It's Time To Eliminate The "mini-Assault" Light Mechs
#21
Posted 05 August 2017 - 01:26 PM
#22
Posted 05 August 2017 - 01:26 PM
like watching a cheetah stand still and vomit 4 to 6 lasers as you run around and pound it with MRM,SRMs, LRMs, or whatever it just kind of laughs and cores you.
I get comments a lot in commandos as to why it can tank damage so well.
#23
Posted 05 August 2017 - 01:29 PM
Bigbacon, on 05 August 2017 - 01:26 PM, said:
MRMs: Large spread, obviously won't hit all hit a light mech
SRMs: Depending on launcher size/artemis, decent spread, requires close range to hit the target, but will obliterate light mechs if you can aim.
LRMs: Some of my LRMs miss Assault mechs due to how they work, so of course they're going to miss a light mech.
As long as you're using weapons that make sense for the job and can aim well, light mechs are relatively easy targets.
#24
Posted 05 August 2017 - 01:46 PM
I may have had the mech I was watching/spectating wrong... Sorry. And no, he was in no way missing. Neither was the other pilot. Naw, there just wan't any damage registering...... I've seen fire control King Crab's with the UAC-2 "zipper" zap assault mechs a lot faster than assault-lights.... Missing, not enough to justify that survival rate...... Hit box size? Maybe, but given the amount of ordanance fire, no...........
I wasn't missing either: just nothing was registering on the mini-assault's damage display.
Earlier this year, post skill tree, I had a LRM boat and a friend of mine on the other side offer to stand still in a Urban mech during a match. That way, we were using the exact gameplay engine everyone uses for matches. 325 LRM's to seriously hurt an stationary Urban at 500 meters... LRM mech fully mastered for LRM's. No tag. Again, hit box size?
A stationary Raven at 350 meters taking 6 PPC hits without registering damage. Commando's actually running through and around lances of mechs without being legged or seriously damaged.... Theses aren't Noob tier 5 pilots........
Something is seriously out of whack. That's all I am saying........
If PGI doesn't comment on these posts, that's fine.... The reason I brought this up is that something is seriously wrong in the damage accounting matrix PGI is using....... Maybe, someone might get an opportunity to actually talk to PGI about it.
It is ruining a lot of people's fun and it becomes senseless and fuitle at some point. I like a good fight. I prefer a fair fight and expect to lose every so often. Chasing an Urban for 5 + minutes and not being able to destroy him is counter intiuitive and stinks of programming issues......
#25
Posted 05 August 2017 - 01:50 PM
#26
Posted 05 August 2017 - 01:54 PM
RestosIII, on 05 August 2017 - 01:29 PM, said:
Well actually a properly built LRM can reliably waste lights (as long as you're not the last one and getting charged), with artemis and tag the lrms will core/eat his legs quite fast
#27
Posted 05 August 2017 - 02:00 PM
Valhallan, on 05 August 2017 - 01:54 PM, said:
Well actually a properly built LRM can reliably waste lights (as long as you're not the last one and getting charged), with artemis and tag the lrms will core/eat his legs quite fast
Only if the light mech is stupid enough to run away from the LRM boat
#28
Posted 05 August 2017 - 02:02 PM
The asthetic goal of the Battletech IP is one of groups of combatants slaming away at each other stripping parts and weapons before the stronger corpse wins. Pinpoint damage is the antithesis of this spectacle and because of coding limitations increased durability was deemed the easiest solution to increase TTK. If a light can be legged in one shot, death is but four seconds away given most reload times.
The tankiness is required for the ballet of fighting. Fragility promotes camping, meatsheilding and lack of aggressive pushes.
Also you should shooting legs on all lights. The Raven upper torso is well shaped.
Edited by Spheroid, 05 August 2017 - 02:22 PM.
#30
Posted 05 August 2017 - 02:15 PM
something like that happened when i was working on my medium warhorn, i was running an assassin with 2 lppcs and 3 streak4s. after killing one of a pair of lights that were coming up on our flank, i went after the second. i considered breaking off but i noticed that he was headed toward a camping stormcrow. i linked up with another mech who was going that way and a 3rd joined up. by the time both of those mechs were destroyed, there were 5 more mechs that joined in. we lost the game because the assaults and heavies didnt have no support. the morale of this story is dont chase the ******* squirrel.
Edited by LordNothing, 05 August 2017 - 02:16 PM.
#31
Posted 05 August 2017 - 02:21 PM
ThoseWhoFearTomorrow, on 05 August 2017 - 01:14 PM, said:
Just here to agree to this. All my blam on my arms and the moment someone sneezes it explodes? No thanks. However, the moment I get the jump on an assault they know I hit em. With some planning and concentration I can even take down that silly assault...even if I am running in taters and have NO JUMP JETS!
#32
Posted 05 August 2017 - 02:23 PM
Try out the Commando 2D, that thing is as tanky as a heavy mech.
Plus it deals out tremendous damage now that it can actually carry a decent amount of ammo thanks to skill tree.
The real offender though has to be the 250LFE Wolfhound 2 sporting 5 medium pulse lasers.
I'm legit terrified to run into one on heavy mechs due to the amount of punishment that thing can take.
#33
Posted 05 August 2017 - 02:26 PM
#34
Posted 05 August 2017 - 02:27 PM
#35
Posted 05 August 2017 - 02:34 PM
Mystere, on 05 August 2017 - 10:54 AM, said:
Shoot. The. Legs.
and:
Are you sure you did not miss, especially from the server's POV?
Same posts about lights for three years. Same excuses as to why lights are okay.
Used to be one shot AC20 on the legs and the light was legged. Now with armor and structure buffs and the fail "skill" tree...
At some point just stop defending buffs and broken hit boxes on lights. Maybe instead push for lights to have a different role than every other mech in game.
But then PGI is an absentee landlord. You are definitely getting what you pay for as PGI has demonstrated they have no desire to try and enlarge the playerbase. So as the cash goes down so should your expectations.
Want to buy a tournament pack!?
#37
Posted 05 August 2017 - 02:41 PM
I spend most of my time in lights, particularly the Jenner-F which not only was hit with a larger rescale, but it's movement archetype got moved up to the next size up which made it less agile (Firestarter got hit with this too). The new skill tree with the durability skills has helped it and a lot of other lights too. They need it in my opinion. And some, like the Jenner, need a lot of mobility points too and end up having to sacrifice a lot of other skills just to keep decent durability and mobility. All in all I say lights are not in too bad a place right now but some could certainly use a little more help. And they are still heavily punished with a direct hit from just about any high alpha loadout that are quite prevalent right now with the new mechs and tech.
TL/DR: Go for the legs. Also I second those who suggest you try them out yourself. I think they're the most fun since they can do many different things while also running the risk of dying or becoming disabled quickly. High risk/high reward. And finally, I agree with a post above that says that fragile lights don't make for good game enjoyment. If they were made of paper they would be almost non-existent and that wouldn't be good for the game.
Edited by ocular tb, 05 August 2017 - 02:44 PM.
#38
Posted 05 August 2017 - 03:09 PM
Ted Wayz, on 05 August 2017 - 02:34 PM, said:
At some point just stop defending buffs and broken hit boxes on lights. Maybe instead push for lights to have a different role than every other mech in game.
And no-one will ever play them. This is a fightin' game, and the first ever mechwarrior title where there are viable mechs outside the assault class.
Want to make lights scouts and capping mechs? Try it. Do that for a match, and avoid contact.
Hamper light mechs any further, and all you'll create is resentment whenever a light mech pilot drops, because it just means everyone else has to carry harder for the mech that can't contribute.
#40
Posted 05 August 2017 - 03:14 PM
FupDup, on 05 August 2017 - 02:37 PM, said:
Really. So my comment about quirks aka buffs was lost on you then.
Wasn't so long ago there were no quirks. Before PGI threw in the towels on roles and tried to balance all weight classes against each other.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
This topic is locked































