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Road Map Undelivered. A "light" Patch That Doesn't Fix Unresolved Issues From The Last Patch. The Lack Of Momentum Is Concerning.


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#81 JC Daxion

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Posted 18 August 2017 - 01:49 PM

View PostOld MW4 Ranger, on 18 August 2017 - 05:55 AM, said:

in the Moment we have from MW5 not more Infos as from transverse in the old Days .. ..a Trailer and the Answer ,MW5/Transverse have his own Team/Ressources...
and by the Manpower ...2015 Russ says ...no Maps ,all working by FP
2014/15 leaves 3 Leading staff member the Company

Enrique Barahona Ramos the Senior Animator from PGI leave the Company 2015 and is now working for Relic...
Ben Driedger ...Animator by PGI leave the Company 2014 is no leading his own Artist Team ICON
Gabriel Kessler-Texture artist by PGi leave the company 2014 is now by Relic

2014/2015 the Time with release of the bad Looking Direwhale ( against Alex great Concept Art)with his terrible Animations

https://mwomercs.com...gi/page__st__20



PGI didn't take over till after that.. So lots of that was dictated by IGP.. We are going into the 3rd year of PGI actually making all the decisions.. The timeline from that time till now, has been a huge leap forward. The first year of which was updating there hardware/tools and backend along with an entire GUI revamp. A running game for all this time as well.

Though i wish they could of just made the game for 3 years and worry about letting folks play.. Keeping a stable, working game along with updating all every month is a **** ton of work to say the least

#82 Accused

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Posted 18 August 2017 - 03:05 PM

View PostWildstreak, on 18 August 2017 - 05:07 AM, said:

Another coward.

PGI was going to launch the SKill Tree in a certain way then a part of the community complained, people left and PGI changed their plan to a different way.


lol

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They were going to release Energy Draw, people complained, ED disappeared.


That is a positive thing.

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We used to be able to do ambushes in this game including shutting down Mechs so when an enemy passed and did not see us, we could power up and surprise them. Then and still to this day a portion of the community killed ambushes by reporting and telling the enemy the location of anyone who tries it as, "hiding to preserve KDR," ignoring the ambusher even when you chat or VOIP that you are ambushing, Ambushing, a valid and useful fighting tactic, thus died.


Ummm...

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That's just 3 of the several times the community has been part of the game design proving the community does at times have input and thus does bear part of the responsibility for the game we have.


The game is much better because of the community, not because of PGI.

#83 SmoothCriminal

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Posted 18 August 2017 - 04:31 PM

Update on progress or not, I wish they wouldn't run these town halls at stupid o clock for the rest of the world...

#84 Wildstreak

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Posted 20 August 2017 - 04:18 PM

View PostAccused, on 18 August 2017 - 03:05 PM, said:

That is a positive thing.

So you admit the community has a say in some things that means they bear part of the responsibility then claim the community is never responsible.

Contradicting yourself doesn't help you.

View PostAccused, on 18 August 2017 - 03:05 PM, said:

The game is much better because of the community, not because of PGI.

In some ways yes, other ways no.

#85 Gator the angry pimp

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Posted 27 August 2017 - 08:13 PM

Good to see yet ANOTHER run of the mill, all to common post on why PGI if the devil.

I got news for 99% of you; PGI didnt have yo make this game. They didnt have to release it to the public in beta... essentially what im trying to vet at is...

This game (and the ability to play video games in general, even really crappy or old ones) IS A PRIVILAGE. Expecting every facet of a game to be catered to ur exact expectations is unrealistic.

If you dont like the game, dont play it.

I hear entirely way to much bitchin and moanin INGAME you have the patience to the same people who rag on lrms then lose a match cause they either dont have any on deck or stuffed as many as possible on an assault with no other weapons and stood behind a wall 1200m back.

Talking a whole lot of ****, being hypercritical, and all that jazz isnt getting a god damn thing done and it DEFINITLY isnt getting anything thru to russ or any of the devs.

Example.

Lets say you are doing something thats gonna get you killed (in game). Ill offer you 2 ways of going about telling you youre doing something wrong ( and even offer advice to correct urself. You tell me which one youd respond better to and possibly take something away from our "conversation"

1) "hey buddy, i noticed youre taking alot of damage to ur CT, if you torso twist while taking damage it will spead the damage (in most cases) across several parts and keep u alive longer"

Or...

YOURE A FRACKING IDIOT U IDOIT, TORSO TWIST Y WONT U TORSOTWIST, USE UR JUMPJETS U IDIOT AND TORSOTWIST!$$##!



Ive never come across a community where i have to keep voip/voice comms muted so my autistic son doesnt hear some over privelaged snot nosed punk call everyone who doesnt play up to his expectations a ******/autistic.

If the game is so terrible, and you think youre such hot **** go click the big "We're hiring!" Button at the bottom of the mwomercs.com home page and bestow your biblical hot ****-ed-ness upon our community and "make mwo great again". Otherwise, stop making yourself look like a spoiled over privilaged millenial (spelling {Godwin's Law}, *******), step out from the computer and learn how to COMMUNICATE WITH OTHERS PROPERLY, get urself a job, put in a few hours, and see if YOU can please EVERYONE 100%.

So next time, instead of acting like an immature ****, or talking to people like they just cracked a bunch of "******" and autism jokes infront of your 5 yr old autistic son, maybe you should talk to russ/the devs/whoever like you would talk to your mother.

Eat ur veggys do ur homework and brush those teeth kiddys.

Gator actual over and out





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