Racerxintegra2k, on 15 August 2017 - 02:40 AM, said:
After 2 years of playing. My take on the Tier Rankings are listed below. I'd like to see everyone else's opinion.
Its been my experience that within a single Tier there is a HUGE variation of skill.
Tier 1 : Average player that plays consistently for a long time.
Above average player that's played for a while
Elite player
Top 50 player
Tier 2: Average Player that plays consistently for a while
Above average player
Above average player that's slowly inching toward tier 1
Elite Player on his/her way to Tier 1
Tier 3: Average player that has been playing for a month
Above average player that has been playing for a couple weeks
New Elite player that has played 5 matches
Average Player
Below Average player that has figured out the basics of the game.
Below Average player that has inched there way across Tier 4
Relativly new player.
Very Casual battletech fan.
Tier 4: Former Potato that has learned to click the mouse.
New Player
Alt Account for a day
Tier 5: Rookie "Potato"
Honestly, solo queue is so team dependent, and this game is largely so situational in how or when you die, that I'm not convinced the Tier rating really, means much more than "I play with more than 3 people on average"
If you're winning all of the time, chances are you're not playing by yourself in solo pugland.
I'll admit, i'm not a god at this game, but I grasp its concepts well, and I fight very well, I roll damage, I push when asked, and I target and issue orders etc when required. But If I and one other do that, that just isn't enough. Sometimes, a lance can carry a team. And let's face it, it gets really old constantly driving the same old, day in, day out. I like variety, I like trying new mechs with new builds, and not all of them work. But when a build does, I'll keep it and move on to master another mech, playing that cool build I made when I want to.
A lot of the fun for me is creating in this game, sometimes I find really weird builds that work well, sometimes I get roflstomped and go, "Well, that didn't work." and sometimes you get facewrecked on the pure basis that pilot over there is drooling all over themselves.
I think Tier 1 are the people who play often, and with a group, they're probably also much more likely to have a mech that's min maxed, and they're probably less likely to be nostalgicly playing (As in they're not going to use an inferior chassis for love for it, they'll likely be using the best of the best.)
Tier 2 I'd say are the same as tier 1, with more exceptional lone pilots that don't meta-mech for pure love of the chassis, or ones that do and typically play with a larger group for consistency or have really good ability to clutch with very solid builds. Skill between 1 and 2 I'd say is likely minimal. I'd say it's probably more tools at that point. Spamming largely stops working entirely
Tier 3 Good pilots that play alone, okay groups, the occasional spammer on a lucky streak.
Tier 4 Either casuals, experimenters, spammers, newbies, or lone wolves. Generally most people in tier 4 are held back somehow, either skill, extensive nostalgia or laser parkinsons. tier 4 is kind of hard to pull out of once you're down there though, because games are excessively inconsistent, and losses or abandonment are largely up to the wind. So much spam it occasionally loses fights before they start.
Tier 5 Learning mechanics, and do not own own mech yet probably. These players often don't even know how to spam.
The large problem is that Tier is mostly relegated to score, and that's usually best farmed with kills and damage. Harassers, and fans of fast, high risk lights, are just not making a high tier without a coordinated team to support them.
TL:DR the Tier system really tells you playstyle, rather than actual skill, and for a lot of skilled players, it keeps them out of tactical engagements in favor of window licking galleries.