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#41 Ruar

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Posted 10 August 2017 - 04:45 AM

View PostWil McCullough, on 10 August 2017 - 04:41 AM, said:

people have differing thresholds of what constitutes toxic and what doesn't.

i've blown my top at guys who did utterly potato things like walking into me backing off from a storm of fire and CONTINUING to walk forward, leaving me to die (and then he followed me into oblivion seconds later).

i've also been on the receiving end of salt because i called that the enemy team was pushing our left and we should set up a line to receive them. "who died and made you leader?" was what i got in return. the team proceeded to nascar and we lost.

maybe that's why i generally have a pretty high threshold for "toxicity" though. personally, if a drop caller yells to "**** IT, PUSH PUSH TAKE E8 NOW. GO!", i'm perfectly fine. some more delicate people react badly to raised volume of any kind though, and i'm perfectly fine with that too.

there are two kinds of people and all that.

so far, in 2 years of playing, i can count on one hand the number of times voip or chat abuse got out of hand. that's pretty damn good. you get that in as many matches in games like dota or lol. so i'm with bud crue on this one.
so far, in 2 years of playing, i can count on one hand the number of times voip or chat abuse got out of hand. that's pretty damn good. you get that in as many matches in games like dota or lol. so i'm with bud crue on this one.


The negativity in this game compared to others is mild. Both forums and in game. BF and CoD both have a lot more negativity. The king of toxicity is WoT though. There is absolutely no point in trying to discuss anything in a match or on the forums, they don't make fire suits with a high enough rating to handle that level of flaming.

#42 Jon McFuzzy

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Posted 10 August 2017 - 05:09 AM

View PostAdmiral Piet, on 09 August 2017 - 02:16 PM, said:

Hello everyone, Admiral Piet here!

This is my second forum post & I would like to start by saying hello to the community, I am a big fan of all things mechwarrior/battletech.

That said, there seems to be a lot of negative and verbally abusive players lately who will constantly complain about the actions of their team mates while insulting them & offering no solutions to the issues they are complaining about. I get that you want support from your teammates and it is frustrating in a team game such as this when you are completely left out to hang. But, perhaps instead of berating your team mates you should ask them politely to push a point on the grid, or pick up a powercell, or whatever it is you think they should be doing. A lot of the time I just announce when and where I am pushing & give no instructions to anyone and simply trust that by communicating my own intent my team can better coordinate with me.
This negativity is hard for me to swallow, I play MWO in my spare time for fun, & my own life is not always sunshine & roses believe me, but I do not take it out on the rest of you. I say o7, GLHF, and GG at the end even when I lose.... If you are a constant whiner & are verbally abusive, expect me to disconnect and find a new team to drop with.

No apologies, life is too short to let you ruin my MWO experience.
Sincerely, Admiral Piet

Edit: As has been pointed out I should have utilized the mute and the report features instead of disconnecting. I am sorry if I have disconnected on you in a match, I have only done it 2-3 times ever, but it is not much of a valid solution and I should not have resorted to it.

PS: i searched for related topics before posting and was unable to find any except a thread from October 2015, so I felt a new thread was justified.


Let's just focus on the things that are within our control. Surround ourselves with people that are in sync with our characters. Use the in-game features when necessary (to report, to mute, etc). Call out someone's bad behavior but refuse to have silly debate.

And I am adding you as a friend.

#43 - World Eater -

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Posted 10 August 2017 - 05:31 AM

When a player dies immediately, their comment is sometimes "u guys r ***** ******". Sorry that the rest of us didn't run straight to the enemy's position and do nothing...

#44 LowSubmarino

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Posted 10 August 2017 - 06:08 AM

Time is a resource.

To be in your mech, ready to play, with map and players loaded.....in mwo that is a major, significant investment.

It takes forever.

30 secs to 60 secs finding a match.

1 - 2 mins loading map.

Another 70 secs waiting for disco players. Then the drophship/drop thing which takes another 10 secs. Its not only the time issue but to play an mwo QP match is an investment. Youll have to wait.

If you have an abysmal team or your tream is way, way too strong for the other team its simply no fun.

Give you one example of things which I simply dont understand in Tier 1 or 2 matches.

We drop on crimson. Our team drops not on the platform side but the other side.

We dont go ridge but venture to D5 D6 (where Theta cap point is located on crimson I think thats D5 D6 and if not you know which area I mean).

Im the first to arrive there and I immediately realize....basically no targets and any sane person would then immediately come to the conclusion:

It is highly likely that they went for a saddle push. Fully expecting that a huge portion of our team will simply not realize that the entire enemy team will emmerge in our backs while we hover around Theta cap point (it was skirmish though) staring at platform like completly brainless cavemen.

But even that would only give the saddle push team a moderate/initial surprise moment where our hopefully combined team only takes a few shots in the back to turn around.

That isnt the case though.

Instead, we have multiple heavy and assault and a light mech (4 mechs in total, not together mind you) stay about 400 meters behind our team which is at the platform/theta cap point. Theyre not struggeling to catch up. Theyre instead just hovering far in the main groups back. Not together. Alone.

Basically being completly helpless vs anything that comes their way.

Worst possible positioning.

Anybody in Tier 1 and 2 should immediately suspect that if the advance and front line mechs do not pick up any signals at our platform approach vector that it is very likely that not only a few skirmishers or lights but possibly the entire enemy team went saddle.

I mean....why would anybdoy be in the highest tiers and then not draw those immediate conclusions. That just doesnt make any sense.

And I tried warning ppl of such tings. Texting and now I even have a new headset and tell them 'dont go there' or 'you are completly without cover there and in the main enemy nascar deathball route. You will die there' but most mwo players simply dont understand these concepts or dont answer, dont react.

Naturally in the crimson example, we lost those 4 individually positioned mechs in our back in nanoseconds because the enemy team actually really went saddle.

Thos pilots simply shouldnt be in Tier 1.

You wont see Diamond of Master level players in sc2 continuously fail to wall off their base vs initial early pool or at least scout the zerg player.

Sure...that happens. But it happens rarely.

Cause playing in that Tier means you have the experience and knowledge and wisdom to guard against such completly basic tactics.

The analogy would be that a frightetningly huge portion of the Tier 1 and 2 players in mwo fall to early ling rush/early pool in 9 out of 10 cases. They basically fall to everything and anything.

If you take all emotions and rage and salt and tears out of this then you could simply say:

'ppl that have not yet understood these concepts should not play in the highest Tier because in the highest Tier you will have pretty good players'.

Mixing players that are so bad with players that are a lot stronger will by default result in abysmal match making. Which is exactly what we have in mwo.

Just take the quite simple rule 'if you fall behind or in general position yourself badly and away from team specially in slow heavies and assaults you are dead' which the majority of mwo players does not understand. They fall behind or wander about alone or over open terrain in every single match. Almost every match.

And they call that Tier 1.

I could give you a hundred examples like the above mentioned one.

Things where you just shake your head.

Yould need at the very least 10 or more tiers to have players that are at least somewhat competitive in terms of what they can do, their aim, their understanding of gameplay dynamics and all of that.

In mwo its the complete opposite.

You have players that are so incredibly bad in Tier 1 that I seriously often times doubt its real humans that im seeing play. Not even monkeys that just randomly smash the keyboard.

Imagine you have a 2 vs 2 in starcraft 2 and you have played 1000 + games.

Its okay to die in midgame or to only be able to defend vs one or two major pushes which you scouted a little late but if you constantly get a teammate that fogets to build drones/scvs/probes or simply doesnt understand why you either scout aggressively or at least build a wall and dont play übergreedy cause of possible early push or early pool then you will lean back, scratch your head, go to forum and say in sc2 forum:

Match maker puts me with 1000 + games and 150 apm into teams with absolute beginners or simply bad players and then I get an enemy team which consists of two grandmasters. Not team play grandmasters (which is much easier to reach then solo grand master) but actually solo grandmasters.

You will get brutalized so hard that you will forget your name and prolly uninstall sc2 right away cause it seams you have virtually zero chance to win in such a scenario.

You might try and work your *** of. Desperatly try to do something but its impossible to compensate for your abysmally playing, apparently completly inexperienced or just skillless teammate. You dont want a teammate like that anmyore in the future.

It kills your fun if that scenario is not the exception (no match maker is perfect) but the rule.

In mwo that is exactly what you experience.

Its not as extreme in mwo at times. But the majority of games are completly one sided.

There are some good games. Theres some okayish games but theres also a huge number of games where ppl are way too bad and they are simply not even remotely your level.

Its no fun. Not for you and not for those that face much better pilots as well.

Yesterday the enemy team crosses canyon on frozen city.

2 assaults (lrm boats) and 1 timbergod stay behind or even on their side of the canyon and watch their entire team get massacred.

That is so brainless that brainless is an understatement. You have to talk to linguists or creative ppl to find a new word for that.

And i dont care what anybody has to say to that. It doesnt matter.

The only fact that matters: those ppl do not belong in the highest Tier. They dont.

God knows im right.

As long as a so called match maker is so incredibly abysmal like the mwo match maker you will have a lot of complaining.

Its no fun to loose hard because your team isnt a little bit weaker or is caught a little bit by surprise - but puts up an honorable fight - but gets brutally massacred because a large number of that team is made up of very weak players.

If you have played this game a long time then this will be frustrating for you.

#45 AphexTwin11

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Posted 10 August 2017 - 06:27 AM

View PostAdmiral Piet, on 09 August 2017 - 02:16 PM, said:

Hello everyone, Admiral Piet here!

This is my second forum post & I would like to start by saying hello to the community, I am a big fan of all things mechwarrior/battletech.

That said, there seems to be a lot of negative and verbally abusive players lately who will constantly complain about the actions of their team mates while insulting them & offering no solutions to the issues they are complaining about. I get that you want support from your teammates and it is frustrating in a team game such as this when you are completely left out to hang. But, perhaps instead of berating your team mates you should ask them politely to push a point on the grid, or pick up a powercell, or whatever it is you think they should be doing. A lot of the time I just announce when and where I am pushing & give no instructions to anyone and simply trust that by communicating my own intent my team can better coordinate with me.
This negativity is hard for me to swallow, I play MWO in my spare time for fun, & my own life is not always sunshine & roses believe me, but I do not take it out on the rest of you. I say o7, GLHF, and GG at the end even when I lose.... If you are a constant whiner & are verbally abusive, expect me to disconnect and find a new team to drop with.

No apologies, life is too short to let you ruin my MWO experience.
Sincerely, Admiral Piet

Edit: As has been pointed out I should have utilized the mute and the report features instead of disconnecting. I am sorry if I have disconnected on you in a match, I have only done it 2-3 times ever, but it is not much of a valid solution and I should not have resorted to it.

PS: i searched for related topics before posting and was unable to find any except a thread from October 2015, so I felt a new thread was justified.


Dude, this is an online, team-based game where players communicate under anonymity, and their rewards are based on the actions of teammates to which they have no control over - and what you mean to say is that some people are big, bad, meany-faces under these circumstances? Oh The horror!

Non-participation and disconnecting because someone was mean/hard/rude to you is counterproductive, and more selfishly, will castrate your ability to maximize rewards. If you mentally can't handle negativity then join a unit and only play in closed lobbies. Otherwise, accept it as a part of every online gaming experience and let it roll off of you - said differently, Grow a pair.

The "toxicity" in MWO is absolutely NOTHING compared to other games...

Edit: Oneda every post you make is excessively & unreasonably long. Lay off the enter key - it makes it so hard to follow what you're saying.

Edited by AphexTwin11, 10 August 2017 - 08:48 AM.


#46 Coolant

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Posted 10 August 2017 - 07:29 AM

or turn off VOIP and reduce the amount of in-game chat by turning some options off.

#47 White Heat

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Posted 10 August 2017 - 07:34 AM

MWO community is soft and cuddly compared to most online gaming communities.

Seriously if you have an issue with the MWO people, you ain't seen nothing yet.

#48 Palor

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Posted 10 August 2017 - 07:49 AM

Block them, problem solved.

#49 Zenthious

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Posted 10 August 2017 - 08:18 AM

View Postoneda, on 10 August 2017 - 06:08 AM, said:

Time is a resource.


Sure, but understand it's the other person's game time too, and you have to respect that. If you are awesome, then start calling the drop and leading the newb people instead of just ASSUMING that everyone will just be uber and never make a mistake. And sometimes people just simply make a mistake. Is that really a reason to get irate in a game?

I agree with the OP. Berating your teammates because you lost at a video game is a futile and stupid gesture, and only serves to make people either not want to play the game or it makes people want to ostracize you.

#50 Natred

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Posted 10 August 2017 - 08:20 AM

You can mute individual players off the in game tab.

#51 White Heat

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Posted 10 August 2017 - 08:30 AM

I come across a jerk in maybe 5-10% of games in MWO.

If you play a MOBA like DOTA or HON it will be jerks in easily 90% of games, plus you're stuck with them for 45 minutes or so.

I find the MWO community refreshingly nice. In fact, I'm probably the jerk, given the people are mostly chilled.

Edited by Robot Pecker, 10 August 2017 - 08:31 AM.


#52 Alan Hicks

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Posted 10 August 2017 - 09:35 AM

Over the years, the matchmaker still hasn't been fixed. Bad for new and old players alike, high frustration tolerance is a must to play this game. If not, you get the rant of the VoIP users that lost it. Just silence or report those.

For now, the tier system really does not tells you that much about any player, skill, experience, or knowledge, it needs to be re-worked, in combination with the current REALLY bad mm. Posted Image

Regrettably, watching the direction MWO goes (even more mechs, no new maps or general GOOD game fixes), the strange mixed experiences this game brings, is still going to be expected commonly.

No wonder the community is no longer growing and so many people have completely stopped playing this. Sad but true. Posted Image

Edited by Alan Hicks, 10 August 2017 - 09:51 AM.


#53 Jackal Noble

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Posted 10 August 2017 - 09:43 AM

How are you supposed to heed my excellent calls if you mute me because of my caustic and terrible language?

#54 James Argent

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Posted 10 August 2017 - 11:20 AM

Report. Don't mute, you'll miss additional opportunities to report. Do you think just one report per match is sufficient? If there's more than one incident per match, it's not. Reports are all time-coded and can be linked to the individual chat/VOIP statements to which they refer, and the more specifically they are pointed out, the better (unspecified and never, ever discussed) action PGI can take. Remember, it's a PvP game. Do your PvPing.

#55 PAYWALL

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Posted 10 August 2017 - 11:21 AM

In my experience this game has one of the best behaving communities (special event objectives aside). Only bad experience i had was with some guys of [Redacted], but i guess they are just roleplaying to live up to their name. And in general i guess the more competitive it gets, the more people tend to be toxic.

Edited by draiocht, 10 August 2017 - 12:15 PM.
name & shame issue


#56 draiocht

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Posted 10 August 2017 - 01:39 PM

Insults, trolling, and any other toxic social behaviors are not permitted in the game nor on the forums.

Players may report such misconduct to be escalated for review (via the report link on the bottom-right of forum content, or the scoreboard player context-menu for in-game). Misconduct may also be reported by emailing moderation@mwomercs.com with any evidence and/or details. Block/ignore functionality is also available in both the game and the forums.

We ask that players do not retaliate, reference, or reply to misconduct, as doing so may inadvertently also require moderator review.

[mod]As this topic leans too easily into
name & shame and problematic discussions about griefing,
this thread has been moved to Kaetetôã.[/mod]

#57 Grus

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Posted 10 August 2017 - 02:16 PM

View Postoneda, on 10 August 2017 - 06:08 AM, said:

Time is a resource.

To be in your mech, ready to play, with map and players loaded.....in mwo that is a major, significant investment.

It takes forever.

30 secs to 60 secs finding a match.

1 - 2 mins loading map.

Another 70 secs waiting for disco players. Then the drophship/drop thing which takes another 10 secs. Its not only the time issue but to play an mwo QP match is an investment. Youll have to wait.

If you have an abysmal team or your tream is way, way too strong for the other team its simply no fun.

Give you one example of things which I simply dont understand in Tier 1 or 2 matches.

We drop on crimson. Our team drops not on the platform side but the other side.

We dont go ridge but venture to D5 D6 (where Theta cap point is located on crimson I think thats D5 D6 and if not you know which area I mean).

Im the first to arrive there and I immediately realize....basically no targets and any sane person would then immediately come to the conclusion:

It is highly likely that they went for a saddle push. Fully expecting that a huge portion of our team will simply not realize that the entire enemy team will emmerge in our backs while we hover around Theta cap point (it was skirmish though) staring at platform like completly brainless cavemen.

But even that would only give the saddle push team a moderate/initial surprise moment where our hopefully combined team only takes a few shots in the back to turn around.

That isnt the case though.

Instead, we have multiple heavy and assault and a light mech (4 mechs in total, not together mind you) stay about 400 meters behind our team which is at the platform/theta cap point. Theyre not struggeling to catch up. Theyre instead just hovering far in the main groups back. Not together. Alone.

Basically being completly helpless vs anything that comes their way.

Worst possible positioning.

Anybody in Tier 1 and 2 should immediately suspect that if the advance and front line mechs do not pick up any signals at our platform approach vector that it is very likely that not only a few skirmishers or lights but possibly the entire enemy team went saddle.

I mean....why would anybdoy be in the highest tiers and then not draw those immediate conclusions. That just doesnt make any sense.

And I tried warning ppl of such tings. Texting and now I even have a new headset and tell them 'dont go there' or 'you are completly without cover there and in the main enemy nascar deathball route. You will die there' but most mwo players simply dont understand these concepts or dont answer, dont react.

Naturally in the crimson example, we lost those 4 individually positioned mechs in our back in nanoseconds because the enemy team actually really went saddle.

Thos pilots simply shouldnt be in Tier 1.

You wont see Diamond of Master level players in sc2 continuously fail to wall off their base vs initial early pool or at least scout the zerg player.

Sure...that happens. But it happens rarely.

Cause playing in that Tier means you have the experience and knowledge and wisdom to guard against such completly basic tactics.

The analogy would be that a frightetningly huge portion of the Tier 1 and 2 players in mwo fall to early ling rush/early pool in 9 out of 10 cases. They basically fall to everything and anything.

If you take all emotions and rage and salt and tears out of this then you could simply say:

'ppl that have not yet understood these concepts should not play in the highest Tier because in the highest Tier you will have pretty good players'.

Mixing players that are so bad with players that are a lot stronger will by default result in abysmal match making. Which is exactly what we have in mwo.

Just take the quite simple rule 'if you fall behind or in general position yourself badly and away from team specially in slow heavies and assaults you are dead' which the majority of mwo players does not understand. They fall behind or wander about alone or over open terrain in every single match. Almost every match.

And they call that Tier 1.

I could give you a hundred examples like the above mentioned one.

Things where you just shake your head.

Yould need at the very least 10 or more tiers to have players that are at least somewhat competitive in terms of what they can do, their aim, their understanding of gameplay dynamics and all of that.

In mwo its the complete opposite.

You have players that are so incredibly bad in Tier 1 that I seriously often times doubt its real humans that im seeing play. Not even monkeys that just randomly smash the keyboard.

Imagine you have a 2 vs 2 in starcraft 2 and you have played 1000 + games.

Its okay to die in midgame or to only be able to defend vs one or two major pushes which you scouted a little late but if you constantly get a teammate that fogets to build drones/scvs/probes or simply doesnt understand why you either scout aggressively or at least build a wall and dont play übergreedy cause of possible early push or early pool then you will lean back, scratch your head, go to forum and say in sc2 forum:

Match maker puts me with 1000 + games and 150 apm into teams with absolute beginners or simply bad players and then I get an enemy team which consists of two grandmasters. Not team play grandmasters (which is much easier to reach then solo grand master) but actually solo grandmasters.

You will get brutalized so hard that you will forget your name and prolly uninstall sc2 right away cause it seams you have virtually zero chance to win in such a scenario.

You might try and work your *** of. Desperatly try to do something but its impossible to compensate for your abysmally playing, apparently completly inexperienced or just skillless teammate. You dont want a teammate like that anmyore in the future.

It kills your fun if that scenario is not the exception (no match maker is perfect) but the rule.

In mwo that is exactly what you experience.

Its not as extreme in mwo at times. But the majority of games are completly one sided.

There are some good games. Theres some okayish games but theres also a huge number of games where ppl are way too bad and they are simply not even remotely your level.

Its no fun. Not for you and not for those that face much better pilots as well.

Yesterday the enemy team crosses canyon on frozen city.

2 assaults (lrm boats) and 1 timbergod stay behind or even on their side of the canyon and watch their entire team get massacred.

That is so brainless that brainless is an understatement. You have to talk to linguists or creative ppl to find a new word for that.

And i dont care what anybody has to say to that. It doesnt matter.

The only fact that matters: those ppl do not belong in the highest Tier. They dont.

God knows im right.

As long as a so called match maker is so incredibly abysmal like the mwo match maker you will have a lot of complaining.

Its no fun to loose hard because your team isnt a little bit weaker or is caught a little bit by surprise - but puts up an honorable fight - but gets brutally massacred because a large number of that team is made up of very weak players.

If you have played this game a long time then this will be frustrating for you.


Stop

Pressing

Enter

After

Every

Sentence

Or

Thought

Please.

#58 irRational Agent

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Posted 10 August 2017 - 06:23 PM

Well the big question is this... To play or not to play? I understand that sometimes people have emotions and especially young men. They get their feels hurt a lot but in life we have to learn to deal with that. The common reaction in western society when one's feelings have been hurt is to lash out. This can complicate things though because trolling is about social engineering and when you react in a particular way you can also be controlled.

It's true that no one else but you is responsible for what you do. It's never an excuse to say but he did that so I did this. if we map out an MO of this behavioral pattern we'll see whats called triggers, triggers can be used to control people, control is what the dark sorcery of the web is all about. This is not a fun game to play and we should just stick to blowing up robots.

Try to be human-beings but except that people are people and perhaps the same kindness and acceptance that you have shown will be shown to you in return. Private Channels and the Mute button are also good options.

Edited by irRational Agent, 10 August 2017 - 06:24 PM.


#59 Napoleon_Blownapart

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Posted 11 August 2017 - 04:39 AM

View PostRobot ******, on 10 August 2017 - 08:30 AM, said:

I come across a jerk in maybe 5-10% of games in MWO.

If you play a MOBA like DOTA or HON it will be jerks in easily 90% of games, plus you're stuck with them for 45 minutes or so.

I find the MWO community refreshingly nice. In fact, I'm probably the jerk, given the people are mostly chilled.


Robot ******, the jerk.....sounds like Yoda speakPosted Image

#60 Mechwarrior4670152

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Posted 12 August 2017 - 04:57 PM

View PostBud Crue, on 10 August 2017 - 03:57 AM, said:

I swear everytime one of these threads comes up I wonder what game I am playing because it isn't the one the OP is playing.

I tend to either see the awesome.... or no the really not.
In other words, sometimes I agree with your post, other times, I agree with the OP.

In OTHER words

Welcome to K-Town folks!





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