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It's Time To Eliminate The "mini-Assault" Light Mechs


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#81 Brain Cancer

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Posted 06 August 2017 - 02:12 AM

View PostThe Unstoppable Puggernaut, on 05 August 2017 - 11:19 PM, said:

In regards to the OP, I've had some strange issues getting hit reg but it's very rare. Yesterday I poptart-streaked a Bushwacker (no arms), orange crit CT no armour front or back. This should have delivered 36 streak damage and it cleared the terrain well. I assumed I got the kill but... nothing. The mech just walked it off like a boss. It was HPG and there was nothing to hide behind and no other mechs in the way.

The lesson here is, it's not about rolling with the blows, it's about how you roll with them.




Streaks are bone-seeking, so you can easily have most of a volley hit anything BUT CT, a great change from the earliest days when a 6x2 Streakapult was actually dangerous. RNGesus gonna bless you whether you like it or not, and Murphy is His Prophet.

#82 Jay Leon Hart

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Posted 06 August 2017 - 02:18 AM

View PostAsym, on 05 August 2017 - 03:16 PM, said:

I run an Artic Cheeta with full survival and I can't do 1/2 of what the Urban, Commando's or Raven do. Not even close.

Just finished a match chasing a Urban in my Cheeta.... That took a Loooooong time to leg him and he wasn;t even try or evade?
Why not evade? Because the Urban knew what he could get away with I think. He tore me to shreds before he was legged and an assault with a LBX-20 killed him.

What were you running on your ACH? What was the UM running?

Tip for Urbies, if they're running away from you, is to shoot the crotch, that is still rear CT. Easy kill.

#83 Jay Leon Hart

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Posted 06 August 2017 - 02:21 AM

View PostYeonne Greene, on 05 August 2017 - 03:51 PM, said:

Well, if he's actually good with them...that will happen as a matter of course. No different from a good player in any other weight class, though.

The inability to kill a fleeing Urbanmech in an Arctic Cheetah indicates otherwise.

Of course, it depends on loadouts, damage when they engaged, terrain, how hot/cool the map was, but we didn't get any of those details.

#84 The6thMessenger

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Posted 06 August 2017 - 02:24 AM

View PostJay Leon Hart, on 06 August 2017 - 02:21 AM, said:

The inability to kill a fleeing Urbanmech in an Arctic Cheetah indicates otherwise.


Well, to be fair, it's hard to shake off the ACH from an Urbanmech. But the Urbie is far from vulnerable vs the ACH. The only ACH that could best me consistently is that of War_glaivez, but other than him I'm okay with other ACHs.

Edited by The6thMessenger, 06 August 2017 - 02:24 AM.


#85 Dr Hobo

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Posted 06 August 2017 - 02:26 AM

Most urbanmech variants carry 95% of their firepower in the arms. Remove them and it's a running stick.

Aim for the crotch or it's legs. That's how I die usually is I get legged out.

Unless you're in a supernova and you're dumb enough to let me get under your shelf and I can punch you repeatedly in the nuts with my RAC till you pop.

No light is tanky. The clan lights especially no. They're very squishy and one good volley will kill them.

You clearly don't remember the dual gauss dual erppc direwhales oneshotting lights thought the STs(if you were unlucky enough to get hit)

A cougar has what..28pts stock armor on the STs and like 22 on the arms I think. That's two AC20 hits to break it off.

It honestly sounds like you're hitting terrain hit boxes not aiming where think you are or have really bad ping.

I suggest turning on the colorblind hit feedback as it's better than the regular one.

Then I also suggest checking out the maps you're having issues with. Go with a couple friends and see what you're having issues with. Some mechs like the cataphracht and the Timberwolf have low slung arms and often you think you're hitting(but due to lack of feedback ) youre not actually hitting just shooting the ground

If all that fails it could be your PC or ISP causing you issues.

For example for the last few patches river city causes massive fps issues and ping issues for me. Most other maps aren't that bad so I have to remember to pay attention to my shots.

There's no.assault lights. Just scouts and lights who think they're mediums.

Way back in the early days when fast lights had the god like lag shield you simply shot their legs out. Because the leg was the biggest and easiest thing to hit.

#86 Jay Leon Hart

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Posted 06 August 2017 - 02:27 AM

View PostZergling, on 05 August 2017 - 09:56 PM, said:

b33f's latest video is rather relevant:
Spoiler

(about why OP's opinion can be disregarded on anything)

I... that... they... WHY?!

Edited by Jay Leon Hart, 06 August 2017 - 02:27 AM.


#87 Dr Hobo

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Posted 06 August 2017 - 02:31 AM

View PostJay Leon Hart, on 06 August 2017 - 02:27 AM, said:

I... that... they... WHY?!

I've noticed it a few times with my commando. Especially in wooded maps. I can sit and park in the woods by the cliffs and the e tire enemy team have walked right by me.

If it doesn't have a dorito it doesn't exist to most pugs.

#88 Jay Leon Hart

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Posted 06 August 2017 - 02:40 AM

View PostThe6thMessenger, on 06 August 2017 - 02:24 AM, said:

Well, to be fair, it's hard to shake off the ACH from an Urbanmech. But the Urbie is far from vulnerable vs the ACH. The only ACH that could best me consistently is that of War_glaivez, but other than him I'm okay with other ACHs.

Still, it's hard to miss a fleeing Urbie, especially the legs. 6 ERSL? 6 HSL? 6 SPL? 6 ERML? 6 HML? 4 MPL? Maybe Smalls/Meds + SRMs? 30-60 damage per shot vs 56 (+skills) armour & structure? 2-6 on target shots and that's a dead Urbie.

#89 mike29tw

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Posted 06 August 2017 - 02:50 AM

View PostKiiyor, on 05 August 2017 - 11:00 PM, said:

Excellent points. On top of that, add in convergence.
...


Another reason that you should aim for the leg. If you're using ballistic and you have to lead ahead of the target, aiming for the leg at the light mech 90m away puts your convergence at, let's say, 100m instead of 300m behind him.

View PostBrain Cancer, on 06 August 2017 - 02:12 AM, said:

Streaks are bone-seeking, so you can easily have most of a volley hit anything BUT CT, a great change from the earliest days when a 6x2 Streakapult was actually dangerous. RNGesus gonna bless you whether you like it or not, and Murphy is His Prophet.


Which is why when fighting against a streak boat in a light, it is actually better to face him instead of torso-twisting away like people usually do. Regular torso-twist against a streak boat is a quick way to let him vaporize your arm and your ST.

#90 Wildstreak

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Posted 06 August 2017 - 02:54 AM

View PostDogstar, on 05 August 2017 - 12:23 PM, said:

There's either some bad coding in the net code introduced in the latest patch because there's been a lot more rubberbanding than before or the hitboxes of the Raven are ridiculously tiny compared to the model.

Do tracerts to server addresses to check if you have problems on your line.

[redacted]

Edited by McValium, 06 August 2017 - 03:07 AM.
unconstructive


#91 Weeny Machine

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Posted 06 August 2017 - 03:29 AM

View PostAsym, on 05 August 2017 - 10:51 AM, said:

That's it PGI, I'm about as frustrated as a player can be....

An emeny Raven is "facetiming" a heavy ballastic mech. Seriously?

As that is going on, a Battlemaster targets that same Raven and I'm spectating this. The Battlemaster is mostly ballistic; UAC-5's and a PPC. 100 meters and a barrage of UAC-5 hits, along with the facetimed Heavy's UAC-5's and medium lasers can't even change the Raven's damage from yellow to orange. The Raven disengages with his rear side exposed to even more combined fire from several other mechs.... WHAT?

In the same match, a Maurader catches an Urban mech from behind, "facetiming" yet another damaged Assault mech and shoots the Urban with 8 LBX-10 (4 volleys x 2) hits and 18 SRM 6 hits and the Urban mech's damage colors simply don't change; the Urban runs away and both lights survived the match?

In that match, my Maurader, before I was destroyed, with twin Large Lasers shot another Raven sitting on a ledge 750 meters away 3 times center torso and his damage visual didn't change from yellow to orange?

OK, this is out of control.....

I'm not all that experienced and maybe I'm really missing something here but, when a heavy or assault mech can't seriously damage a mech that weights that little with some serious ordanance, something is really off in the gameplay damage processing software...

Any ideas?



1. Hitreg
What you describe sounds more like a hitreg issue. I can tell you numerous occassions where I crept up behind a heavy and unloaded my Jenner IICs sh1tload of missiles...to see the back of the heavy being yellow

2. Lights
About what kind of lights do we talk? Most lights are pretty fragile. I agree that some are simply too small like the locust and commando and that also throws hitreg off. Javelin seems to have some hitbox issues but heck, aim for the legs.

Firestarters, Wolfis, Jenners etc are pretty easy to hit as are all 35t mechs. If you face a chassis with armour quirks - shoot for the legs.

Heck, lights are so easily countered except maybe locusts and commandos and still people are whining.


Last but not least some food for thought:
Why is the light queue the shortest considering they are so op that you think the situation is out of control?

Edited by Bush Hopper, 06 August 2017 - 03:33 AM.


#92 The6thMessenger

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Posted 06 August 2017 - 03:44 AM

View PostJay Leon Hart, on 06 August 2017 - 02:40 AM, said:

Still, it's hard to miss a fleeing Urbie, especially the legs. 6 ERSL? 6 HSL? 6 SPL? 6 ERML? 6 HML? 4 MPL? Maybe Smalls/Meds + SRMs? 30-60 damage per shot vs 56 (+skills) armour & structure? 2-6 on target shots and that's a dead Urbie.


The trick isn't to run away. It's to fend off the ACH. And my build for that is 3x ERML + LPL.

#93 Dago Red

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Posted 06 August 2017 - 03:47 AM

View PostJay Leon Hart, on 06 August 2017 - 02:40 AM, said:

Still, it's hard to miss a fleeing Urbie, especially the legs. 6 ERSL? 6 HSL? 6 SPL? 6 ERML? 6 HML? 4 MPL? Maybe Smalls/Meds + SRMs? 30-60 damage per shot vs 56 (+skills) armour & structure? 2-6 on target shots and that's a dead Urbie.


That's why you never flee in an urbie.

Especially from a traditional light that will be able to run you down 100% of the time if you don't leg them. No you make the other son of a ***** run from you.

#94 Fox With A Shotgun

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Posted 06 August 2017 - 03:54 AM

Also, fatmech pilots will never get any sympathy from me as long as they have both the hardpoints and tonnage to have enough firepower to erase a light mech in one shot, or even heavily cripple it. Heavy Gauss Rifles and twin HPPC fatmechs are the last straw for me. Every last fatmech pilot deserves to be shot in the rear CT by a horde of locusts, the way I see it.

#95 Inatu Elimor

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Posted 06 August 2017 - 04:00 AM

Asym,

You have a point here. I was chasing a Uziel with a trial hunchback IIC-C and alpha striking continuously; impossible to bring him down. Now I own 3 Uziels and I know how vulnerable they are, especially in the back where I was aiming. Obviously, by the way he moved, he was a noob. Either there were server lag issues or something else going on...

Edited by Inatu Elimor, 06 August 2017 - 04:03 AM.


#96 Asym

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Posted 06 August 2017 - 05:30 AM

Thanks for the replies.

My ACH has 4 sml lasers and 2 srm 4's....

I really believe that this is some sort of a hit registration issue. I've talked to a bunch of players off line and they have the same stories on "other" mech classes that in or on some maps, just can't be consistently dented........

Shooting "down" with PPC's and other long range weapons seems to be pretty problematic. My example earlier was a shooting down example. Many are wondering if there is a geometry issue in the gameplay engine? O now know, thanks to you 'all that spectating really is "un-reliable" as the visuals don't match the reality of play many times. Thanks.

Mini-Assaults are changing the game. Pilots that have grasped the "whatever it is" paradigm and are running with it.

This issues comes down to believability. Can a 25 or 30 ton vehicle survive the ballastic weapons physics of this era we are piloting in? Let alone survive in the frontal 60 degree arc of any MBM?

Edited by Asym, 06 August 2017 - 05:30 AM.


#97 Zergling

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Posted 06 August 2017 - 05:33 AM

View PostAsym, on 06 August 2017 - 05:30 AM, said:

Thanks for the replies.

My ACH has 4 sml lasers and 2 srm 4's....

I really believe that this is some sort of a hit registration issue. I've talked to a bunch of players off line and they have the same stories on "other" mech classes that in or on some maps, just can't be consistently dented........

Shooting "down" with PPC's and other long range weapons seems to be pretty problematic. My example earlier was a shooting down example. Many are wondering if there is a geometry issue in the gameplay engine? O now know, thanks to you 'all that spectating really is "un-reliable" as the visuals don't match the reality of play many times. Thanks.

Mini-Assaults are changing the game. Pilots that have grasped the "whatever it is" paradigm and are running with it.

This issues comes down to believability. Can a 25 or 30 ton vehicle survive the ballastic weapons physics of this era we are piloting in? Let alone survive in the frontal 60 degree arc of any MBM?


Maybe you just need glasses?

#98 Alexander of Macedon

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Posted 06 August 2017 - 05:33 AM

Lol, forget rear shots, a Raven will die if a half-competent Assault jock shoots it in the front. If you're not staying mobile and abusing the hell out of the ear mounts you're going to die fast, especially because of how the torsos are arranged-good for spreading damage, but as soon as the CT is open you're dead because you can't shield that beak.

Bear in mind, my 3L and 4X were the first 'mechs I ever bought, and still two of my most-played. If there's any 'mech I'm confident in talking about, it's the Raven. If someone can't kill a Raven at close range, either there's connection problems to blame or they're a spud. Especially because Ravens have absolutely massive legs, you can spray SRM6 fire at them from 200m and still hit most of your shots.

#99 Jay Leon Hart

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Posted 06 August 2017 - 05:41 AM

View PostAsym, on 06 August 2017 - 05:30 AM, said:

My ACH has 4 sml lasers and 2 srm 4's....

Mini-Assaults are changing the game. Pilots that have grasped the "whatever it is" paradigm and are running with it.

The ERSLs are fine then, being hitscan, the SRMs are more prone to "missing" due to HSR and general ping differences. Try swapping to an all laser loadout and see if that helps against Lights and fast Mediums.

True Mini-Assaults, like the Night Gyr, really did change the game. Many moons ago. The Urbanmechs, Panthers, Adders and Cougars are not changing anything, far as I have noticed.

#100 HGAK47

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Posted 06 August 2017 - 06:23 AM

If you cant hit a light, stop being a potato. I have no problem putting at least some damage on light mechs and my Pirates Bane gets wiped out by enemy fire often so I dont know where this fantasy of "waa light mechs too hard to hit waaa" comes from.





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