kills are kills whether you're in a light or an assault...you just need to take your shot at the right time at the right target. The window of opportunity is tighter for a light, but it's all still basically just timing. KMDDs, on the other hand, are vastly easier for an assault than for a light. If you're doing the assault portion, try to create KMDDs as well as kills. (Of course, solo kills count twice, so do try to secure the kill on your own KMDD.)
Without screwing over your team, try to shoot at different mechs than the rest of the assaults on your side go for. The fresher your target is when you begin shooting at it, the better your chances of getting the KMDD, unless of course, it's fresh enough to take you out first. Generally, I go for a KMDD if the target's armor is yellow or better. Cored targets get my attention for kill opportunities. If the target's health falls between those two I generally leave it alone unless it's a game-critical priority target or someone asks for help with it. Remember, don't screw over your team.
Which is not to say that piloting assaults is easy...you really need to know where you want to be and there's usually no coming back from being out of position. The only upside is that if you screw up in your team's assault lance you'll usually get to start a new match pretty soon afterward.
#126
Posted 06 August 2017 - 07:52 PM
Easy choice and I'm fine with it. Timed events are always going to be a weigh up for me anyway.
#127
Posted 07 August 2017 - 12:22 AM
Xaat Xuun, on 04 August 2017 - 01:38 PM, said:
myself I don't mind sharing , if I do all the Damage, but someone else gets the kill shot, I'm okay with it
Yeah I had several matches in my mediums and heavies when I was getting 1-2 kills as i couldn't get the final blow but then would find I'd have 3-4 KMDD which helped a lot. Overall to do the lights, mediums and heavies only took me about 3 hrs on Sunday so it seemed rather good effort to reward ratio. Will do the assault one after work tonight.
Edit: No matter someone answered above once I read further on!
Edited by Aramuside, 07 August 2017 - 12:26 AM.
#128
Posted 07 August 2017 - 04:16 AM
James Argent, on 06 August 2017 - 09:55 AM, said:
Kills are kills whether you're in a light or an assault...you just need to take your shot at the right time at the right target. The window of opportunity is tighter for a light, but it's all still basically just timing. KMDDs, on the other hand, are vastly easier for an assault than for a light. If you're doing the assault portion, try to create KMDDs as well as kills. (Of course, solo kills count twice, so do try to secure the kill on your own KMDD.)
Without screwing over your team, try to shoot at different mechs than the rest of the assaults on your side go for. The fresher your target is when you begin shooting at it, the better your chances of getting the KMDD, unless of course, it's fresh enough to take you out first. Generally, I go for a KMDD if the target's armor is yellow or better. Cored targets get my attention for kill opportunities. If the target's health falls between those two I generally leave it alone unless it's a game-critical priority target or someone asks for help with it. Remember, don't screw over your team.
.
Not sure what in this context "screwing over your team" would amount to?
If that means "kill stealing" -- it would be annoying and "screwing over your team" if all you did was attack already crippled mechs that other people had taken damage to kill. However, I don't think that this should be a major concern (especially for newbies) because focusing fire on the targets of other mechs is what you are supposed to do and much more important than avoiding kill stealing.
So if you are playing right it cannot be avoided that you are taking down mechs other people invested in damaging. For those new to the game: unless they have lost their weapons mechs are dangerous even when heavily damaged. Even a single shot from one weapon can make the difference between your teammate surviving the fight or the match (depending on your teammates condition which you probably cannot be sure about since you cannot target lock them and there no time anyway). So if you were to stand by or choose another target just because it seemed the enemy mech was very weak based on its percentage of hit points remaining, you could let your team down by letting your teammate get killed by that weakened enemy. So as suggested by others above, seek out already damaged enemies as a way to focus fire even if the target is not called. Fire can be focused over time not all at the same time. The important thing is to remove an enemy threat and if you don't focus on damaged mechs you are wasting the other teammates efforts.
The only mech you could safely leave for others is one with no weapons left (for newbies: you can see this if you target the mech it's weapon and paperdoll info will appear in the top right of the hud) -- and even then if no one seems to want to kill it and you don't have a higher priority target then by all means kill it because even "sticks" can be dangerous by capping, collecting radar info and blocking your movement and shooting. I have seen sticks used effectively to win a close match.
Winning has a much larger effect on everyone's C-bill and XP rewards than individual kills and "killing blow" has a significantly lower reward than KMDD. KMDDs also count as kills for events. So kill stealing has only a limited negative impact on other players (and could save their life). Yes it's a problem that leaderboard stats (other than for events) don't track KMDD, only killing blows. But that's the biggest impact and it's not linked to concrete game rewards.
So on the whole I would say just shoot the called target (meaning someone has asked for focused fire on that target) or whatever your teammates are shooting at.
Edited by Serpentine Shel Serpentine, 07 August 2017 - 09:02 AM.
#129
Posted 07 August 2017 - 04:45 AM
Serpentine Shel Serpentine, on 07 August 2017 - 04:16 AM, said:
If that means "kill stealing" -- it would be annoying and "screwing over your team" if all you did was attack already crippled mechs that other people had taken damage to kill. However, I don't think that this should be a major concern (especially for newbies) because focusing fire on the targets of other mechs is what you are supposed to do and much more important than avoiding kill stealing.
So if you are playing right it cannot be avoided that you are taking down mechs other people invested in damaging. For those new to the game: unless they have lost their weapons mechs are dangerous even when heavily damaged. Even a single shot from one weapon can make the difference between your teammate surviving the fight or the match (depending on your teammates condition which you probably cannot be sure about since you cannot target lock them and there no time anyway). So if you were to stand by or choose another target just because it seemed the enemy mech was very weak based on its percentage of hit points remaining, you could let your team down by letting your teammate get killed by that weakened enemy. So as suggested by others above, week out already damaged enemies as a way to focus fire even if the target is not called. Fire can be focused over time not all at the same time. The important thing is to remove an enemy threat and if you don't focus on damaged mechs you are wasting the other teammates efforts.
The only mech you could safely leave for others is one with no weapons left (for newbies: you can see this if you target the mech it's weapon and paperdoll info will appear in the top right of the hud) -- and even then if no one seems to want to kill it and you don't have a higher priority target then by all means kill it because even "sticks" can be dangerous by capping, collecting radar info and blocking your movement and shooting. I have seen sticks used effectively to win a close match.
Winning has a much larger effect on everyone's C-bill and XP rewards than individual kills and "killing blow" has a significantly lower reward than KMDD. KMDDs also count as kills for events. So kill stealing has only a limited negative impact on other players (and could save their life). Yes it's a problem that leaderboard stats (other than for events) don't track KMDD, only killing blows. But that's the biggest impact and it's not linked to concrete game rewards.
So on the whole I would say just shoot the called target (meaning someone has asked for focused fire on that target) or whatever your teammates are shooting at.
I'd assuming "screwing over your team" in this context would mean ignoring a high priority target as far as gaining the win goes to pursue one that allows you to guarantee getting your cookie towards the event goal.
You know along the same line that securing a kill increases your payout when often switching from shooting a stick to going after a still dangerous enemy is often the better play choice even though it can tank your KDR.
Edited by Dago Red, 07 August 2017 - 04:45 AM.
#130
Posted 07 August 2017 - 05:14 AM
#131
Posted 07 August 2017 - 06:17 AM
Haazheel, on 07 August 2017 - 05:14 AM, said:
Luck of the draw I guess as I found people playing very focused this weekend though there were a ridiculous number of missile boats. My overloaded AMS with 2 tons of ammo was quite often close to empty unless I died first.
#132
Posted 07 August 2017 - 06:54 AM
Love these warhorns and tablets.
Edited by Commander A9, 07 August 2017 - 06:54 AM.
#133
Posted 07 August 2017 - 07:30 AM
Aramuside, on 07 August 2017 - 06:17 AM, said:
Luck of the draw I guess as I found people playing very focused this weekend though there were a ridiculous number of missile boats. My overloaded AMS with 2 tons of ammo was quite often close to empty unless I died first.
Looks like, but i refuse to change my builds for ams's (which i usual dont need cuz when i play there arent much lrm lobbers). Again, i dont hate lrms and dont want to act salty but like you said, this weekend (especially saturday and sunday afternoon) there were so many lrm boats and you have only poking teammembers, its no fun. i often called out a push and was the only one pushing..and dying or domination...ppl running around outside the circle and try to kill others...*sigh*
Nevermind, im lucky for all ppl who enjoyed, i didnt. But i move on as usual....;P cheers
Edited by Haazheel, 07 August 2017 - 07:37 AM.
#134
Posted 07 August 2017 - 09:14 AM
Dago Red, on 07 August 2017 - 04:45 AM, said:
I'd assuming "screwing over your team" in this context would mean ignoring a high priority target as far as gaining the win goes to pursue one that allows you to guarantee getting your cookie towards the event goal.
You know along the same line that securing a kill increases your payout when often switching from shooting a stick to going after a still dangerous enemy is often the better play choice even though it can tank your KDR.
My KDR has tanked this Season from a very strong start for me (which means for me, above 1) for a few reasons besides just bad decisions on positioning or being too aggressive too early which are the usual culprits for early death. First, due to the challenge and the recent mech sale I've been trying new mechs and weight classes I don't usually play. Second, with civil war tech I'm playing with and against new weapons and even new armor like stealth armor that I am still figuring out. Third, as mentioned KDR doesn't capture some game play that is better game play but doesn't lead necessarily to the most kills.
And KDR can encourage bad game play: excessive timidity hoping others will soften up the enemy for you. That does happen as when you calln for a push or see an obvious opening and you're out there alone or with a small group, with everyone else hiding. (but don't complain if you didn't call for the support.) Camping usually equals death even for the campers, but the last to fight can get the most kills even when losing. So I think that focusing on KDR may be a matter of pride but if it interferes with fun or good game play, I intend to forget about it. It's a game after all.
#135
Posted 07 August 2017 - 09:49 AM
I specifically endorsed securing any kills you can. (Sticks as noted above are a special case.) After all, it's an event which requires kills. I've only ever seen someone get truly upset about a 'stolen kill' one time, and it was 'stolen' by the guy who wound up getting the KMDD/solo on it. Most of the time it's just good-natured joking.
#136
Posted 07 August 2017 - 07:05 PM
Serpentine Shel Serpentine, on 06 August 2017 - 03:10 AM, said:
I wasn't aware of any changes during this event ... if you don't mind explaining just curious what does this refer to? Thanks.
He's referring to, their accidental posting of the old leaderboard prize format, and more specifically... a period last year when a group of the same players, were constantly cheating/exploiting to game the event format, to pump their results, and earn all the top spots and prizes. Many of the same players were among the main teams of the world championships and one group even made the finals. If you watched the finals you can guess which from the crowd response.
Players were running multiple accounts to put up results that well... could only result from taking turns farming damage and being killed off by one another. Thus everyone in the group could have TEN perfect games, the likes of which are essentially never seen in the live servers outside of those leaderboard events. And they weren't doing it on just ONE variant of a mech. They were doing it on every variant. The scoring formula awards the most points to solo kmdds followed by damage, and minor awards for winning/survival. Its thus easy to figure out as an average what each of the ten best games must have involved, to achieve the totals being put up and in anything other than farmed group play, the #s don't add up as being even remotely plausible. One fellow hit top spot during one of the assault leaderboards in only ELEVEN total matches played, and stayed in top spot thru to the end. Somehow he managed ten of what would be individually... record score games for 99% of the playerbase... in a row.
Anyway, there were lots of threads on the matter at the time in the forums and plenty of folks emailing to PGI, but since PGI never officially reveals bans/discipline actions anymore... the only thing the greater player base ever saw result was the prizes offered for the events changed to eliminate the direct payouts of MC and Cbills... which ironically...had the effect of the results being put up dropped...and the same folks who had consistently been placing top 5s and 10s in the previous events...disappeared from participating in them.
Now the best prize for a leaderboard is a camo unlock generally, or warhorns. They've been inconsistent on that front though. One of the mech releases a few months ago didn't even get the camo unlock.
#137
Posted 07 August 2017 - 07:48 PM
#138
Posted 07 August 2017 - 07:50 PM
Serpentine Shel Serpentine, on 07 August 2017 - 07:48 PM, said:
Not usually, but sometimes if I haven't refreshed by browser (by which I mean shutting it down and restarting it - sometimes to the point of deleting all cookies and the like) it sometimes doesn't update at all for me.
(Note: Tired and non-functional, cannot remember the proper terminology )
On my end at least - there was one event I was sure I had completely failed - but their end was still tracking it.
Edited by Wence the Wanderer, 07 August 2017 - 07:51 PM.
#139
Posted 07 August 2017 - 11:04 PM
Haazheel, on 07 August 2017 - 07:30 AM, said:
Looks like, but i refuse to change my builds for ams's (which i usual dont need cuz when i play there arent much lrm lobbers). Again, i dont hate lrms and dont want to act salty but like you said, this weekend (especially saturday and sunday afternoon) there were so many lrm boats and you have only poking teammembers, its no fun. i often called out a push and was the only one pushing..and dying or domination...ppl running around outside the circle and try to kill others...*sigh*
Nevermind, im lucky for all ppl who enjoyed, i didnt. But i move on as usual....;P cheers
Oh I get your reasoning totally. I only restarted running AMS on that build because I saw Pariah Devalis using it in my favourite chassis aka the huntsman so thought I'd give it a go. Its not so much the LRMs for me as the new tech missile systems like ATM's on so many mechs.
#140
Posted 07 August 2017 - 11:07 PM
From the current leaderboard
UZL-3S top score 2,304
ANH-2A top score 3,709
COU-PRIME top score 3,185
MCII-1 top score 4,074
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