Linebacker Rushes
#1
Posted 14 August 2017 - 08:27 PM
#2
Posted 14 August 2017 - 08:31 PM
I'd say heavy direct-fire weaponry such as AC/20s plus focus fire. Such weapons fold the armor-quirkless Clan heavies pretty damn quick.
Edited by Catten Hart, 14 August 2017 - 08:31 PM.
#3
Posted 14 August 2017 - 08:39 PM
That said, I have a relatively certain feeling that Linebacker will get a nerf this year.
#4
Posted 14 August 2017 - 08:44 PM
Edited by Catten Hart, 14 August 2017 - 08:44 PM.
#5
Posted 14 August 2017 - 08:45 PM
Legs.
Long Version.
1. The aim is to MAIM. Shoot the leg of one and move to the next. Too many teams try to shoot the other leg off (or then CT/torso etc). Waste, move onto the next FRESH mech and leave the legged one
2. Range. Use your range. Should always have a scout mech first wave and if so - setup 500m away. Let them come into you and "roll back" as they approach keeping them at range long as you can.
I haven't lost to linebackers... Yet... (I don't think, maybe one game?).
The other option is aim CT. You can take 3-4 down in 4 seconds. The problem with that is not enough people can land CT shots or more importantly have the fire discipline to wait until they have a CT shot and thus waste heat on a torso or otherwise.
Also loadouts make a difference - laservom is king right now and if you can't leg the first 2-3 linebackers first go you've got problems. If you are IS brawling you should win as Linebackers are undergunned hence the structure quirks. But if you're using Orions etc then you'll smash em as they are better brawlers, if you can brawl - and the structure on those things is just absolute insanity.
Edited by justcallme A S H, 14 August 2017 - 09:01 PM.
#6
Posted 14 August 2017 - 08:46 PM
Catten Hart, on 14 August 2017 - 08:44 PM, said:
People do not rush with such long ranged builds. So if they are rushing, then it is most likely brawl build.
#8
Posted 14 August 2017 - 08:53 PM
I can almost bet which units as well. 2 of them are good at it, one is horrid-noob at it.
#9
Posted 14 August 2017 - 09:01 PM
#10
Posted 14 August 2017 - 09:04 PM
Meet them at the gate and literally block the gate as they open it with a "cone" inside it (most maps can do this). You watch the pain then flow on.
Mostly beating it is simply a better tactical approach. I spend a lot of time not playing MWO lol, just on our unit TS shooting builds/theory/tactics with unit mates/other units & friends and so on when it's quiet on MWO and wait times (QP/FP) are 10mins+ (usually AU AEST 5pm-8pm). All sorts of people drop past during that time actually. Good times are had
#11
Posted 14 August 2017 - 09:27 PM
#12
Posted 14 August 2017 - 10:01 PM
Have people that scout so you get combat id.
Is heavys are way better brawlers in gneral.
On average dont build a firing line, most people dont have the skill/builds to stop the linebackers heads on.
As soon as some o them break trough you are ******.
Better get you asses to the wall, so they cant backstab you, in an area where you can build a killzone (walls on both sides, with some angle at best).
If they cant backstab, they will use more ammo/heat for the kills, so they will get weak over time, it will be a nasty grind and you will need people with guts.
Most important thing, dont run away! (most difficult part with pugs on your side i guess)
Actual its pretty easy to stop them.
#13
Posted 14 August 2017 - 10:53 PM
Doc Arachinus, on 14 August 2017 - 09:27 PM, said:
Well it's easier than hitting CTs for most people (when the linebackers are twisting constantly), from what I've seen at least anyway
That said a leg on a LBK only has about 30pts less armour+structure than the CT - but the CT is hard to hit hence a leg on anything 350m away is how it's done while rolling back and using range (if you have it)
That said they do need a bit of a nerf structure/armour wise in terms of the brawler omnipods IMO. +15 structure to each leg is certainly up there. +8 would probably be a bit better.
Problem is in QP/Comp they are not super strong along... But you put all that structure/armour together, that is why 12 of them is formidable.
#14
Posted 14 August 2017 - 11:29 PM
Catten Hart, on 14 August 2017 - 08:31 PM, said:
I'd say heavy direct-fire weaponry such as AC/20s plus focus fire. Such weapons fold the armor-quirkless Clan heavies pretty damn quick.
quirkless? They are armored to hell...
----------------
I also have a hard time believing that 54th never lost to a linebacker rush. Though to be fair, I haven't encounter many of them to really prepare for them on a specific basis. It's an organized play with a specialized tactics aimed at bashing unfocused builds.
I imagine if you counter with any focus builds, you can win. The problem is whether you can anticipate such tactics coming with enough people in a cohesive mindset to counter it.
I imagine you can rush 12 EBJs and be just as deadly. Or 12 KDKs... 12 Madcat MKII...
Point is just cohesion.
(though those tanky speedy foks need at least their armor quirk taken away. they can't receive a boost in engine desync AND keep those armor quirks, that's way too much)
#15
Posted 14 August 2017 - 11:37 PM
justcallme A S H, on 14 August 2017 - 10:53 PM, said:
4 is formidable, 12 is serious overkill.
No team should want to make a 12 man group of the same mechs, and it shouldn't be particularly viable to do at all, but if it's LBKs I totally get it and wonder why it took this long. 1 or 2 really good alpha shot builds, incredible speeds, stumpy asf (great for taking cover and guarding legs).
Their speed is broken in ways, though I would argue the same is true for a number of clan mechs. Too damn fast, and not in a general sense, I do mean when speed is maxed or near to maxed, so many clan mechs go about 15-20kph too fast at maxed speeds. At least it seems like it anyway.
#16
Posted 14 August 2017 - 11:40 PM
razenWing, on 14 August 2017 - 11:29 PM, said:
Many mechs if mass picked like that would probably do badly, particularly once a team is on to your game. The 12 linebackers is different in a lot of ways, considering the move at the speed of a light pack and can brawl like true heavies. A group of 12 linebackers would probably kick the butts of 12 KDKs with ease.
#17
Posted 14 August 2017 - 11:46 PM
#18
Posted 14 August 2017 - 11:49 PM
kapusta11, on 14 August 2017 - 11:46 PM, said:
Yes the the spl nerf broke the most most broken lbk build.
#neverforgetmostfuninlbksincedawnoflbk
Edited by Dark Wooki33 IIC, 14 August 2017 - 11:51 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users