Wretched Uac's
#1
Posted 13 August 2017 - 03:20 PM
Is this some cruel joke?
I put three UAC2's a Dragon 5N only to have all 3 jam at the same time.
After just one round.
Not once, but on multiple occasions.
And I'm not gonna cry about my other UAC builds
Is the a UAC joke detector on the server for you to laugh at?
Well it ain't funny.
#2
Posted 13 August 2017 - 03:33 PM
#3
Posted 13 August 2017 - 03:47 PM
#4
Posted 13 August 2017 - 03:49 PM
#5
Posted 13 August 2017 - 03:52 PM
There's some bug somewhere or its not really statistically true RNG.
#6
Posted 13 August 2017 - 03:59 PM
Dakota1000, on 13 August 2017 - 03:52 PM, said:
There's some bug somewhere or its not really statistically true RNG.
I honestly think it's coded wrong because yes it's extremely common for double UAC/10s to both jam on the same trigger pull... like CONSTANTLY.
#8
Posted 13 August 2017 - 06:08 PM
#9
Posted 13 August 2017 - 06:46 PM
Chados, on 13 August 2017 - 06:08 PM, said:
I really wish people who claim such things had videos recorded as proof.
#10
Posted 13 August 2017 - 06:49 PM
El Bandito, on 13 August 2017 - 06:46 PM, said:
I really wish people who claim such things had videos recorded as proof.
I haven't dropped in game in months. But I can confirm that this used to happen frequently to me. I also have balls-bad internet and fluctuating ping, and have always blamed that as the root of the issue- packet loss or HSR getting confused etc. but it happens, or at least it did months ago last I dropped in a match.
#11
Posted 13 August 2017 - 06:58 PM
#12
Posted 13 August 2017 - 07:17 PM
I don't know how much the jam chance has (officially) been changed in the 3-4 months I've been gone, but it's really hurtin my ballistic builds. You win pgi. gj guys. You win.
#13
Posted 13 August 2017 - 08:11 PM
Novakaine, on 13 August 2017 - 03:20 PM, said:
Is this some cruel joke?
I put three UAC2's a Dragon 5N only to have all 3 jam at the same time.
After just one round.
Not once, but on multiple occasions.
And I'm not gonna cry about my other UAC builds
Is the a UAC joke detector on the server for you to laugh at?
Well it ain't funny.
Welcome to the party. Clan UAC users have been having fun with this since last winter when they raised the jam chances and jam duration in an attempt to curtail the dakka KDK-3 and Night Gyrs. Funny thing is you can still run dakka boats but anything that only runs one or two UACs is pretty much not reliable enough to count on for damage when you need it most. I have run test on Testing Grounds and PTS with 2 x UAC5s where one or both of my weapons were jammed for 26-27% of the time while double tapping away 4 tons of ammo. If I run UACs now, I avoid double tapping most of the time. Even then, I will occasionally get jams.
Be thankful for your 40% jam reduction chances. Only a few Clan Mechs have the UAC jam reduction and some of those are on omnis and they disappear when a pod is changed.
I agree there is something weird going on with the UAC jam chances and I hope the issue will be investigated and remedied. In the meantime, I would love to have even a 20% UAC jam reduction quirk on my UAC/laser mixed Hellbringer. ~Sigh~
Edited by Rampage, 13 August 2017 - 08:12 PM.
#14
Posted 13 August 2017 - 10:27 PM
#15
Posted 13 August 2017 - 10:35 PM
#16
Posted 13 August 2017 - 10:44 PM
What it needs to do is add in a second number to the generator, say "hardpoint 1,2,3..." so each one gets a different result, even if "rolled" at the same time.
#17
Posted 13 August 2017 - 11:02 PM
And the jam frequently and duration of being jammed means it's very rare for me to run UAC's with less than 4 UAC's. And even then, backup lasers have been my saviour on multiple occasions.
#18
Posted 13 August 2017 - 11:08 PM
#19
Posted 13 August 2017 - 11:38 PM
Edited by ingramli, 13 August 2017 - 11:40 PM.
#20
Posted 14 August 2017 - 12:18 AM
El Bandito, on 13 August 2017 - 06:46 PM, said:
I really wish people who claim such things had videos recorded as proof.
There was a thread (or at reddit I think) where UAC actually jams just by plainly shooting (not double tapping) like normal AC. Not sure PGI ever fixed this bug, with several video proofs.
My theory is because of this particular bug, jam chance is about 1.3x~2x more than originally intended. Actually I have better time using just plain ACs than UACs.
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