Khobai, on 14 January 2018 - 04:50 PM, said:
That still doesnt change the fact that the linebacker is better at that tactic than the stormcrow. And stormcrow rushing was never really a thing, but Linebacker rushing is (they have much more armor and structure quirks so its easier to get entrenched in the enemy dropzone). Although the question is does the linebacker need to be nerfed or does spawn camping need to be nerfed?
IMO spawn camping shouldnt even be a thing. The spawns should be protected by invincible caliope turrets to make spawn camping unprofitable. And there needs to be a central objective(s) to force action so teams cant hide in their spawns.
Thats why skirmish/assault should not be faction warfare gamemodes. Only gamemodes like conquest/domination that have central objectives should be faction warfare gamemodes. And that would allow for the dropzones to be protected by invincible super turrets, which would prevent spawn camping and spawn hiding.
I have an easier solution to spawn camping: Gravity (ignore falling damage from that area)
+The red and blue ovals indicate where mechs start out.
+The red and blue rectangles indicate holes in the floor/ceiling where mechs drop down from. Too high for jump jets, low enough to not cause leg damage or significant leg damage. Maybe special map settings, maybe not. Or just recommend jump jets as a requirement to cushion landing?
+The green zone is a capture zone which there are no firing angles from the upper area on or at least not on all of it
This is cribbed from my
solaris domination mode suggestion
Incursion mode proves it is possible to create structures in a map after the fact. No additional AI or units are required here. Just terrain addition and a change in where things spawn.
Edited by gooddragon2, 14 January 2018 - 05:34 PM.