#1
Posted 09 August 2017 - 12:25 AM
Every time I ask if work is being done on it, I'm either ignored, or just told "We know it's important to you, but we don't have any plans." That really hurts, especially when I go into the game after hearing that, and can't even see enemy mech markers, or I'm not able to tell if a component is at 99% HP, or 50%. I've even been desperate enough to install SweetFX to try and run it's own colorblind filters. (Sadly, they didn't help, since they change too much and the HUD either blends together or becomes an acid trip) I don't even try to use the minimap any more due to the color balance down there.
I'm begging you PGI, help us colorblind players/players with bad eyesight enjoy the game in the same way other players can.
#2
Posted 09 August 2017 - 12:34 AM
#3
Posted 09 August 2017 - 12:37 AM
(Is that only for the reticle?)
#4
Posted 09 August 2017 - 12:39 AM
#5
Posted 09 August 2017 - 12:40 AM
Appogee, on 09 August 2017 - 12:37 AM, said:
(Is that only for the reticle?)
It just changes the reticle for when you hit enemies, which doesn't solve the big problems. Heat vision is the only real way I can survive on maps like Viridian Bog any more.
#6
Posted 09 August 2017 - 12:53 AM
#7
Posted 09 August 2017 - 01:00 AM
Jay Leon Hart, on 09 August 2017 - 12:53 AM, said:
Head, Torsos, Arms, Legs. It's a replacement for the paperdoll that shows bars which represent the HP of each component. It was in the previous Mechwarrior titles, and would help me gauge my health without having to guess based on a color spectrum.
#9
Posted 09 August 2017 - 01:25 AM
RestosIII, on 09 August 2017 - 01:00 AM, said:
Oh yeah!
I forgot all about that, probably because they swapped to the paperdoll for MW4.
Now I know!
#10
Posted 09 August 2017 - 01:46 AM
But I also support this thread.
#11
Posted 09 August 2017 - 10:58 AM
Kmieciu, on 09 August 2017 - 01:11 AM, said:
Jay Leon Hart, on 09 August 2017 - 01:25 AM, said:
I forgot all about that, probably because they swapped to the paperdoll for MW4.
Now I know!
Even though I'd prefer a different color set due to green/red being a problem, those right there are still much easier for me to understand than the current paper doll. And I wouldn't think it would be too hard to allow switching between it and the paper doll.
Hit the Deck, on 09 August 2017 - 01:46 AM, said:
I really do hope they fix her, but this is a much more important problem in my book. The animation makes me sad, but this genuinely cripples my capabilities on certain maps.
#12
Posted 09 August 2017 - 11:01 AM
Edited by SOL Ranger, 09 August 2017 - 12:04 PM.
#13
Posted 09 August 2017 - 11:03 AM
The color blind cross hairs are more about marketing color blind support than actually doing anything to help. I wish you luck in your endeavor.
#14
Posted 09 August 2017 - 11:41 AM
#15
Posted 09 August 2017 - 11:59 AM
Rovertoo, on 09 August 2017 - 11:41 AM, said:
I tried looking into UI mods awhile back, couldn't really find anything on them. And even then, players shouldn't have to rely on using third party programs to add a support feature that is in a good deal of games nowadays.
#16
Posted 09 August 2017 - 02:22 PM
#17
Posted 09 August 2017 - 02:25 PM
#18
Posted 09 August 2017 - 02:25 PM
RestosIII, on 09 August 2017 - 12:25 AM, said:
Every time I ask if work is being done on it, I'm either ignored, or just told "We know it's important to you, but we don't have any plans." That really hurts, especially when I go into the game after hearing that, and can't even see enemy mech markers, or I'm not able to tell if a component is at 99% HP, or 50%. I've even been desperate enough to install SweetFX to try and run it's own colorblind filters. (Sadly, they didn't help, since they change too much and the HUD either blends together or becomes an acid trip) I don't even try to use the minimap any more due to the color balance down there.
I'm begging you PGI, help us colorblind players/players with bad eyesight enjoy the game in the same way other players can.
PGI devs dont read this forum, they only read their tweets occasionally. Twitter is the most effective way to get in touch with them.
No, seriously, remember how people used to spend months on the forums telling PGI that clan XLs should get a speed reduction when a side torso when destroyed? And they were completely ignored until someone managed to get Russ's attention via twitter, and the change went into the game the very next patch?
Edited by Jun Watarase, 09 August 2017 - 02:26 PM.
#19
Posted 09 August 2017 - 02:28 PM
Jun Watarase, on 09 August 2017 - 02:25 PM, said:
PGI devs dont read this forum, they only read their tweets occasionally. Twitter is the most effective way to get in touch with them.
No, seriously, remember how people used to spend months on the forums telling PGI that clan XLs should get a speed reduction when a side torso when destroyed? And they were completely ignored until someone managed to get Russ's attention via twitter, and the change went into the game the very next patch?
The fact they don't use their forums for communication is one of the reasons I no longer hand them money.
#20
Posted 09 August 2017 - 02:36 PM
Jun Watarase, on 09 August 2017 - 02:25 PM, said:
PGI devs dont read this forum, they only read their tweets occasionally. Twitter is the most effective way to get in touch with them.
I tweeted Russ at the same time as making this post.
Also, Chris, Mark, and Tina pop into the forums occasionally.
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